[3130] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[14185] | 3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[3130] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using System.Collections.Generic;
|
---|
[4722] | 24 | using HeuristicLab.Common;
|
---|
[3130] | 25 | using HeuristicLab.Core;
|
---|
| 26 | using HeuristicLab.Data;
|
---|
| 27 | using HeuristicLab.Parameters;
|
---|
| 28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
| 29 | using HeuristicLab.Selection;
|
---|
| 30 |
|
---|
| 31 | namespace HeuristicLab.Algorithms.EvolutionStrategy {
|
---|
| 32 | [Item("WithoutRepeatingBatchedRandomSelector", "Selects m batches of n parents where in each batch the n parents are drawn without repeating.")]
|
---|
| 33 | [StorableClass]
|
---|
| 34 | public class WithoutRepeatingBatchedRandomSelector : StochasticSelector {
|
---|
| 35 | public override bool CanChangeName {
|
---|
| 36 | get { return true; }
|
---|
| 37 | }
|
---|
| 38 | public IValueLookupParameter<IntValue> ChildrenParameter {
|
---|
| 39 | get { return (IValueLookupParameter<IntValue>)Parameters["Children"]; }
|
---|
| 40 | }
|
---|
| 41 | public IValueLookupParameter<IntValue> ParentsPerChildParameter {
|
---|
| 42 | get { return (IValueLookupParameter<IntValue>)Parameters["ParentsPerChild"]; }
|
---|
| 43 | }
|
---|
| 44 |
|
---|
[4722] | 45 | [StorableConstructor]
|
---|
| 46 | protected WithoutRepeatingBatchedRandomSelector(bool deserializing) : base(deserializing) { }
|
---|
| 47 | protected WithoutRepeatingBatchedRandomSelector(WithoutRepeatingBatchedRandomSelector original, Cloner cloner)
|
---|
| 48 | : base(original, cloner) {
|
---|
| 49 | }
|
---|
| 50 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
| 51 | return new WithoutRepeatingBatchedRandomSelector(this, cloner);
|
---|
| 52 | }
|
---|
| 53 |
|
---|
[3130] | 54 | public WithoutRepeatingBatchedRandomSelector()
|
---|
| 55 | : base() {
|
---|
| 56 | Parameters.Add(new ValueLookupParameter<IntValue>("Children", "The number of children to select (number of batches)."));
|
---|
| 57 | Parameters.Add(new ValueLookupParameter<IntValue>("ParentsPerChild", "The number of parents per child (size of each batch)."));
|
---|
| 58 | }
|
---|
| 59 |
|
---|
| 60 | protected override IScope[] Select(List<IScope> scopes) {
|
---|
| 61 | IRandom random = RandomParameter.ActualValue;
|
---|
| 62 | int children = ChildrenParameter.ActualValue.Value;
|
---|
| 63 | int parents = ParentsPerChildParameter.ActualValue.Value;
|
---|
| 64 | int parentsAvailable = scopes.Count;
|
---|
| 65 |
|
---|
| 66 | if (parents > parentsAvailable)
|
---|
| 67 | throw new InvalidOperationException("WithoutRepeatingBatchedRandomSelector: Cannot select more parents per child than there are parents available");
|
---|
| 68 |
|
---|
| 69 | IScope[] result = new IScope[children * parents];
|
---|
| 70 | int count = 0;
|
---|
| 71 | HashSet<int> selectedParents = new HashSet<int>();
|
---|
| 72 | for (int i = 0; i < children; i++) {
|
---|
| 73 | selectedParents.Clear();
|
---|
| 74 | for (int j = 0; j < parents; j++) {
|
---|
| 75 | int nextParent = j; // will be used in case parents == parentsAvailable
|
---|
| 76 | if (parents < parentsAvailable) {
|
---|
| 77 | do {
|
---|
| 78 | nextParent = random.Next(parentsAvailable);
|
---|
| 79 | } while (selectedParents.Contains(nextParent));
|
---|
| 80 | }
|
---|
| 81 |
|
---|
| 82 | result[count++] = (IScope)scopes[nextParent].Clone();
|
---|
| 83 | selectedParents.Add(nextParent);
|
---|
| 84 | }
|
---|
| 85 | }
|
---|
| 86 |
|
---|
| 87 | return result;
|
---|
| 88 | }
|
---|
| 89 | }
|
---|
| 90 | }
|
---|