[8338] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17180] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[8338] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Threading;
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| 24 | using HeuristicLab.Common;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Encodings.PermutationEncoding;
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| 28 | using HeuristicLab.Operators;
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| 29 | using HeuristicLab.Optimization;
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| 30 | using HeuristicLab.Parameters;
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[16565] | 31 | using HEAL.Attic;
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[8338] | 32 |
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| 33 | namespace HeuristicLab.Problems.QuadraticAssignment {
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| 34 | [Item("QAPStochasticScrambleLocalImprovement", "Takes a solution and finds the local optimum with respect to the scramble neighborhood by decending along the steepest gradient.")]
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[16565] | 35 | [StorableType("045B5151-E5DC-4AF3-8CAD-E160E0EE17FF")]
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[11970] | 36 | public class QAPStochasticScrambleLocalImprovement : SingleSuccessorOperator, ILocalImprovementOperator, IStochasticOperator, ISingleObjectiveOperator {
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[8338] | 37 |
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| 38 | public ILookupParameter<IntValue> LocalIterationsParameter {
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| 39 | get { return (ILookupParameter<IntValue>)Parameters["LocalIterations"]; }
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| 40 | }
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| 41 |
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| 42 | public ILookupParameter<IRandom> RandomParameter {
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| 43 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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| 44 | }
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| 45 |
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| 46 | public IValueLookupParameter<IntValue> MaximumIterationsParameter {
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| 47 | get { return (IValueLookupParameter<IntValue>)Parameters["MaximumIterations"]; }
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| 48 | }
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| 49 |
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| 50 | public ILookupParameter<IntValue> EvaluatedSolutionsParameter {
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| 51 | get { return (ILookupParameter<IntValue>)Parameters["EvaluatedSolutions"]; }
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| 52 | }
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| 53 |
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| 54 | public ILookupParameter<ResultCollection> ResultsParameter {
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| 55 | get { return (ILookupParameter<ResultCollection>)Parameters["Results"]; }
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| 56 | }
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| 57 |
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| 58 | public ILookupParameter<Permutation> AssignmentParameter {
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| 59 | get { return (ILookupParameter<Permutation>)Parameters["Assignment"]; }
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| 60 | }
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| 61 |
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| 62 | public ILookupParameter<DoubleValue> QualityParameter {
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| 63 | get { return (ILookupParameter<DoubleValue>)Parameters["Quality"]; }
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| 64 | }
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| 65 |
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| 66 | public ILookupParameter<BoolValue> MaximizationParameter {
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| 67 | get { return (ILookupParameter<BoolValue>)Parameters["Maximization"]; }
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| 68 | }
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| 69 |
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| 70 | public ILookupParameter<DoubleMatrix> WeightsParameter {
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| 71 | get { return (ILookupParameter<DoubleMatrix>)Parameters["Weights"]; }
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| 72 | }
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| 73 |
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| 74 | public ILookupParameter<DoubleMatrix> DistancesParameter {
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| 75 | get { return (ILookupParameter<DoubleMatrix>)Parameters["Distances"]; }
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| 76 | }
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| 77 |
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| 78 | public IValueLookupParameter<IntValue> NeighborhoodSizeParameter {
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| 79 | get { return (IValueLookupParameter<IntValue>)Parameters["NeighborhoodSize"]; }
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| 80 | }
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| 81 |
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| 82 | [StorableConstructor]
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[16565] | 83 | protected QAPStochasticScrambleLocalImprovement(StorableConstructorFlag _) : base(_) { }
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[8338] | 84 | protected QAPStochasticScrambleLocalImprovement(QAPStochasticScrambleLocalImprovement original, Cloner cloner)
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| 85 | : base(original, cloner) {
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| 86 | }
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| 87 | public QAPStochasticScrambleLocalImprovement()
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| 88 | : base() {
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| 89 | Parameters.Add(new LookupParameter<IntValue>("LocalIterations", "The number of iterations that have already been performed."));
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| 90 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
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| 91 | Parameters.Add(new ValueLookupParameter<IntValue>("MaximumIterations", "The maximum amount of iterations that should be performed (note that this operator will abort earlier when a local optimum is reached).", new IntValue(10000)));
