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source: trunk/sources/HeuristicLab.Core/3.2/OperatorGraph.cs @ 3026

Last change on this file since 3026 was 2474, checked in by swagner, 15 years ago

Implemented generic EventArgs (#796)

File size: 8.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Common;
27
28namespace HeuristicLab.Core {
29  /// <summary>
30  /// Represents a graph of operators.
31  /// </summary>
32  public class OperatorGraph : ItemBase, IOperatorGraph {
33    private IDictionary<Guid, IOperator> myOperators;
34    /// <summary>
35    /// Gets all operators of the current instance.
36    /// </summary>
37    public ICollection<IOperator> Operators {
38      get { return myOperators.Values; }
39    }
40    private IOperator myInitialOperator;
41    /// <summary>
42    /// Gets or sets the initial operator (the starting one).
43    /// </summary>
44    /// <remarks>Calls <see cref="OnInitialOperatorChanged"/> in the setter.</remarks>
45    public IOperator InitialOperator {
46      get { return myInitialOperator; }
47      set {
48        if (myInitialOperator != value) {
49          myInitialOperator = value;
50          OnInitialOperatorChanged();
51        }
52      }
53    }
54
55    /// <summary>
56    /// Initializes a new instance of <see cref="OperatorGraph"/>.
57    /// </summary>
58    public OperatorGraph() {
59      myOperators = new Dictionary<Guid, IOperator>();
60    }
61
62    /// <summary>
63    /// Creates a new instance of <see cref="OperatorGraphView"/> to represent the current instance
64    /// visually.
65    /// </summary>
66    /// <returns>The created view as <see cref="OperatorGraphView"/>.</returns>
67    public override IView CreateView() {
68      return new OperatorGraphView(this);
69    }
70
71    /// <summary>
72    /// Clones the current instance (deep clone).
73    /// </summary>
74    /// <remarks>Deep clone through <see cref="Auxiliary.Clone"/> method of helper class
75    /// <see cref="Auxiliary"/>.</remarks>
76    /// <param name="clonedObjects">Dictionary of all already cloned objects. (Needed to avoid cycles.)</param>
77    /// <returns>The cloned object as <see cref="OperatorGraph"/>.</returns>
78    public override object Clone(IDictionary<Guid, object> clonedObjects) {
79      OperatorGraph clone = new OperatorGraph();
80      clonedObjects.Add(Guid, clone);
81      foreach (IOperator op in Operators)
82        clone.AddOperator((IOperator)Auxiliary.Clone(op, clonedObjects));
83      if (InitialOperator != null)
84        clone.myInitialOperator = (IOperator)Auxiliary.Clone(InitialOperator, clonedObjects);
85      return clone;
86    }
87
88    /// <inheritdoc/>
89    /// <remarks>Calls <see cref="OnOperatorAdded"/>.</remarks>
90    public void AddOperator(IOperator op) {
91      if (!myOperators.ContainsKey(op.Guid)) {
92        myOperators.Add(op.Guid, op);
93        OnOperatorAdded(op);
94
95        foreach (IOperator subOperator in op.SubOperators)
96          AddOperator(subOperator);
97      }
98    }
99    /// <inheritdoc/>
100    /// <remarks>Calls <see cref="OnOperatorRemoved"/>.</remarks>
101    public void RemoveOperator(Guid guid) {
102      IOperator op = GetOperator(guid);
103      if (op != null) {
104        foreach (IOperator o in Operators) {
105          int i = 0;
106          while (i < o.SubOperators.Count) {
107            if (o.SubOperators[i] == op)
108              o.RemoveSubOperator(i);
109            else
110              i++;
111          }
112        }
113        if (InitialOperator == op)
114          InitialOperator = null;
115        myOperators.Remove(op.Guid);
116        OnOperatorRemoved(op);
117      }
118    }
119    /// <inheritdoc/>
120    public IOperator GetOperator(Guid guid) {
121      IOperator op;
122      if (myOperators.TryGetValue(guid, out op))
123        return op;
124      else
125        return null;
126    }
127    /// <inheritdoc/>
128    public void Clear() {
129      Guid[] guids = new Guid[Operators.Count];
130      int i = 0;
131      foreach (IOperator op in Operators) {
132        guids[i] = op.Guid;
133        i++;
134      }
135      for (int j = 0; j < guids.Length; j++)
