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source: trunk/sources/HeuristicLab.Algorithms.ParticleSwarmOptimization/3.3/ParticleUpdater.cs @ 4206

Last change on this file since 4206 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 4.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Data;
24using HeuristicLab.Encodings.RealVectorEncoding;
25using HeuristicLab.Operators;
26using HeuristicLab.Parameters;
27
28namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
29  public class ParticleUpdater : SingleSuccessorOperator { // ParticleUpdater
30    #region Parameter properties
31
32    public ILookupParameter<RealVector> VelocityParameter {
33      get { return (ILookupParameter<RealVector>)Parameters["Velocity"]; }
34    }
35
36    public IParameter RandomParameter {
37      get { return (IParameter)Parameters["Random"]; }
38    }
39
40    public ILookupParameter<RealVector> CurrentPositionParameter {
41      get { return (ILookupParameter<RealVector>)Parameters["CurrentPosition"]; }
42    }
43
44    public ILookupParameter<RealVector> BestLocalParameter {
45      get { return (ILookupParameter<RealVector>)Parameters["BestLocal"]; }
46    }
47
48    public ILookupParameter<RealVector> BestGlobalParameter {
49      get { return (ILookupParameter<RealVector>)Parameters["BestGlobal"]; }
50    }
51
52    public ILookupParameter<DoubleMatrix> BoundsParameter {
53      get { return (ILookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
54    }
55    #endregion
56
57    public ParticleUpdater()
58      : base() {
59      Parameters.Add(new LookupParameter<IRandom>("Random", "Random number generator (to generate alpha an beta)."));
60      Parameters.Add(new LookupParameter<RealVector>("Velocity", "The velocity vector to update."));
61      Parameters.Add(new LookupParameter<RealVector>("CurrentPosition", "Current position"));
62      Parameters.Add(new LookupParameter<RealVector>("BestLocal", "Best local position"));
63      Parameters.Add(new LookupParameter<RealVector>("BestGlobal", "Best global position"));
64      Parameters.Add(new LookupParameter<DoubleMatrix>("Bounds", "The lower and upper bounds for each dimension of the position vector."));
65    }
66
67    public override IOperation Apply() {
68      double alpha = ((IRandom)RandomParameter.ActualValue).NextDouble();
69      double beta = ((IRandom)RandomParameter.ActualValue).NextDouble();
70      RealVector velocity = (RealVector)VelocityParameter.ActualValue;
71      for (int i = 0; i < velocity.Length; i++) {
72        velocity[i] = velocity[i] + alpha * (BestLocalParameter.ActualValue[i] - CurrentPositionParameter.ActualValue[i]) + beta * (BestGlobalParameter.ActualValue[i] - CurrentPositionParameter.ActualValue[i]);
73      }
74      VelocityParameter.ActualValue = velocity;
75      for (int i = 0; i < CurrentPositionParameter.ActualValue.Length; i++) {
76        CurrentPositionParameter.ActualValue[i] = CurrentPositionParameter.ActualValue[i] + VelocityParameter.ActualValue[i];
77        if (CurrentPositionParameter.ActualValue[i] < BoundsParameter.ActualValue[0, 0]) {
78          CurrentPositionParameter.ActualValue[i] = BoundsParameter.ActualValue[0, 0];
79        } else if (CurrentPositionParameter.ActualValue[i] > BoundsParameter.ActualValue[0, 1]) {
80          CurrentPositionParameter.ActualValue[i] = BoundsParameter.ActualValue[0, 1];
81        }
82      }
83      return base.Apply();
84    }
85
86    public override bool CanChangeName {
87      get { return false; }
88    }
89  }
90}
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