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source: trunk/sources/HeuristicLab.Algorithms.ParticleSwarmOptimization/3.3/TotallyConnectedParticleUpdater.cs @ 5427

Last change on this file since 5427 was 5427, checked in by epitzer, 13 years ago

Correct cloning constructor of NeighborhoodParticleUpdater and TotallyConnectedParticleUpdater. (#852)

File size: 2.8 KB
RevLine 
[3742]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[5034]22using HeuristicLab.Common;
[4068]23using HeuristicLab.Core;
24using HeuristicLab.Encodings.RealVectorEncoding;
[5033]25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
[3682]26
27namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
[5034]28
[5316]29  [Item("Totally Connected Particle Updater", "Updates the particle's position using (among other things) the global best position. Use together with the empty topology initialzer. Point = Point + Velocity*Omega + (PersonalBestPoint-Point)*Phi_P*r_p + (BestPoint-Point)*Phi_G*r_g")]
[5034]30  [StorableClass]
[5342]31  public class TotallyConnectedParticleUpdater : ParticleUpdater, IGlobalParticleUpdater {
[5033]32
33    #region Construction & Cloning
34
35    [StorableConstructor]
[5209]36    protected TotallyConnectedParticleUpdater(bool deserializing) : base(deserializing) { }
[5427]37    protected TotallyConnectedParticleUpdater(TotallyConnectedParticleUpdater original, Cloner cloner) : base(original, cloner) { }
[5209]38    public TotallyConnectedParticleUpdater() : base() { }
[5033]39
40    public override IDeepCloneable Clone(Cloner cloner) {
[5209]41      return new TotallyConnectedParticleUpdater(this, cloner);
[5033]42    }
43
44    #endregion
45
[3682]46    public override IOperation Apply() {
[5410]47      base.Apply();
[5033]48      RealVector velocity = new RealVector(Velocity.Length);
49      RealVector position = new RealVector(Point.Length);
50      double r_p = Random.NextDouble();
51      double r_g = Random.NextDouble();
[5410]52      double omega = Omega.Value;
53      double phi_p = Phi_P.Value;
54      double phi_g = Phi_G.Value;
[3682]55      for (int i = 0; i < velocity.Length; i++) {
[5033]56        velocity[i] =
[5410]57          Velocity[i] * omega +
58          (PersonalBestPoint[i] - Point[i]) * phi_p * r_p +
59          (BestPoint[i] - Point[i]) * phi_g * r_g;
[3682]60      }
[5033]61      BoundsChecker.Apply(velocity, VelocityBounds);
62      for (int i = 0; i < velocity.Length; i++) {
63        position[i] = Point[i] + velocity[i];
[3682]64      }
[5033]65      BoundsChecker.Apply(position, Bounds);
66      Point = position;
67      Velocity = velocity;
68
[3682]69      return base.Apply();
70    }
71  }
72}
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