1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | //------------------------------------------------------------------------------
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23 | // <auto-generated>
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24 | // This code was generated by a tool.
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25 | // Runtime Version:2.0.50727.1433
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26 | //
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27 | // Changes to this file may cause incorrect behavior and will be lost if
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28 | // the code is regenerated.
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29 | // </auto-generated>
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30 | //------------------------------------------------------------------------------
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31 |
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32 | namespace HeuristicLab.AdvancedOptimizationFrontend.Properties {
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33 | using System;
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34 |
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35 |
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36 | /// <summary>
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37 | /// A strongly-typed resource class, for looking up localized strings, etc.
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38 | /// </summary>
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39 | // This class was auto-generated by the StronglyTypedResourceBuilder
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40 | // class via a tool like ResGen or Visual Studio.
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41 | // To add or remove a member, edit your .ResX file then rerun ResGen
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42 | // with the /str option, or rebuild your VS project.
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43 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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44 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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45 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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46 | internal class Resources {
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47 |
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48 | private static global::System.Resources.ResourceManager resourceMan;
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49 |
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50 | private static global::System.Globalization.CultureInfo resourceCulture;
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51 |
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52 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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53 | internal Resources() {
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54 | }
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55 |
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56 | /// <summary>
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57 | /// Returns the cached ResourceManager instance used by this class.
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58 | /// </summary>
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59 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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60 | internal static global::System.Resources.ResourceManager ResourceManager {
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61 | get {
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62 | if (object.ReferenceEquals(resourceMan, null)) {
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63 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeuristicLab.AdvancedOptimizationFrontend.Properties.Resources", typeof(Resources).Assembly);
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64 | resourceMan = temp;
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65 | }
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66 | return resourceMan;
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67 | }
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68 | }
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69 |
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70 | /// <summary>
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71 | /// Overrides the current thread's CurrentUICulture property for all
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72 | /// resource lookups using this strongly typed resource class.
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73 | /// </summary>
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74 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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75 | internal static global::System.Globalization.CultureInfo Culture {
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76 | get {
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77 | return resourceCulture;
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78 | }
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79 | set {
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80 | resourceCulture = value;
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81 | }
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82 | }
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83 |
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84 | internal static System.Drawing.Bitmap Logo_gray {
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85 | get {
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86 | object obj = ResourceManager.GetObject("Logo_gray", resourceCulture);
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87 | return ((System.Drawing.Bitmap)(obj));
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88 | }
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89 | }
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90 |
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91 | internal static System.Drawing.Bitmap New {
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92 | get {
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93 | object obj = ResourceManager.GetObject("New", resourceCulture);
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94 | return ((System.Drawing.Bitmap)(obj));
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95 | }
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96 | }
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97 |
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98 | internal static System.Drawing.Bitmap Open {
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99 | get {
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100 | object obj = ResourceManager.GetObject("Open", resourceCulture);
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101 | return ((System.Drawing.Bitmap)(obj));
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102 | }
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103 | }
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104 |
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105 | internal static System.Drawing.Bitmap Save {
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106 | get {
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107 | object obj = ResourceManager.GetObject("Save", resourceCulture);
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108 | return ((System.Drawing.Bitmap)(obj));
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109 | }
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110 | }
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111 |
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112 | internal static System.Drawing.Bitmap SaveAll {
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113 | get {
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114 | object obj = ResourceManager.GetObject("SaveAll", resourceCulture);
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115 | return ((System.Drawing.Bitmap)(obj));
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116 | }
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117 | }
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118 | }
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119 | }
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