1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using HeuristicLab.Operators;
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6 | using HeuristicLab.Parameters;
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7 | using HeuristicLab.Encodings.RealVectorEncoding;
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8 | using HeuristicLab.Data;
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9 | using HeuristicLab.Core;
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10 |
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11 | namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
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12 | public class ParticleUpdater : SingleSuccessorOperator { // ParticleUpdater
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13 | #region Parameter properties
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14 |
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15 | public ILookupParameter<RealVector> VelocityParameter {
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16 | get { return (ILookupParameter<RealVector>)Parameters["Velocity"]; }
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17 | }
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18 |
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19 | public IParameter RandomParameter {
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20 | get { return (IParameter)Parameters["Random"]; }
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21 | }
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22 |
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23 | public ILookupParameter<RealVector> CurrentPositionParameter {
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24 | get { return (ILookupParameter<RealVector>)Parameters["CurrentPosition"]; }
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25 | }
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26 |
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27 | public ILookupParameter<RealVector> BestLocalParameter {
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28 | get { return (ILookupParameter<RealVector>)Parameters["BestLocal"]; }
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29 | }
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30 |
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31 | public ILookupParameter<RealVector> BestGlobalParameter {
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32 | get { return (ILookupParameter<RealVector>)Parameters["BestGlobal"]; }
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33 | }
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34 | #endregion
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35 |
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36 | public ParticleUpdater()
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37 | : base() {
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38 | Parameters.Add(new LookupParameter<IRandom>("Random", "Random number generator (to generate alpha an beta)."));
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39 | Parameters.Add(new LookupParameter<RealVector>("Velocity", "The velocity vector to update."));
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40 | Parameters.Add(new LookupParameter<RealVector>("CurrentPosition", "Current position"));
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41 | Parameters.Add(new LookupParameter<RealVector>("BestLocal", "Best local position"));
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42 | Parameters.Add(new LookupParameter<RealVector>("BestGlobal", "Best global position"));
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43 | }
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44 |
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45 | public override IOperation Apply() {
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46 | double alpha = ((IRandom)RandomParameter.ActualValue).NextDouble();
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47 | double beta = ((IRandom)RandomParameter.ActualValue).NextDouble();
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48 | RealVector velocity = (RealVector) VelocityParameter.ActualValue;
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49 | for (int i = 0; i < velocity.Length; i++) {
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50 | velocity[i] = velocity[i] + alpha * (BestLocalParameter.ActualValue[i] - CurrentPositionParameter.ActualValue[i]) + beta * (BestGlobalParameter.ActualValue[i] - CurrentPositionParameter.ActualValue[i]);
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51 | }
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52 | VelocityParameter.ActualValue = velocity;
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53 | for (int i = 0; i < CurrentPositionParameter.ActualValue.Length; i++) {
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54 | CurrentPositionParameter.ActualValue[i] = CurrentPositionParameter.ActualValue[i] + VelocityParameter.ActualValue[i];
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55 | }
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56 | return base.Apply();
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57 | }
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58 |
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59 | public override bool CanChangeName {
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60 | get { return false; }
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61 | }
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62 | }
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63 | }
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