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source: trunk/sources/HeuristicLab.Core/3.3/Attributes/CreatableAttribute.cs @ 12506

Last change on this file since 12506 was 12506, checked in by pfleck, 9 years ago

#2025 Added ordering for categories.

File size: 3.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23
24namespace HeuristicLab.Core {
25  [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
26  public sealed class CreatableAttribute : Attribute {
27    #region Predefined Categories
28    public static class Categories {
29      public const string SplitToken = "###";
30      public const string OrderToken = "$$$";
31
32      public const string Algorithms = "1" + OrderToken + "Algorithms";
33      public const string PopulationBasedAlgorithms = Algorithms + SplitToken + "1" + OrderToken + "Population Based";
34      public const string SingleSolutionAlgorithms = Algorithms + SplitToken + "2" + OrderToken + "Single Solution";
35
36      public const string Problems = "2" + OrderToken + "Problems";
37      public const string CombinatorialProblems = Problems + SplitToken + "1" + OrderToken + "Combinatorial";
38      public const string GeneticProgrammingProblems = Problems + SplitToken + "2" + OrderToken + "Genetic Programming";
39      public const string ExternalEvaluationProblems = Problems + SplitToken + "3" + OrderToken + "External Evaluation";
40
41      public const string DataAnalysis = "3" + OrderToken + "Data Analysis";
42      public const string DataAnalysisRegression = DataAnalysis + SplitToken + "1" + OrderToken + "Regression";
43      public const string DataAnalysisClassification = DataAnalysis + SplitToken + "2" + OrderToken + "Classification";
44      public const string DataAnalysisEnsembles = DataAnalysis + SplitToken + "3" + OrderToken + "Ensembles";
45
46      public const string TestingAndAnalysis = "4" + OrderToken + "Testing & Analysis";
47      public const string TestingAndAnalysisOKB = TestingAndAnalysis + SplitToken + "1" + OrderToken + "OKB";
48
49      public const string Scripts = "5" + OrderToken + "Scripts";
50
51
52    }
53    #endregion
54
55    private string category;
56    public string Category {
57      get {
58        return category;
59      }
60      set {
61        if (value == null) throw new ArgumentNullException("Category", "CreataleAttribute.Category must not be null");
62        category = value;
63      }
64    }
65
66    public int Priority { get; set; }
67
68
69    public CreatableAttribute() {
70      Category = "Other Items";
71      Priority = int.MaxValue;
72    }
73    public CreatableAttribute(object category)
74      : this() {
75      Category = (string)category;
76    }
77
78    public static bool IsCreatable(Type type) {
79      object[] attribs = type.GetCustomAttributes(typeof(CreatableAttribute), false);
80      return attribs.Length > 0;
81    }
82    public static string GetCategory(Type type) {
83      object[] attribs = type.GetCustomAttributes(typeof(CreatableAttribute), false);
84      if (attribs.Length > 0) return ((CreatableAttribute)attribs[0]).Category;
85      else return null;
86    }
87
88    public static int GetPriority(Type type) {
89      var attribs = type.GetCustomAttributes(typeof(CreatableAttribute), false);
90      if (attribs.Length > 0) return ((CreatableAttribute)attribs[0]).Priority;
91      else return int.MaxValue;
92    }
93  }
94}
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