1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.ComponentModel;
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25 | using System.Drawing;
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26 | using System.Data;
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27 | using System.Text;
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28 | using System.Windows.Forms;
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29 | using HeuristicLab.Core;
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30 | using HeuristicLab.CEDMA.DB.Interfaces;
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31 |
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32 | namespace HeuristicLab.CEDMA.Core {
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33 | public partial class AgentView : ViewBase {
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34 | private IAgent agent;
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35 | public IAgent Agent {
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36 | get { return agent; }
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37 | set { agent = value; }
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38 | }
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39 |
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40 | public AgentView() {
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41 | InitializeComponent();
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42 | Caption = "Agent";
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43 | }
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44 | public AgentView(IAgent agent)
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45 | : this() {
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46 | Agent = agent;
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47 | UpdateControls();
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48 | }
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49 |
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50 | protected override void UpdateControls() {
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51 | base.UpdateControls();
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52 | editorGroupBox.Controls.Clear();
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53 | editorGroupBox.Enabled = false;
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54 | if(Agent != null && Agent.OperatorGraph != null) {
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55 | Control editor = (Control)Agent.OperatorGraph.CreateView();
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56 | if(editor != null) {
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57 | editorGroupBox.Controls.Add(editor);
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58 | editor.Dock = DockStyle.Fill;
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59 | editorGroupBox.Enabled = true;
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60 | }
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61 |
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62 | if(Agent.Status == ProcessStatus.Unknown) activateButton.Enabled = true;
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63 | else activateButton.Enabled = false;
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64 | }
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65 | }
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66 |
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67 | private void saveButton_Click(object sender, EventArgs e) {
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68 | Agent.Save();
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69 | }
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70 |
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71 | private void activateButton_Click(object sender, EventArgs e) {
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72 | Agent.Start();
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73 | activateButton.Enabled = false;
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74 | }
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75 | }
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76 | }
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