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source: trunk/sources/HeuristicLab.CEDMA.Core/Console.cs @ 449

Last change on this file since 449 was 417, checked in by gkronber, 16 years ago

worked on #211 (Full operator-graphs are stored multiple times in the database even though most of it is static anyway)

  • created a new type of operator library that is connected to the CEDMA db and a view for it
File size: 3.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.Core;
27using System.Xml;
28using System.ServiceModel;
29using System.ServiceModel.Description;
30using HeuristicLab.CEDMA.DB.Interfaces;
31
32namespace HeuristicLab.CEDMA.Core {
33  public class Console : ItemBase, IEditable {
34    private AgentList agentList;
35    private DatabaseOperatorLibrary operatorLibary;
36    private ChannelFactory<IDatabase> factory;
37    private IDatabase database;
38    private string serverUri;
39    public string ServerUri {
40      get { return serverUri; }
41    }
42
43    public IAgentList AgentList {
44      get { return agentList; }
45    }
46
47    public IOperatorLibrary OperatorLibrary {
48      get { return operatorLibary; }
49    }
50
51    public Console()
52      : base() {
53      agentList = new AgentList();
54      operatorLibary = new DatabaseOperatorLibrary();
55    }
56
57    public IEditor CreateEditor() {
58      return new ConsoleEditor(this);
59    }
60
61    public override IView CreateView() {
62      return new ConsoleEditor(this);
63    }
64
65    #region serialization
66    public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {
67      XmlNode node = base.GetXmlNode(name, document, persistedObjects);
68      XmlAttribute uriAttribute = document.CreateAttribute("ServerURI");
69      uriAttribute.Value = serverUri;
70      node.Attributes.Append(uriAttribute);
71      return node;
72    }
73
74    public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
75      base.Populate(node, restoredObjects);
76      serverUri = node.Attributes["ServerURI"].Value;
77    }
78    #endregion
79
80    #region WCF
81    private void ResetConnection() {
82      NetTcpBinding binding = new NetTcpBinding();
83      binding.MaxReceivedMessageSize = 10000000; // 10Mbytes
84      binding.ReaderQuotas.MaxStringContentLength = 10000000; // also 10M chars
85      binding.ReaderQuotas.MaxArrayLength = 10000000; // also 10M elements;
86      binding.Security.Mode = SecurityMode.None;
87      factory = new ChannelFactory<IDatabase>(binding);
88      database = factory.CreateChannel(new EndpointAddress(serverUri));
89      agentList.Database = database;
90      operatorLibary.Database = database;
91    }
92    #endregion
93
94    internal void Connect(string serverUri) {
95      this.serverUri = serverUri;
96      ResetConnection();
97    }
98  }
99}
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