[566] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | #region License Information
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| 23 | /* HeuristicLab
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| 24 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 25 | *
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| 26 | * This file is part of HeuristicLab.
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| 27 | *
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| 28 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 29 | * it under the terms of the GNU General Public License as published by
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| 30 | * the Free Software Foundation, either version 3 of the License, or
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| 31 | * (at your option) any later version.
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| 32 | *
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| 33 | * HeuristicLab is distributed in the hope that it will be useful,
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| 34 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 35 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 36 | * GNU General Public License for more details.
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| 37 | *
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| 38 | * You should have received a copy of the GNU General Public License
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| 39 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 40 | */
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| 41 | #endregion
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| 42 |
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| 43 | using System;
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| 44 | using System.Collections.Generic;
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| 45 | using System.Linq;
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| 46 | using System.Text;
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| 47 | using HeuristicLab.Core;
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| 48 | using System.Collections;
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| 49 | using HeuristicLab.CEDMA.DB.Interfaces;
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| 50 | using System.Xml;
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| 51 | using System.Runtime.Serialization;
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| 52 | using System.IO;
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| 53 | using HeuristicLab.PluginInfrastructure;
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| 54 |
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| 55 | namespace HeuristicLab.CEDMA.Charting {
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| 56 | public class Record {
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| 57 | public const string MAPE_TRAINING = "MAPE (training)";
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| 58 | public const string MAPE_VALIDATION = "MAPE (validation)";
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| 59 | public const string MAPE_TEST = "MAPE (test)";
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| 60 | public const string R2_TRAINING = "R2 (training)";
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| 61 | public const string R2_VALIDATION = "R2 (validation)";
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| 62 | public const string R2_TEST = "R2 (test)";
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| 63 | public const string TARGET_VARIABLE = "Target variable";
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| 64 | public const string TREE_SIZE = "Tree size";
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| 65 | public const string TREE_HEIGHT = "Tree height";
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[575] | 66 | public const string SELECTIONPRESSURE = "Selection pressure";
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[566] | 67 |
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| 68 | public const string X_JITTER = "__X_JITTER";
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| 69 | public const string Y_JITTER = "__Y_JITTER";
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| 70 |
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| 71 | private Dictionary<string, double> values = new Dictionary<string, double>();
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[567] | 72 | private ResultList resultList;
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[566] | 73 |
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| 74 | private bool selected = false;
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| 75 | public bool Selected { get { return selected; } }
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| 76 |
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| 77 | private string uri;
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| 78 | public string Uri { get { return uri; } }
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[567] | 79 | public Record(ResultList resultList, string uri) {
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[566] | 80 | this.uri = uri;
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[567] | 81 | this.resultList = resultList;
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[566] | 82 | }
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| 83 |
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| 84 | public void Set(string name, double value) {
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[567] | 85 | values.Add(name, value);
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[566] | 86 | }
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| 87 |
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| 88 | public double Get(string name) {
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[567] | 89 | if(name == null || !values.ContainsKey(name)) return double.NaN;
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| 90 | return values[name];
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[566] | 91 | }
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| 92 |
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| 93 | public void ToggleSelected() {
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| 94 | selected = !selected;
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| 95 | }
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| 96 |
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[567] | 97 | internal string GetToolTipText() {
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| 98 | StringBuilder b = new StringBuilder();
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| 99 | foreach(KeyValuePair<string, double> v in values) {
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| 100 | if(v.Key != X_JITTER && v.Key != Y_JITTER) {
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| 101 | b.Append(v.Key).Append(" = ").Append(v.Value).AppendLine();
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| 102 | }
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| 103 | }
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| 104 | return b.ToString();
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| 105 | }
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| 106 |
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| 107 | internal void OpenModel() {
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| 108 | resultList.OpenModel(this);
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| 109 | }
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[576] | 110 |
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| 111 | internal void OpenGeneratingAlgorithm() {
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| 112 | resultList.OpenAlgorithm(this);
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| 113 | }
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[566] | 114 | }
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| 115 | } |
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