1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.CodeDom.Compiler;
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24 | using System.Collections.Generic;
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25 | using System.Reflection;
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26 | using System.Threading.Tasks;
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27 | using HeuristicLab.Common;
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28 | using ICSharpCode.NRefactory.TypeSystem;
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29 |
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30 | namespace HeuristicLab.CodeEditor {
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31 | public class CodeEditorBase : System.Windows.Forms.UserControl {
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32 | public virtual string UserCode { get; set; }
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33 |
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34 | public virtual string Prefix { get; set; }
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35 |
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36 | public virtual string Suffix { get; set; }
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37 |
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38 | public virtual bool ReadOnly { get; set; }
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39 |
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40 | public virtual bool Locked { get; set; }
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41 |
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42 | public virtual void AddAssemblies(IEnumerable<Assembly> assemblies) { }
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43 |
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44 | public virtual Task AddAssembliesAsync(IEnumerable<Assembly> assemblies) {
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45 | return null;
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46 | }
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47 |
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48 | public virtual void AddAssembly(Assembly assembly) { }
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49 |
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50 | public virtual void RemoveAssembly(Assembly assembly) { }
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51 |
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52 | public virtual void RemoveAssemblies(IEnumerable<Assembly> assemblies) { }
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53 |
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54 | public virtual void ScrollAfterPrefix() { }
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55 |
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56 | public virtual void ScrollToPosition(int line, int column) { }
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57 |
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58 | public virtual void ShowCompileErrors(CompilerErrorCollection compileErrors) { }
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59 |
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60 | #region Events
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61 | public event EventHandler TextEditorTextChanged;
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62 | protected virtual void OnTextEditorTextChanged() {
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63 | var handler = TextEditorTextChanged;
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64 | if (handler != null) handler(this, EventArgs.Empty);
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65 | }
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66 |
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67 | public event EventHandler<EventArgs<IEnumerable<Assembly>>> AssembliesLoading;
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68 | protected virtual void OnAssembliesLoading(IEnumerable<Assembly> args) {
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69 | var handler = AssembliesLoading;
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70 | if (handler != null) handler(this, new EventArgs<IEnumerable<Assembly>>(args));
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71 | }
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72 |
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73 | public event EventHandler<EventArgs<IEnumerable<Assembly>>> AssembliesLoaded;
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74 | protected virtual void OnAssembliesLoaded(IEnumerable<Assembly> args) {
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75 | var handler = AssembliesLoaded;
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76 | if (handler != null) handler(this, new EventArgs<IEnumerable<Assembly>>(args));
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77 | }
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78 |
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79 | public event EventHandler<EventArgs<IEnumerable<IUnresolvedAssembly>>> InternalAssembliesLoaded;
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80 | protected virtual void OnInternalAssembliesLoaded(IEnumerable<IUnresolvedAssembly> args) {
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81 | var handler = InternalAssembliesLoaded;
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82 | if (handler != null) handler(this, new EventArgs<IEnumerable<IUnresolvedAssembly>>(args));
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83 | }
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84 |
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85 | public event EventHandler<EventArgs<IEnumerable<Assembly>>> AssembliesUnloading;
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86 | protected virtual void OnAssembliesUnloading(IEnumerable<Assembly> args) {
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87 | var handler = AssembliesUnloading;
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88 | if (handler != null) handler(this, new EventArgs<IEnumerable<Assembly>>(args));
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89 | }
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90 |
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91 | public event EventHandler<EventArgs<IEnumerable<Assembly>>> AssembliesUnloaded;
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92 | protected virtual void OnAssembliesUnloaded(IEnumerable<Assembly> args) {
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93 | var handler = AssembliesUnloaded;
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94 | if (handler != null) handler(this, new EventArgs<IEnumerable<Assembly>>(args));
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95 | }
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96 |
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97 | public event EventHandler<EventArgs<IEnumerable<IUnresolvedAssembly>>> InternalAssembliesUnloaded;
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98 | protected virtual void OnInternalAssembliesUnloaded(IEnumerable<IUnresolvedAssembly> args) {
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99 | var handler = InternalAssembliesUnloaded;
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100 | if (handler != null) handler(this, new EventArgs<IEnumerable<IUnresolvedAssembly>>(args));
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101 | }
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102 | #endregion
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103 | }
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104 | }
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