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source: trunk/sources/HeuristicLab.CEDMA.Server/3.3/HiveExecuter.cs @ 1904

Last change on this file since 1904 was 1898, checked in by gkronber, 15 years ago

Implemented and integrated first version of backend for execution of CEDMA runs on HL.Hive. #642 (Hive backend for CEDMA)

File size: 4.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Windows.Forms;
26using HeuristicLab.PluginInfrastructure;
27using System.Net;
28using System.ServiceModel;
29using HeuristicLab.CEDMA.DB.Interfaces;
30using HeuristicLab.CEDMA.DB;
31using System.ServiceModel.Description;
32using System.Linq;
33using HeuristicLab.CEDMA.Core;
34using HeuristicLab.GP.StructureIdentification;
35using HeuristicLab.Data;
36using HeuristicLab.Grid;
37using System.Diagnostics;
38using HeuristicLab.Core;
39using System.Threading;
40using HeuristicLab.Hive.Engine;
41
42namespace HeuristicLab.CEDMA.Server {
43  public class HiveExecuter : ExecuterBase {
44    private Dictionary<WaitHandle, Execution> activeExecutions;
45    private Dictionary<WaitHandle, HiveEngine> activeEngines;
46    private string hiveUrl;
47
48    private TimeSpan StartJobInterval {
49      get { return TimeSpan.FromMilliseconds(500); }
50    }
51
52    private TimeSpan WaitForFinishedJobsTimeout {
53      get { return TimeSpan.FromMilliseconds(100); }
54    }
55
56    public HiveExecuter(IDispatcher dispatcher, IStore store, string hiveUrl)
57      : base(dispatcher, store) {
58      this.hiveUrl = hiveUrl;
59      activeExecutions = new Dictionary<WaitHandle, Execution>();
60      activeEngines = new Dictionary<WaitHandle, HiveEngine>();
61    }
62
63    protected override void StartJobs() {
64      List<WaitHandle> wh = new List<WaitHandle>();
65      while (true) {
66        try {
67          // start new jobs as long as there are less than MaxActiveJobs
68          while (wh.Count < MaxActiveJobs) {
69            Thread.Sleep(StartJobInterval);
70            // get an execution from the dispatcher and execute in grid via job-manager
71            Execution execution = Dispatcher.GetNextJob();
72            if (execution != null) {
73              HiveEngine engine = new HiveEngine();
74              engine.HiveServerUrl = hiveUrl;
75              IOperator initialOp = execution.Engine.OperatorGraph.InitialOperator;
76              engine.OperatorGraph.AddOperator(initialOp);
77              engine.OperatorGraph.InitialOperator = initialOp;
78              RegisterFinishedCallback(engine, execution, wh);
79              engine.Reset();
80              engine.Execute();
81            }
82          }
83          // wait until any job is finished
84          WaitHandle[] whArr = wh.ToArray();
85          int readyHandleIndex = WaitHandle.WaitAny(whArr, WaitForFinishedJobsTimeout);
86          if (readyHandleIndex != WaitHandle.WaitTimeout) {
87            WaitHandle readyHandle = whArr[readyHandleIndex];
88            wh.Remove(readyHandle);
89            HiveEngine finishedEngine = activeEngines[readyHandle];
90            activeEngines.Remove(readyHandle);
91
92            Execution finishedExecution = activeExecutions[readyHandle];
93            lock (activeExecutions) {
94              activeExecutions.Remove(readyHandle);
95            }
96            StoreResults(finishedExecution, finishedEngine);
97            readyHandle.Close();
98          }
99        }
100        catch (Exception ex) {
101          Trace.WriteLine("CEDMA Executer: Exception in job-management thread. " + ex.Message);
102        }
103      }
104    }
105
106    private void RegisterFinishedCallback(HiveEngine engine, Execution execution, List<WaitHandle> wh) {
107      ManualResetEvent waithandle = new ManualResetEvent(false);
108      wh.Add(waithandle);
109      engine.Finished += (sender, args) => waithandle.Set();
110      lock (activeExecutions) {
111        activeExecutions.Add(waithandle, execution);
112      }
113      activeEngines.Add(waithandle, engine);
114    }
115
116    public override string[] GetJobs() {
117      lock (activeExecutions) {
118        string[] retVal = new string[activeExecutions.Count];
119        int i = 0;
120        foreach (Execution e in activeExecutions.Values) {
121          retVal[i++] = "Target-Variable: " + e.TargetVariable + " " + e.Description;
122        }
123        return retVal;
124      }
125    }
126  }
127}
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