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source: trunk/sources/HeuristicLab.CEDMA.Server/3.3/DispatcherBase.cs @ 2216

Last change on this file since 2216 was 2153, checked in by gkronber, 15 years ago

Changed CEDMA dispatcher to allow different input variable sets for each target variable. #676 (Cockpit for the CEDMA Server to control algorithm settings)

File size: 5.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Windows.Forms;
26using HeuristicLab.PluginInfrastructure;
27using System.Net;
28using System.ServiceModel;
29using HeuristicLab.CEDMA.DB.Interfaces;
30using HeuristicLab.CEDMA.DB;
31using System.ServiceModel.Description;
32using System.Linq;
33using HeuristicLab.CEDMA.Core;
34using HeuristicLab.GP.StructureIdentification;
35using HeuristicLab.Data;
36using HeuristicLab.Core;
37using HeuristicLab.Modeling;
38
39namespace HeuristicLab.CEDMA.Server {
40  public abstract class DispatcherBase : IDispatcher {
41    private IStore store;
42    private DataSet dataset;
43    private List<int> allowedTargetVariables;
44    private Dictionary<int, List<int>> activeInputVariables;
45
46    internal event EventHandler Changed;
47    private object locker = new object();
48
49    public IEnumerable<string> TargetVariables {
50      get {
51        if (dataset != null) {
52          return dataset.Problem.AllowedTargetVariables.Select(x => dataset.Problem.Dataset.GetVariableName(x));
53        } else return new string[0];
54      }
55    }
56
57    public IEnumerable<string> InputVariables {
58      get {
59        if (dataset != null) {
60          return dataset.Problem.AllowedInputVariables.Select(x => dataset.Problem.Dataset.GetVariableName(x));
61        } else return new string[0];
62      }
63    }
64
65    public DispatcherBase(IStore store) {
66      this.store = store;
67      allowedTargetVariables = new List<int>();
68      activeInputVariables = new Dictionary<int, List<int>>();
69    }
70
71    public IAlgorithm GetNextJob() {
72      if (dataset == null) {
73        var datasetEntities = store.Query("?DataSet <" + Ontology.InstanceOf.Uri + "> <" + Ontology.TypeDataSet.Uri + "> .", 0, 1)
74          .Select(x => (Entity)x.Get("DataSet"));
75        if (datasetEntities.Count() == 0) return null;
76        dataset = new DataSet(store, datasetEntities.ElementAt(0));
77        foreach (int targetVar in dataset.Problem.AllowedTargetVariables) {
78          activeInputVariables.Add(targetVar, new List<int>());
79          activeInputVariables[targetVar].AddRange(dataset.Problem.AllowedInputVariables);
80        }
81        OnChanged();
82      }
83      if (allowedTargetVariables.Count > 0) {
84        int[] targetVariables, inputVariables;
85        lock (locker) {
86          targetVariables = allowedTargetVariables.ToArray();
87        }
88
89        int targetVariable = SelectTargetVariable(targetVariables);
90
91        lock (locker) {
92          inputVariables = activeInputVariables[targetVariable].ToArray();
93        }
94
95        IAlgorithm selectedAlgorithm = SelectAndConfigureAlgorithm(targetVariable, inputVariables, dataset.Problem);
96
97        return selectedAlgorithm;
98      } else return null;
99    }
100
101    public virtual int SelectTargetVariable(int[] targetVariables) {
102      Random rand = new Random();
103      return targetVariables[rand.Next(targetVariables.Length)];
104    }
105    public abstract IAlgorithm SelectAndConfigureAlgorithm(int targetVariable, int[] inputVariables, Problem problem);
106
107    #region IViewable Members
108
109    public IView CreateView() {
110      return new DispatcherView(this);
111    }
112
113    #endregion
114
115    internal void EnableTargetVariable(string name) {
116      lock (locker)
117        allowedTargetVariables.Add(dataset.Problem.Dataset.GetVariableIndex(name));
118    }
119
120    internal void DisableTargetVariable(string name) {
121      lock (locker)
122        allowedTargetVariables.Remove(dataset.Problem.Dataset.GetVariableIndex(name));
123    }
124
125    internal void EnableInputVariable(string target, string name) {
126      lock (locker) {
127        int targetIndex = dataset.Problem.Dataset.GetVariableIndex(target);
128        int inputIndex = dataset.Problem.Dataset.GetVariableIndex(name);
129        if (!activeInputVariables[targetIndex].Contains(inputIndex)) {
130          activeInputVariables[targetIndex].Add(inputIndex);
131        }
132      }
133    }
134
135    internal void DisableInputVariable(string target, string name) {
136      lock (locker) {
137        int targetIndex = dataset.Problem.Dataset.GetVariableIndex(target);
138        int inputIndex = dataset.Problem.Dataset.GetVariableIndex(name);
139        while (activeInputVariables[targetIndex].Remove(inputIndex)) { }
140      }
141    }
142
143    private void OnChanged() {
144      if (Changed != null) Changed(this, new EventArgs());
145    }
146
147    internal IEnumerable<string> GetInputVariables(string target) {
148      return activeInputVariables[dataset.Problem.Dataset.GetVariableIndex(target)]
149        .Select(i => dataset.Problem.Dataset.GetVariableName(i));
150    }
151  }
152}
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