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source: trunk/sources/HeuristicLab.CEDMA.Server/3.3/GridExecuter.cs @ 2934

Last change on this file since 2934 was 2440, checked in by gkronber, 15 years ago

Fixed #784 (ProblemInjector should be changed to read variable names instead of indexes for input and target variables)

File size: 6.0 KB
RevLine 
[1060]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Windows.Forms;
26using HeuristicLab.PluginInfrastructure;
27using System.Net;
28using System.ServiceModel;
29using System.ServiceModel.Description;
30using System.Linq;
31using HeuristicLab.Data;
32using HeuristicLab.Grid;
33using System.Diagnostics;
34using HeuristicLab.Core;
35using System.Threading;
[1922]36using HeuristicLab.Modeling;
[2223]37using HeuristicLab.Modeling.Database;
[1060]38
39namespace HeuristicLab.CEDMA.Server {
[1898]40  public class GridExecuter : ExecuterBase {
[1060]41    private JobManager jobManager;
[2223]42    private Dictionary<AsyncGridResult, HeuristicLab.Modeling.IAlgorithm> activeAlgorithms;
[1060]43
[1287]44    private TimeSpan StartJobInterval {
[2258]45      get { return TimeSpan.FromMilliseconds(3000); }
[1287]46    }
47
48    private TimeSpan WaitForFinishedJobsTimeout {
49      get { return TimeSpan.FromMilliseconds(100); }
50    }
51
[2258]52    public GridExecuter(IDispatcher dispatcher, IGridServer server, IModelingDatabase databaseService)
[2223]53      : base(dispatcher, databaseService) {
[2058]54      this.jobManager = new JobManager(server);
[2223]55      activeAlgorithms = new Dictionary<AsyncGridResult, HeuristicLab.Modeling.IAlgorithm>();
[1060]56      jobManager.Reset();
57    }
58
[1898]59    protected override void StartJobs() {
[2094]60      Dictionary<WaitHandle, AsyncGridResult> asyncResults = new Dictionary<WaitHandle, AsyncGridResult>();
[2258]61      // inifinite loop:
62      // 1. try to dispatch one algo
63      // 2. when at least one run is dispatched try to get the result
64      // 3. sleep
[1060]65      while (true) {
66        try {
[2258]67          // if allowed then try to dispatch another run
68          if (asyncResults.Count < MaxActiveJobs) {
[1060]69            // get an execution from the dispatcher and execute in grid via job-manager
[2223]70            HeuristicLab.Modeling.IAlgorithm algorithm = Dispatcher.GetNextJob();
[1922]71            if (algorithm != null) {
72              AtomicOperation op = new AtomicOperation(algorithm.Engine.OperatorGraph.InitialOperator, algorithm.Engine.GlobalScope);
[2064]73              ProcessingEngine procEngine = new ProcessingEngine(algorithm.Engine.GlobalScope, op);
74              procEngine.OperatorGraph.AddOperator(algorithm.Engine.OperatorGraph.InitialOperator);
75              procEngine.OperatorGraph.InitialOperator = algorithm.Engine.OperatorGraph.InitialOperator;
[2073]76              procEngine.Reset();
[2064]77              AsyncGridResult asyncResult = jobManager.BeginExecuteEngine(procEngine);
[2055]78              asyncResults.Add(asyncResult.WaitHandle, asyncResult);
[1922]79              lock (activeAlgorithms) {
[2055]80                activeAlgorithms.Add(asyncResult, algorithm);
[1287]81              }
[2094]82              OnChanged();
[1287]83            }
[1060]84          }
[2258]85          // when there are active runs
[2145]86          if (asyncResults.Count > 0) {
87            WaitHandle[] whArr = asyncResults.Keys.ToArray();
88            int readyHandleIndex = WaitAny(whArr, WaitForFinishedJobsTimeout);
[2258]89            // if the wait didn't timeout, a new result is ready
[2145]90            if (readyHandleIndex != WaitHandle.WaitTimeout) {
[2258]91              // request the finished run and clean up
[2145]92              WaitHandle readyHandle = whArr[readyHandleIndex];
[2258]93              AsyncGridResult finishedResult = asyncResults[readyHandle];
94              asyncResults.Remove(readyHandle);
[2223]95              HeuristicLab.Modeling.IAlgorithm finishedAlgorithm = null;
[2145]96              lock (activeAlgorithms) {
97                finishedAlgorithm = activeAlgorithms[finishedResult];
98                activeAlgorithms.Remove(finishedResult);
99              }
100              OnChanged();
101              try {
102                IEngine finishedEngine = jobManager.EndExecuteEngine(finishedResult);
[2422]103                 SetResults(finishedEngine.GlobalScope, finishedAlgorithm.Engine.GlobalScope);
104                 StoreResults(finishedAlgorithm);
[2145]105              }
106              catch (Exception badEx) {
[2258]107                HeuristicLab.Tracing.Logger.Error("CEDMA Executer: Exception in job execution thread. " + badEx.Message + Environment.NewLine + badEx.StackTrace);
[2145]108              }
[1287]109            }
[1060]110          }
[2258]111          // when there are no active runs then sleep until we try to start a new run (to prevent excessive looping)
112          Thread.Sleep(StartJobInterval);
[1060]113        }
114        catch (Exception ex) {
[2153]115          HeuristicLab.Tracing.Logger.Warn("CEDMA Executer: Exception in job-management thread. " + ex.Message + Environment.NewLine + ex.StackTrace);
[1060]116        }
[2258]117      } // end while(true)
[1060]118    }
[1287]119
[2145]120    // wait until any job is finished
[2125]121    private int WaitAny(WaitHandle[] wh, TimeSpan WaitForFinishedJobsTimeout) {
[2128]122      if (wh.Length <= 64) {
[2125]123        return WaitHandle.WaitAny(wh, WaitForFinishedJobsTimeout);
124      } else {
125        for (int i = 0; i < wh.Length; i++) {
126          if (wh[i].WaitOne(WaitForFinishedJobsTimeout)) {
127            return i;
128          }
129        }
130        return WaitHandle.WaitTimeout;
131      }
132    }
133
[1898]134    public override string[] GetJobs() {
[1922]135      lock (activeAlgorithms) {
136        string[] retVal = new string[activeAlgorithms.Count];
[1287]137        int i = 0;
[2223]138        foreach (HeuristicLab.Modeling.IAlgorithm a in activeAlgorithms.Values) {
[2440]139          retVal[i++] = a.Name + " " + a.TargetVariable;
[1287]140        }
141        return retVal;
142      }
143    }
[1060]144  }
145}
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