[7812] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
| 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using System.Collections.Generic;
|
---|
| 24 | using System.Linq;
|
---|
| 25 |
|
---|
| 26 | namespace HeuristicLab.Common {
|
---|
| 27 | public static class EnumerableExtensions {
|
---|
| 28 | /// <summary>
|
---|
| 29 | /// Selects all elements in the sequence that are maximal with respect to the given value.
|
---|
| 30 | /// </summary>
|
---|
| 31 | /// <remarks>
|
---|
| 32 | /// Runtime complexity of the operation is O(N).
|
---|
| 33 | /// </remarks>
|
---|
| 34 | /// <typeparam name="T">The type of the elements.</typeparam>
|
---|
| 35 | /// <param name="source">The enumeration in which the items with a maximal value should be found.</param>
|
---|
| 36 | /// <param name="valueSelector">The function that selects the value to compare.</param>
|
---|
| 37 | /// <returns>All elements in the enumeration where the selected value is the maximum.</returns>
|
---|
| 38 | public static IEnumerable<T> MaxItems<T>(this IEnumerable<T> source, Func<T, IComparable> valueSelector) {
|
---|
| 39 | IEnumerator<T> enumerator = source.GetEnumerator();
|
---|
| 40 | if (!enumerator.MoveNext()) return Enumerable.Empty<T>();
|
---|
| 41 | IComparable max = valueSelector(enumerator.Current);
|
---|
| 42 | var result = new List<T>();
|
---|
| 43 | result.Add(enumerator.Current);
|
---|
| 44 |
|
---|
| 45 | while (enumerator.MoveNext()) {
|
---|
| 46 | T item = enumerator.Current;
|
---|
| 47 | IComparable comparison = valueSelector(item);
|
---|
| 48 | if (comparison.CompareTo(max) > 0) {
|
---|
| 49 | result.Clear();
|
---|
| 50 | result.Add(item);
|
---|
| 51 | max = comparison;
|
---|
| 52 | } else if (comparison.CompareTo(max) == 0) {
|
---|
| 53 | result.Add(item);
|
---|
| 54 | }
|
---|
| 55 | }
|
---|
| 56 | return result;
|
---|
| 57 | }
|
---|
| 58 |
|
---|
| 59 | /// <summary>
|
---|
| 60 | /// Selects all elements in the sequence that are minimal with respect to the given value.
|
---|
| 61 | /// </summary>
|
---|
| 62 | /// <remarks>
|
---|
| 63 | /// Runtime complexity of the operation is O(N).
|
---|
| 64 | /// </remarks>
|
---|
| 65 | /// <typeparam name="T">The type of the elements.</typeparam>
|
---|
| 66 | /// <param name="source">The enumeration in which items with a minimal value should be found.</param>
|
---|
| 67 | /// <param name="valueSelector">The function that selects the value.</param>
|
---|
| 68 | /// <returns>All elements in the enumeration where the selected value is the minimum.</returns>
|
---|
| 69 | public static IEnumerable<T> MinItems<T>(this IEnumerable<T> source, Func<T, IComparable> valueSelector) {
|
---|
| 70 | IEnumerator<T> enumerator = source.GetEnumerator();
|
---|
| 71 | if (!enumerator.MoveNext()) return Enumerable.Empty<T>();
|
---|
| 72 | IComparable min = valueSelector(enumerator.Current);
|
---|
| 73 | var result = new List<T>();
|
---|
| 74 | result.Add(enumerator.Current);
|
---|
| 75 |
|
---|
| 76 | while (enumerator.MoveNext()) {
|
---|
| 77 | T item = enumerator.Current;
|
---|
| 78 | IComparable comparison = valueSelector(item);
|
---|
| 79 | if (comparison.CompareTo(min) < 0) {
|
---|
| 80 | result.Clear();
|
---|
| 81 | result.Add(item);
|
---|
| 82 | min = comparison;
|
---|
| 83 | } else if (comparison.CompareTo(min) == 0) {
|
---|
| 84 | result.Add(item);
|
---|
| 85 | }
|
---|
| 86 | }
|
---|
| 87 | return result;
|
---|
| 88 | }
|
---|
| 89 | }
|
---|
| 90 | }
|
---|