1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Windows.Forms;
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26 | using HeuristicLab.PluginInfrastructure;
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27 | using System.Net;
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28 | using System.ServiceModel;
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29 | using HeuristicLab.CEDMA.DB.Interfaces;
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30 | using HeuristicLab.CEDMA.DB;
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31 | using System.ServiceModel.Description;
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32 | using System.Linq;
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33 | using HeuristicLab.CEDMA.Core;
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34 | using HeuristicLab.GP.StructureIdentification;
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35 | using HeuristicLab.Data;
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36 | using HeuristicLab.Grid;
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37 | using System.Diagnostics;
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38 | using HeuristicLab.Core;
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39 | using System.Threading;
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40 | using HeuristicLab.Hive.Engine;
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41 | using HeuristicLab.Modeling;
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42 |
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43 | namespace HeuristicLab.CEDMA.Server {
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44 | public class HiveExecuter : ExecuterBase {
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45 | private Dictionary<WaitHandle, IAlgorithm> activeAlgorithms;
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46 | private Dictionary<WaitHandle, HiveEngine> activeEngines;
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47 | private string hiveUrl;
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48 |
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49 | private TimeSpan StartJobInterval {
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50 | get { return TimeSpan.FromMilliseconds(500); }
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51 | }
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52 |
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53 | private TimeSpan WaitForFinishedJobsTimeout {
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54 | get { return TimeSpan.FromMilliseconds(100); }
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55 | }
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56 |
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57 | public HiveExecuter(IDispatcher dispatcher, IStore store, string hiveUrl)
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58 | : base(dispatcher, store) {
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59 | this.hiveUrl = hiveUrl;
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60 | activeAlgorithms = new Dictionary<WaitHandle, IAlgorithm>();
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61 | activeEngines = new Dictionary<WaitHandle, HiveEngine>();
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62 | }
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63 |
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64 | protected override void StartJobs() {
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65 | List<WaitHandle> wh = new List<WaitHandle>();
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66 | while (true) {
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67 | try {
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68 | // start new jobs as long as there are less than MaxActiveJobs
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69 | while (wh.Count < MaxActiveJobs) {
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70 | Thread.Sleep(StartJobInterval);
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71 | // get an algo from the dispatcher and execute in grid via job-manager
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72 | IAlgorithm algorithm = Dispatcher.GetNextJob();
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73 | if (algorithm != null) {
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74 | HiveEngine engine = new HiveEngine();
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75 | engine.HiveServerUrl = hiveUrl;
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76 | IOperator initialOp = algorithm.Engine.OperatorGraph.InitialOperator;
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77 | engine.OperatorGraph.AddOperator(initialOp);
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78 | engine.OperatorGraph.InitialOperator = initialOp;
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79 | RegisterFinishedCallback(engine, algorithm, wh);
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80 | engine.Reset();
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81 | engine.Execute();
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82 | }
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83 | }
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84 | // wait until any job is finished
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85 | WaitHandle[] whArr = wh.ToArray();
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86 | int readyHandleIndex = WaitHandle.WaitAny(whArr, WaitForFinishedJobsTimeout);
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87 | if (readyHandleIndex != WaitHandle.WaitTimeout) {
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88 | WaitHandle readyHandle = whArr[readyHandleIndex];
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89 | wh.Remove(readyHandle);
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90 | HiveEngine finishedEngine = activeEngines[readyHandle];
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91 | activeEngines.Remove(readyHandle);
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92 |
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93 | IAlgorithm finishedAlgorithm = activeAlgorithms[readyHandle];
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94 | lock (activeAlgorithms) {
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95 | activeAlgorithms.Remove(readyHandle);
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96 | }
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97 | StoreResults(finishedAlgorithm);
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98 | readyHandle.Close();
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99 | }
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100 | }
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101 | catch (Exception ex) {
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102 | Trace.WriteLine("CEDMA Executer: Exception in job-management thread. " + ex.Message);
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103 | }
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104 | }
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105 | }
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106 |
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107 | private void RegisterFinishedCallback(HiveEngine engine, IAlgorithm algorithm, List<WaitHandle> wh) {
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108 | ManualResetEvent waithandle = new ManualResetEvent(false);
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109 | wh.Add(waithandle);
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110 | engine.Finished += (sender, args) => waithandle.Set();
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111 | lock (activeAlgorithms) {
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112 | activeAlgorithms.Add(waithandle, algorithm);
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113 | }
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114 | activeEngines.Add(waithandle, engine);
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115 | }
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116 |
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117 | public override string[] GetJobs() {
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118 | lock (activeAlgorithms) {
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119 | string[] retVal = new string[activeAlgorithms.Count];
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120 | int i = 0;
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121 | foreach (IAlgorithm a in activeAlgorithms.Values) {
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122 | retVal[i++] = a.Name + " " + a.Dataset.GetVariableName(a.TargetVariable);
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123 | }
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124 | return retVal;
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125 | }
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126 | }
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127 | }
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128 | }
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