1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using HeuristicLab.Parameters;
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27 | using HEAL.Attic;
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28 |
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29 | namespace HeuristicLab.Problems.TravelingSalesman {
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30 | /// <summary>
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31 | /// An operator to evaluate a translocation or insertion move.
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32 | /// </summary>
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33 | [Item("TSPTranslocationMovePathEvaluator", "Evaluates a translocation or insertion move (3-opt) by summing up the length of all added edges and subtracting the length of all deleted edges.")]
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34 | [StorableType("DC2FBCA3-B75F-4DA2-974E-334083159D93")]
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35 | public abstract class TSPTranslocationMovePathEvaluator : TSPPathMoveEvaluator, IPermutationTranslocationMoveOperator {
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36 | public ILookupParameter<TranslocationMove> TranslocationMoveParameter {
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37 | get { return (ILookupParameter<TranslocationMove>)Parameters["TranslocationMove"]; }
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38 | }
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39 |
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40 | [StorableConstructor]
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41 | protected TSPTranslocationMovePathEvaluator(StorableConstructorFlag _) : base(_) { }
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42 | protected TSPTranslocationMovePathEvaluator(TSPTranslocationMovePathEvaluator original, Cloner cloner) : base(original, cloner) { }
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43 | public TSPTranslocationMovePathEvaluator()
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44 | : base() {
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45 | Parameters.Add(new LookupParameter<TranslocationMove>("TranslocationMove", "The move to evaluate."));
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46 | }
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47 |
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48 | public static double EvaluateByCoordinates(Permutation permutation, TranslocationMove move, DoubleMatrix coordinates, TSPTranslocationMovePathEvaluator evaluator) {
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49 | if (move.Index1 == move.Index3
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50 | || move.Index2 == permutation.Length - 1 && move.Index3 == 0
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51 | || move.Index1 == 0 && move.Index3 == permutation.Length - 1 - move.Index2) return 0;
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52 |
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53 | int edge1source = permutation.GetCircular(move.Index1 - 1);
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54 | int edge1target = permutation[move.Index1];
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55 | int edge2source = permutation[move.Index2];
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56 | int edge2target = permutation.GetCircular(move.Index2 + 1);
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57 | int edge3source, edge3target;
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58 | if (move.Index3 > move.Index1) {
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59 | edge3source = permutation.GetCircular(move.Index3 + move.Index2 - move.Index1);
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60 | edge3target = permutation.GetCircular(move.Index3 + move.Index2 - move.Index1 + 1);
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61 | } else {
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62 | edge3source = permutation.GetCircular(move.Index3 - 1);
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63 | edge3target = permutation[move.Index3];
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64 | }
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65 | double moveQuality = 0;
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66 | // remove three edges
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67 | moveQuality -= evaluator.CalculateDistance(coordinates[edge1source, 0], coordinates[edge1source, 1],
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68 | coordinates[edge1target, 0], coordinates[edge1target, 1]);
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69 | moveQuality -= evaluator.CalculateDistance(coordinates[edge2source, 0], coordinates[edge2source, 1],
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70 | coordinates[edge2target, 0], coordinates[edge2target, 1]);
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71 | moveQuality -= evaluator.CalculateDistance(coordinates[edge3source, 0], coordinates[edge3source, 1],
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72 | coordinates[edge3target, 0], coordinates[edge3target, 1]);
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73 | // add three edges
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74 | moveQuality += evaluator.CalculateDistance(coordinates[edge3source, 0], coordinates[edge3source, 1],
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75 | coordinates[edge1target, 0], coordinates[edge1target, 1]);
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76 | moveQuality += evaluator.CalculateDistance(coordinates[edge2source, 0], coordinates[edge2source, 1],
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77 | coordinates[edge3target, 0], coordinates[edge3target, 1]);
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78 | moveQuality += evaluator.CalculateDistance(coordinates[edge1source, 0], coordinates[edge1source, 1],
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79 | coordinates[edge2target, 0], coordinates[edge2target, 1]);
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80 | return moveQuality;
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81 | }
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82 |
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83 | public static double EvaluateByDistanceMatrix(Permutation permutation, TranslocationMove move, DistanceMatrix distanceMatrix) {
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84 | if (move.Index1 == move.Index3
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85 | || move.Index2 == permutation.Length - 1 && move.Index3 == 0
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86 | || move.Index1 == 0 && move.Index3 == permutation.Length - 1 - move.Index2) return 0;
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87 |
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88 | int edge1source = permutation.GetCircular(move.Index1 - 1);
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89 | int edge1target = permutation[move.Index1];
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90 | int edge2source = permutation[move.Index2];
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91 | int edge2target = permutation.GetCircular(move.Index2 + 1);
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92 | int edge3source, edge3target;
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93 | if (move.Index3 > move.Index1) {
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94 | edge3source = permutation.GetCircular(move.Index3 + move.Index2 - move.Index1);
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95 | edge3target = permutation.GetCircular(move.Index3 + move.Index2 - move.Index1 + 1);
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96 | } else {
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97 | edge3source = permutation.GetCircular(move.Index3 - 1);
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98 | edge3target = permutation[move.Index3];
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99 | }
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100 | double moveQuality = 0;
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101 | // remove three edges
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102 | moveQuality -= distanceMatrix[edge1source, edge1target];
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103 | moveQuality -= distanceMatrix[edge2source, edge2target];
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104 | moveQuality -= distanceMatrix[edge3source, edge3target];
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105 | // add three edges
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106 | moveQuality += distanceMatrix[edge3source, edge1target];
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107 | moveQuality += distanceMatrix[edge2source, edge3target];
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108 | moveQuality += distanceMatrix[edge1source, edge2target];
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109 | return moveQuality;
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110 | }
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111 |
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112 | protected override double EvaluateByCoordinates(Permutation permutation, DoubleMatrix coordinates) {
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113 | return EvaluateByCoordinates(permutation, TranslocationMoveParameter.ActualValue, coordinates, this);
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114 | }
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115 |
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116 | protected override double EvaluateByDistanceMatrix(Permutation permutation, DistanceMatrix distanceMatrix) {
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117 | return EvaluateByDistanceMatrix(permutation, TranslocationMoveParameter.ActualValue, distanceMatrix);
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118 | }
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119 | }
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120 | }
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