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source: trunk/sources/HeuristicLab.BitVector/3.2/UniformCrossover.cs @ 3580

Last change on this file since 3580 was 2786, checked in by gkronber, 15 years ago

Added uniform crossover operator for bit-vectors. #869 (UniformCrossover for Bitvectors)

File size: 3.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.BitVector {
28  /// <summary>
29  /// Uniform crossover for bit vectors.
30  /// </summary>
31  public class UniformCrossover : BitVectorCrossoverBase {
32    /// <inheritdoc select="summary"/>
33    public override string Description {
34      get { return "Uniform crossover for bit vectors."; }
35    }
36
37    /// <summary>
38    /// Performs a uniform crossover randomly choosing the value of the first or second parent for each slot
39    /// given parent bit vectors.
40    /// </summary>
41    /// <param name="random">A random number generator.</param>
42    /// <param name="parent1">The first parent for crossover.</param>
43    /// <param name="parent2">The second parent for crossover.</param>
44    /// <returns>The newly created bit vector, resulting from the uniform crossover.</returns>
45    public static bool[] Apply(IRandom random, bool[] parent1, bool[] parent2) {
46      int length = parent1.Length;
47      bool[] result = new bool[length];
48
49      // for each slot
50      for (int i = 0; i < length; i++)
51        // take value from first or second parent with equal probability
52        result[i] = random.Next(2) == 0 ? parent1[i] : parent2[i];
53
54      return result;
55    }
56
57    /// <summary>
58    /// Performs a uniform crossover randomly choosing the value of the first or second parent for each slot
59    /// given parent bit vectors.
60    /// </summary>
61    /// <exception cref="InvalidOperationException">Thrown if there are not exactly two parents.</exception>
62    /// <param name="scope">The current scope.</param>
63    /// <param name="random">A random number generator.</param>
64    /// <param name="parents">An array containing the two bit vectors that should be crossed.</param>
65    /// <returns>The newly created bit vector, resulting from the uniform crossover.</returns>
66    protected override bool[] Cross(IScope scope, IRandom random, bool[][] parents) {
67      if (parents.Length != 2) throw new InvalidOperationException("ERROR in UniformCrossover: The number of parents is not equal to 2");
68      return Apply(random, parents[0], parents[1]);
69    }
70  }
71}
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