[3130] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[7259] | 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3130] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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[4722] | 24 | using HeuristicLab.Common;
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[3130] | 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Parameters;
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| 28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 29 | using HeuristicLab.Selection;
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| 30 |
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| 31 | namespace HeuristicLab.Algorithms.EvolutionStrategy {
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| 32 | [Item("WithoutRepeatingBatchedRandomSelector", "Selects m batches of n parents where in each batch the n parents are drawn without repeating.")]
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| 33 | [StorableClass]
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| 34 | public class WithoutRepeatingBatchedRandomSelector : StochasticSelector {
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| 35 | public override bool CanChangeName {
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| 36 | get { return true; }
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| 37 | }
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| 38 | public IValueLookupParameter<IntValue> ChildrenParameter {
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| 39 | get { return (IValueLookupParameter<IntValue>)Parameters["Children"]; }
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| 40 | }
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| 41 | public IValueLookupParameter<IntValue> ParentsPerChildParameter {
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| 42 | get { return (IValueLookupParameter<IntValue>)Parameters["ParentsPerChild"]; }
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| 43 | }
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| 44 |
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[4722] | 45 | [StorableConstructor]
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| 46 | protected WithoutRepeatingBatchedRandomSelector(bool deserializing) : base(deserializing) { }
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| 47 | protected WithoutRepeatingBatchedRandomSelector(WithoutRepeatingBatchedRandomSelector original, Cloner cloner)
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| 48 | : base(original, cloner) {
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| 49 | }
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| 50 | public override IDeepCloneable Clone(Cloner cloner) {
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| 51 | return new WithoutRepeatingBatchedRandomSelector(this, cloner);
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| 52 | }
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| 53 |
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[3130] | 54 | public WithoutRepeatingBatchedRandomSelector()
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| 55 | : base() {
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| 56 | Parameters.Add(new ValueLookupParameter<IntValue>("Children", "The number of children to select (number of batches)."));
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| 57 | Parameters.Add(new ValueLookupParameter<IntValue>("ParentsPerChild", "The number of parents per child (size of each batch)."));
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| 58 | }
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| 59 |
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| 60 | protected override IScope[] Select(List<IScope> scopes) {
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| 61 | IRandom random = RandomParameter.ActualValue;
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| 62 | int children = ChildrenParameter.ActualValue.Value;
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| 63 | int parents = ParentsPerChildParameter.ActualValue.Value;
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| 64 | int parentsAvailable = scopes.Count;
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| 65 |
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| 66 | if (parents > parentsAvailable)
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| 67 | throw new InvalidOperationException("WithoutRepeatingBatchedRandomSelector: Cannot select more parents per child than there are parents available");
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| 68 |
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| 69 | IScope[] result = new IScope[children * parents];
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| 70 | int count = 0;
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| 71 | HashSet<int> selectedParents = new HashSet<int>();
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| 72 | for (int i = 0; i < children; i++) {
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| 73 | selectedParents.Clear();
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| 74 | for (int j = 0; j < parents; j++) {
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| 75 | int nextParent = j; // will be used in case parents == parentsAvailable
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| 76 | if (parents < parentsAvailable) {
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| 77 | do {
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| 78 | nextParent = random.Next(parentsAvailable);
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| 79 | } while (selectedParents.Contains(nextParent));
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| 80 | }
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| 81 |
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| 82 | result[count++] = (IScope)scopes[nextParent].Clone();
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| 83 | selectedParents.Add(nextParent);
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| 84 | }
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| 85 | }
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| 86 |
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| 87 | return result;
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| 88 | }
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| 89 | }
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| 90 | }
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