[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.BitVector {
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[1176] | 29 | /// <summary>
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| 30 | /// Base class for all bit vector manipulators.
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| 31 | /// </summary>
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[2] | 32 | public abstract class BitVectorManipulatorBase : OperatorBase {
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[1176] | 33 | /// <summary>
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| 34 | /// Initializes a new instance of <see cref="BitVectorManipulatorBase"/> with two variable infos
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| 35 | /// (<c>Random</c> and <c>BitVector</c>).
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| 36 | /// </summary>
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[2] | 37 | public BitVectorManipulatorBase() {
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| 38 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
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| 39 | AddVariableInfo(new VariableInfo("BitVector", "Bit vector to manipulate", typeof(BoolArrayData), VariableKind.In | VariableKind.Out));
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| 40 | }
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| 41 |
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[1176] | 42 | /// <summary>
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| 43 | /// Manipulates the bit vector.
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| 44 | /// </summary>
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| 45 | /// <param name="scope">The current scope whose bit vector to manipulate.</param>
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| 46 | /// <returns><c>null</c>.</returns>
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[2] | 47 | public override IOperation Apply(IScope scope) {
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| 48 | IRandom random = GetVariableValue<IRandom>("Random", scope, true);
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| 49 | BoolArrayData vector = GetVariableValue<BoolArrayData>("BitVector", scope, false);
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| 50 | vector.Data = Manipulate(scope, random, vector.Data);
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| 51 | return null;
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| 52 | }
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| 53 |
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[1176] | 54 | /// <summary>
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| 55 | /// Manipulates the given bit <paramref name="vector"/> with the given random number generator.
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| 56 | /// </summary>
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| 57 | /// <param name="scope">The current scope.</param>
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| 58 | /// <param name="random">A random number generator.</param>
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| 59 | /// <param name="vector">The bit vector to manipulate.</param>
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| 60 | /// <returns>The manipulated bit vector.</returns>
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[2] | 61 | protected abstract bool[] Manipulate(IScope scope, IRandom random, bool[] vector);
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| 62 | }
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| 63 | }
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