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source: trunk/sources/HeuristicLab.BitVector/RandomBitVectorGenerator.cs @ 21

Last change on this file since 21 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.BitVector
29{
30    public class RandomBitVectorGenerator : OperatorBase
31    {
32        public override string Description
33        {
34            get { return "Operator generating a new random bit vector."; }
35        }
36
37        public RandomBitVectorGenerator()
38        {
39            AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
40            AddVariableInfo(new VariableInfo("Length", "Vector length", typeof(IntData), VariableKind.In));
41            AddVariableInfo(new VariableInfo("BitVector", "Created random bit vector", typeof(BoolArrayData), VariableKind.New));
42        }
43
44        public static bool[] Apply(IRandom random, int length)
45        {
46            bool[] result = new bool[length];
47            for (int i = 0; i < length; i++)
48                result[i] = random.Next() < 0.5;
49            return result;
50        }
51
52        public override IOperation Apply(IScope scope)
53        {
54            IRandom random = GetVariableValue<IRandom>("Random", scope, true);
55            int length = GetVariableValue<IntData>("Length", scope, true).Data;
56
57            bool[] vector = Apply(random, length);
58            scope.AddVariable(new Variable(GetVariableInfo("BitVector").ActualName, new BoolArrayData(vector)));
59
60            return null;
61        }
62    }
63}
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