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| 92 | Parameters.Add(new LookupParameter<IntValue>("EvaluatedSolutions", "The amount of evaluated solutions (here a move is counted only as 4/n evaluated solutions with n being the length of the permutation)."));
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| 93 | Parameters.Add(new LookupParameter<ResultCollection>("Results", "The collection where to store results."));
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| 94 | Parameters.Add(new LookupParameter<Permutation>("Assignment", "The permutation that is to be locally optimized."));
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| 95 | Parameters.Add(new LookupParameter<DoubleValue>("Quality", "The quality value of the assignment."));
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| 96 | Parameters.Add(new LookupParameter<BoolValue>("Maximization", "True if the problem should be maximized or minimized."));
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| 97 | Parameters.Add(new LookupParameter<DoubleMatrix>("Weights", "The weights matrix."));
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| 98 | Parameters.Add(new LookupParameter<DoubleMatrix>("Distances", "The distances matrix."));
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| 99 | Parameters.Add(new ValueLookupParameter<IntValue>("NeighborhoodSize", "The number of moves to sample from the neighborhood.", new IntValue(100)));
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| 100 | }
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| 101 |
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| 102 | public override IDeepCloneable Clone(Cloner cloner) {
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| 103 | return new QAPStochasticScrambleLocalImprovement(this, cloner);
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| 104 | }
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| 105 |
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| 106 | public static void Improve(IRandom random, Permutation assignment, DoubleMatrix weights, DoubleMatrix distances, DoubleValue quality, IntValue localIterations, IntValue evaluatedSolutions, bool maximization, int maxIterations, int neighborhoodSize, CancellationToken cancellation) {
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| 107 | for (int i = localIterations.Value; i < maxIterations; i++) {
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| 108 | ScrambleMove bestMove = null;
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| 109 | double bestQuality = 0; // we have to make an improvement, so 0 is the baseline
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| 110 | double evaluations = 0.0;
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| 111 | for (int j = 0; j < neighborhoodSize; j++) {
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| 112 | var move = StochasticScrambleMultiMoveGenerator.GenerateRandomMove(assignment, random);
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| 113 | double moveQuality = QAPScrambleMoveEvaluator.Apply(assignment, move, weights, distances);
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| 114 | evaluations += 2.0 * move.ScrambledIndices.Length / assignment.Length;
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| 115 | if (maximization && moveQuality > bestQuality
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| 116 | || !maximization && moveQuality < bestQuality) {
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| 117 | bestQuality = moveQuality;
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| 118 | bestMove = move;
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| 119 | }
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| 120 | }
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[12811] | 121 | evaluatedSolutions.Value += (int)Math.Ceiling(evaluations);
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[8338] | 122 | if (bestMove == null) break;
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| 123 | ScrambleManipulator.Apply(assignment, bestMove.StartIndex, bestMove.ScrambledIndices);
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| 124 | quality.Value += bestQuality;
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| 125 | localIterations.Value++;
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| 126 | cancellation.ThrowIfCancellationRequested();
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | public override IOperation Apply() {
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| 131 | var random = RandomParameter.ActualValue;
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| 132 | var maxIterations = MaximumIterationsParameter.ActualValue.Value;
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| 133 | var neighborhoodSize = NeighborhoodSizeParameter.ActualValue.Value;
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| 134 | var assignment = AssignmentParameter.ActualValue;
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| 135 | var maximization = MaximizationParameter.ActualValue.Value;
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| 136 | var weights = WeightsParameter.ActualValue;
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| 137 | var distances = DistancesParameter.ActualValue;
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| 138 | var quality = QualityParameter.ActualValue;
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| 139 | var localIterations = LocalIterationsParameter.ActualValue;
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| 140 | var evaluations = EvaluatedSolutionsParameter.ActualValue;
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| 141 | if (localIterations == null) {
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| 142 | localIterations = new IntValue(0);
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| 143 | LocalIterationsParameter.ActualValue = localIterations;
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| 144 | }
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| 145 |
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| 146 | Improve(random, assignment, weights, distances, quality, localIterations, evaluations, maximization, maxIterations, neighborhoodSize, CancellationToken);
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[8847] | 147 |
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| 148 | localIterations.Value = 0;
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[8338] | 149 | return base.Apply();
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| 150 | }
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| 151 | }
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| 152 | }
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