1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.ComponentModel;
|
---|
25 | using System.Drawing;
|
---|
26 | using System.Data;
|
---|
27 | using System.Text;
|
---|
28 | using System.Xml;
|
---|
29 | using System.Windows.Forms;
|
---|
30 | using HeuristicLab.MainForm;
|
---|
31 | using HeuristicLab.MainForm.WindowsForms;
|
---|
32 |
|
---|
33 | namespace HeuristicLab.Core.Views {
|
---|
34 | /// <summary>
|
---|
35 | /// Base class for all visual representations.
|
---|
36 | /// </summary>
|
---|
37 | public partial class ObjectView : HeuristicLab.MainForm.WindowsForms.View, IObjectView {
|
---|
38 | private object obj;
|
---|
39 | /// <summary>
|
---|
40 | /// Gets or sets the item to represent visually.
|
---|
41 | /// </summary>
|
---|
42 | /// <remarks>Calls <see cref="OnItemChanged"/>, <see cref="Refresh"/>,
|
---|
43 | /// <see cref="RemoveItemEvents"/> (if the current item is not null) and
|
---|
44 | /// <see cref="AddItemEvents"/> (if the new item is not null) in the setter.</remarks>
|
---|
45 | public object Object {
|
---|
46 | get { return obj; }
|
---|
47 | set {
|
---|
48 | if ((value != null) && (!MainFormManager.ViewCanViewObject(this, value)))
|
---|
49 | throw new ArgumentException(string.Format("View \"{0}\" cannot view object \"{1}\".", this.GetType().Name, value.GetType().Name));
|
---|
50 | if (InvokeRequired) {
|
---|
51 | Invoke(new Action<object>(delegate(object o) { Object = o; }), value);
|
---|
52 | } else {
|
---|
53 | if (value != obj) {
|
---|
54 | if (obj != null)
|
---|
55 | DeregisterObjectEvents();
|
---|
56 | obj = value;
|
---|
57 | OnObjectChanged();
|
---|
58 | if (obj != null)
|
---|
59 | RegisterObjectEvents();
|
---|
60 | }
|
---|
61 | }
|
---|
62 | }
|
---|
63 | }
|
---|
64 |
|
---|
65 | /// <summary>
|
---|
66 | /// Initializes a new instance of <see cref="ViewBase"/> with the caption "View".
|
---|
67 | /// </summary>
|
---|
68 | public ObjectView() {
|
---|
69 | InitializeComponent();
|
---|
70 | Caption = "View";
|
---|
71 | }
|
---|
72 |
|
---|
73 | /// <summary>
|
---|
74 | /// Removes the eventhandlers from the current instance.
|
---|
75 | /// </summary>
|
---|
76 | protected virtual void DeregisterObjectEvents() { }
|
---|
77 | /// <summary>
|
---|
78 | /// Adds eventhandlers to the current instance.
|
---|
79 | /// </summary>
|
---|
80 | protected virtual void RegisterObjectEvents() { }
|
---|
81 |
|
---|
82 | /// <summary>
|
---|
83 | /// Occurs when the current item was changed.
|
---|
84 | /// </summary>
|
---|
85 | public event EventHandler ObjectChanged;
|
---|
86 | /// <summary>
|
---|
87 | /// Fires a new <c>ItemChanged</c> event.
|
---|
88 | /// </summary>
|
---|
89 | protected virtual void OnObjectChanged() {
|
---|
90 | Caption = "View";
|
---|
91 | if (ObjectChanged != null)
|
---|
92 | ObjectChanged(this, new EventArgs());
|
---|
93 | }
|
---|
94 |
|
---|
95 | /// <summary>
|
---|
96 | /// Asynchron call of GUI updating.
|
---|
97 | /// </summary>
|
---|
98 | /// <param name="method">The delegate to invoke.</param>
|
---|
99 | protected new void Invoke(Delegate method) {
|
---|
100 | // enforce context switch to improve GUI response time
|
---|
101 | System.Threading.Thread.Sleep(0);
|
---|
102 |
|
---|
103 | // prevent blocking of worker thread in Invoke, if the control is disposed
|
---|
104 | IAsyncResult result = BeginInvoke(method);
|
---|
105 | while ((!result.AsyncWaitHandle.WaitOne(100, false)) && (!IsDisposed)) { }
|
---|
106 | if (!IsDisposed) EndInvoke(result);
|
---|
107 | }
|
---|
108 | /// <summary>
|
---|
109 | /// Asynchron call of GUI updating.
|
---|
110 | /// </summary>
|
---|
111 | /// <param name="method">The delegate to invoke.</param>
|
---|
112 | /// <param name="args">The invoke arguments.</param>
|
---|
113 | protected new void Invoke(Delegate method, params object[] args) {
|
---|
114 | // enforce context switch to improve GUI response time
|
---|
115 | System.Threading.Thread.Sleep(0);
|
---|
116 |
|
---|
117 | // prevent blocking of worker thread in Invoke, if the control is disposed
|
---|
118 | IAsyncResult result = BeginInvoke(method, args);
|
---|
119 | while ((!result.AsyncWaitHandle.WaitOne(100, false)) && (!IsDisposed)) { }
|
---|
120 | if (!IsDisposed) EndInvoke(result);
|
---|
121 | }
|
---|
122 | }
|
---|
123 | }
|
---|