136        RemoveOperator(guids[j]);
137    }
138
139    /// <inheritdoc/>
140    public event EventHandler<EventArgs<IOperator>> OperatorAdded;
141    /// <summary>
142    /// Fires a new <c>OperatorAdded</c> event.
143    /// </summary>
144    /// <param name="op">The operator that has been added.</param>
145    protected virtual void OnOperatorAdded(IOperator op) {
146      if (OperatorAdded != null)
147        OperatorAdded(this, new EventArgs<IOperator>(op));
148    }
149    /// <inheritdoc/>
150    public event EventHandler<EventArgs<IOperator>> OperatorRemoved;
151    /// <summary>
152    /// Fires a new <c>OperatorRemoved</c> event.
153    /// </summary>
154    /// <param name="op">The operator that has been removed.</param>
155    protected virtual void OnOperatorRemoved(IOperator op) {
156      if (OperatorRemoved != null)
157        OperatorRemoved(this, new EventArgs<IOperator>(op));
158    }
159    /// <inheritdoc/>
160    public event EventHandler InitialOperatorChanged;
161    /// <summary>
162    /// Fires a new <c>InitialOperatorChanged</c> event.
163    /// </summary>
164    protected virtual void OnInitialOperatorChanged() {
165      if (InitialOperatorChanged != null)
166        InitialOperatorChanged(this, new EventArgs());
167    }
168
169    #region Persistence Methods
170    /// <summary>
171    /// Saves the current instance as <see cref="XmlNode"/> in the specified <paramref name="document"/>.
172    /// </summary>
173    /// <remarks>Calls <see cref="StorableBase.GetXmlNode"/> of base class <see cref="ItemBase"/>.<br/>
174    /// To save the operators of the current instance a child node is created with the tag name
175    /// <c>Operators</c>. Beyond this child node all operators are saved as child nodes themselves.<br/>
176    /// The initial operator is saved as child node with the tag name <c>InitialOperator</c>.</remarks>
177    /// <param name="name">The (tag)name of the <see cref="XmlNode"/>.</param>
178    /// <param name="document">The <see cref="XmlDocument"/> where to save the data.</param>
179    /// <param name="persistedObjects">The dictionary of all already persisted objects.
180    /// (Needed to avoid cycles.)</param>
181    /// <returns>The saved <see cref="XmlNode"/>.</returns>
182    public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
183      XmlNode node = base.GetXmlNode(name, document, persistedObjects);
184      XmlNode ops = document.CreateNode(XmlNodeType.Element, "Operators", null);
185      foreach (IOperator op in myOperators.Values)
186        ops.AppendChild(PersistenceManager.Persist(op, document, persistedObjects));
187      node.AppendChild(ops);
188      if (InitialOperator != null)
189        node.AppendChild(PersistenceManager.Persist("InitialOperator", InitialOperator, document, persistedObjects));
190      return node;
191    }
192    /// <summary>
193    /// Loads the persisted operator graph from the specified <paramref name="node"/>.
194    /// </summary>
195    /// <remarks>See <see cref="GetXmlNode"/> to get more information about how the graph must be saved. <br/>
196    /// Calls <see cref="StorableBase.Populate"/> of base class <see cref="ItemBase"/>.</remarks>
197    /// <param name="node">The <see cref="XmlNode"/> where the operator graph is saved.</param>
198    /// <param name="restoredObjects">The dictionary of all already restored objects.
199    /// (Needed to avoid cycles.)</param>
200    public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
201      base.Populate(node, restoredObjects);
202
203      XmlNode ops = node.SelectSingleNode("Operators");
204      for (int i = 0; i < ops.ChildNodes.Count; i++) {
205        XmlNode opNode = ops.ChildNodes[i];
206        IOperator op = (IOperator)PersistenceManager.Restore(opNode, restoredObjects);
207        myOperators.Add(op.Guid, op);
208      }
209
210      XmlNode initial = node.SelectSingleNode("InitialOperator");
211      if (initial != null)
212        myInitialOperator = (IOperator)PersistenceManager.Restore(initial, restoredObjects);
213    }
214    #endregion
215  }
216}
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