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source: trunk/sources/HeuristicLab.CEDMA.Server/RunScheduler.cs @ 485

Last change on this file since 485 was 420, checked in by gkronber, 16 years ago

worked on #211.

  • Implemented downloading of linked operators from the database in AgentList (to allow view/edit of the whole operator graph)
  • Implemented downloading and patching of linked operators in RunScheduler to prepare the operator-graph for execution (OperatorLink operator can't be executed)

(there is some code duplication because the patching is very similar in AgentList DatabaseOperatorLibrary and RunScheduler. This needs some more work)

File size: 5.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.CEDMA.DB;
27using HeuristicLab.CEDMA.DB.Interfaces;
28using HeuristicLab.Core;
29using System.Threading;
30using HeuristicLab.Grid;
31using System.Diagnostics;
32using HeuristicLab.Data;
33using HeuristicLab.CEDMA.Core;
34using HeuristicLab.Operators;
35
36namespace HeuristicLab.CEDMA.Server {
37  public class RunScheduler {
38    private class Job {
39      public long AgentId;
40      public WaitHandle WaitHandle;
41      public AtomicOperation Operation;
42    }
43    private string serverUri;
44    private Database database;
45    private JobManager jobManager;
46    private const int RELEASE_INTERVAL = 5;
47    private object remoteCommLock = new object();
48    private object queueLock = new object();
49    private Queue<Job> jobQueue;
50    private AutoResetEvent runningJobs = new AutoResetEvent(false);
51
52    public RunScheduler(Database database, JobManager jobManager, string serverUri) {
53      this.database = database;
54      this.jobManager = jobManager;
55      this.serverUri = serverUri;
56      jobQueue = new Queue<Job>();
57      Thread resultsGatheringThread = new Thread(GatherResults);
58      resultsGatheringThread.Start();
59    }
60    public void Run() {
61      while(true) {
62        ReleaseWaitingRuns();
63        Thread.Sleep(TimeSpan.FromSeconds(RELEASE_INTERVAL));
64      }
65    }
66    private void ReleaseWaitingRuns() {
67      ICollection<AgentEntry> agents;
68      lock(remoteCommLock) {
69        agents = database.GetAgents(ProcessStatus.Waiting);
70      }
71      foreach(AgentEntry entry in agents) {
72        Scope scope = new Scope();
73        // initialize CEDMA variables for the execution of the agent
74        scope.AddVariable(new Variable("AgentId", new IntData((int)entry.Id)));
75        scope.AddVariable(new Variable("CedmaServerUri", new StringData(serverUri)));
76        IOperatorGraph opGraph = (IOperatorGraph)PersistenceManager.RestoreFromGZip(entry.RawData);
77
78        PatchLinks(opGraph, new Dictionary<long, IOperator>());
79
80        AtomicOperation operation = new AtomicOperation(opGraph.InitialOperator, scope);
81        WaitHandle wHandle;
82        lock(remoteCommLock) {
83          wHandle = jobManager.BeginExecuteOperation(operation.Scope, operation);
84          database.UpdateAgent(entry.Id, ProcessStatus.Active);
85        }
86
87        Job job = new Job();
88        job.AgentId = entry.Id;
89        job.Operation = operation;
90        job.WaitHandle = wHandle;
91
92        lock(queueLock) {
93          jobQueue.Enqueue(job);
94          runningJobs.Set();
95        }
96      }
97    }
98
99    private void PatchLinks(IOperatorGraph opGraph, Dictionary<long, IOperator> patchedOperators) {
100      Dictionary<IOperator, IOperator> patchDictionary = new Dictionary<IOperator, IOperator>();
101      foreach(IOperator op in opGraph.Operators) {
102        IOperator patched = PatchLinks(op, patchedOperators);
103        patchDictionary.Add(op, patched);
104      }
105      foreach(KeyValuePair<IOperator, IOperator> p in patchDictionary) {
106        IOperator original = p.Key;
107        IOperator patch = p.Value;
108        if(original != patch) {
109          foreach(IOperator subOperator in original.SubOperators) {
110            patch.AddSubOperator(subOperator);
111          }
112          if(opGraph.InitialOperator == original)
113            opGraph.InitialOperator = patch;
114          opGraph.RemoveOperator(original.Guid);
115          opGraph.AddOperator(patch);
116        }
117      }
118    }
119
120    private IOperator PatchLinks(IOperator op, Dictionary<long, IOperator> patchedOperators) {
121      if(op is OperatorLink) {
122        OperatorLink link = op as OperatorLink;
123        if(patchedOperators.ContainsKey(link.Id)) {
124          return patchedOperators[link.Id];
125        } else {
126          OperatorEntry targetEntry = database.GetOperator(link.Id);
127          IOperator target = (IOperator)PersistenceManager.RestoreFromGZip(targetEntry.RawData);
128          patchedOperators.Add(link.Id, target);
129          PatchLinks(target, patchedOperators);
130          return target;
131        }
132      } else if(op is CombinedOperator) {
133        PatchLinks(((CombinedOperator)op).OperatorGraph, patchedOperators);
134        return op;
135      }
136      return op;
137    }
138
139    private void GatherResults() {
140      try {
141        while(true) {
142          Job job = null;
143          lock(queueLock) if(jobQueue.Count > 0) job = jobQueue.Dequeue();
144          if(job == null) runningJobs.WaitOne();
145          else {
146            job.WaitHandle.WaitOne();
147            job.WaitHandle.Close();
148            lock(remoteCommLock) {
149              try {
150                jobManager.EndExecuteOperation(job.Operation);
151                database.UpdateAgent(job.AgentId, ProcessStatus.Finished);
152              } catch(JobExecutionException ex) {
153                database.UpdateAgent(job.AgentId, ProcessStatus.Error);
154              }
155            }
156          }
157        }
158      } finally {
159        Debug.Assert(false); // make sure we are notified when this thread is killed while debugging
160      }
161    }
162  }
163}
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