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source: trunk/sources/HeuristicLab.Core.Views/3.3/ItemSetView.Designer.cs @ 3120

Last change on this file since 3120 was 2790, checked in by swagner, 15 years ago

Operator architecture refactoring (#95)

  • implemented reviewers' comments
  • added additional plugins HeuristicLab.Evolutionary, HeuristicLab.Permutation, HeuristicLab.Selection, and HeuristicLab.Routing.TSP
File size: 2.0 KB
RevLine 
[2655]1#region License Information
2/* HeuristicLab
[2790]3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[2655]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Windows.Forms;
24using System.ComponentModel;
25
26namespace HeuristicLab.Core.Views {
27  partial class ItemSetView<T> {
28    /// <summary>
29    /// Required designer variable.
30    /// </summary>
31    private System.ComponentModel.IContainer components = null;
32
33    /// <summary>
34    /// Clean up any resources being used.
35    /// </summary>
36    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
37    protected override void Dispose(bool disposing) {
38      if (disposing) {
39        if (components != null) components.Dispose();
40      }
41      base.Dispose(disposing);
42    }
43
44    #region Windows Form Designer generated code
45
46    /// <summary>
47    /// Required method for Designer support - do not modify
48    /// the contents of this method with the code editor.
49    /// </summary>
50    private void InitializeComponent() {
51      this.SuspendLayout();
52      //
53      // ItemSetView
54      //
55      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
56      this.Name = "ItemSetView";
57      this.Size = new System.Drawing.Size(532, 383);
58      this.ResumeLayout(false);
59
60    }
61
62    #endregion
63
64  }
65}
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