[3348] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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| 4 | using System.Text;
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| 5 | using HeuristicLab.Operators;
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[3376] | 6 | using HeuristicLab.Common;
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[3348] | 7 | using HeuristicLab.Core;
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| 8 | using HeuristicLab.Data;
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| 9 | using HeuristicLab.Parameters;
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| 10 | using HeuristicLab.Encodings.PermutationEncoding;
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| 11 | using HeuristicLab.Encodings.RealVectorEncoding;
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| 12 | using HeuristicLab.Collections;
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| 13 |
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| 14 | namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
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| 15 | public class PermutationToRealVectorEncoder : SingleSuccessorOperator, IRealVectorEncoder, IPermutationManipulator {
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| 16 |
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| 17 | public ILookupParameter<RealVector> RealVectorParameter {
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| 18 | get { return (ILookupParameter<RealVector>)Parameters["RealVector"]; }
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| 19 | }
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| 20 |
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| 21 | public ILookupParameter<Permutation> PermutationParameter {
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| 22 | get { return (ILookupParameter<Permutation>)Parameters["Permutation"]; }
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| 23 | }
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| 24 |
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| 25 | public PermutationToRealVectorEncoder() : base() {
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| 26 | Parameters.Add(new LookupParameter<Permutation>("Permutation", "The permutation to encode."));
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| 27 | Parameters.Add(new LookupParameter<RealVector>("RealVector", "The resulting real vector."));
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| 28 | }
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| 29 |
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| 30 | public override IOperation Apply() {
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| 31 | Permutation permutation = PermutationParameter.ActualValue;
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| 32 |
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| 33 | RealVector realVector = new RealVector(permutation.Length);
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| 34 | double max = permutation.Length;
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| 35 | for (int i = 0; i < permutation.Length; i++) {
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| 36 | realVector[permutation[i]] = max;
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| 37 | max = max - 1;
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| 38 | }
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| 39 | RealVectorParameter.ActualValue = realVector;
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| 40 | return base.Apply();
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| 41 | }
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| 42 |
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| 43 | public override bool CanChangeName {
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| 44 | get { return false; }
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| 45 | }
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| 46 | }
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| 47 | }
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