[12566] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17180] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[12566] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[7128] | 23 | using System.Linq;
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[12566] | 24 | using HeuristicLab.Common;
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[7128] | 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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[12566] | 27 | using HeuristicLab.Parameters;
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[16565] | 28 | using HEAL.Attic;
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[7128] | 29 |
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| 30 | namespace HeuristicLab.Problems.NK {
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| 31 | [Item("LimitedRandomInteractionsInitializer", "Randomly assignes interactions across bits in the vicinity of each other respecting the maximum distances if possible.")]
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[16565] | 32 | [StorableType("A49E3167-FC04-40F8-A45C-BA8818CE2065")]
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[12582] | 33 | public sealed class LimitedRandomInteractionsInitializer : ParameterizedNamedItem, IInteractionInitializer {
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[7128] | 34 | private class Bounds {
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| 35 | public readonly int Min;
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| 36 | public readonly int Max;
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| 37 | public Bounds(int min, int max) {
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| 38 | Min = Math.Min(min, max);
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| 39 | Max = Math.Max(min, max);
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| 40 | }
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[12569] | 41 | public int Bounded(int n) {
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[7128] | 42 | return Math.Max(Min, Math.Min(Max, n));
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| 43 | }
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| 44 | }
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| 45 |
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[12569] | 46 | public IValueParameter<IntValue> MaximumDistanceParameter {
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| 47 | get { return (IValueParameter<IntValue>)Parameters["MaximumDistance"]; }
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[7128] | 48 | }
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[12569] | 49 | public IValueParameter<DoubleValue> MaximumDistanceRatioParameter {
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| 50 | get { return (IValueParameter<DoubleValue>)Parameters["MaximumDistanceRatio"]; }
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[12566] | 51 | }
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[7128] | 52 |
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[12582] | 53 | [StorableConstructor]
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[16565] | 54 | private LimitedRandomInteractionsInitializer(StorableConstructorFlag _) : base(_) { }
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[12582] | 55 | private LimitedRandomInteractionsInitializer(LimitedRandomInteractionsInitializer original, Cloner cloner) : base(original, cloner) { }
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| 56 | public LimitedRandomInteractionsInitializer() {
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| 57 | Parameters.Add(new ValueParameter<IntValue>("MaximumDistance", "Maximum distance of interactions in bits or 0 for unlimited"));
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| 58 | Parameters.Add(new ValueParameter<DoubleValue>("MaximumDistanceRatio", "Maximum distance of interactions as ratio of the total length or 0 for unlimited"));
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| 59 | }
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| 60 |
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| 61 | public override IDeepCloneable Clone(Cloner cloner) {
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| 62 | return new LimitedRandomInteractionsInitializer(this, cloner);
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| 63 | }
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| 64 |
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[7128] | 65 | private int MaximumDistance(int length, int nInteractions) {
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| 66 | int maxBitDist = MaximumDistanceParameter.Value.Value;
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| 67 | double maxDistRatio = MaximumDistanceRatioParameter.Value.Value;
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[12566] | 68 | maxBitDist = Math.Min(
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[7128] | 69 | maxBitDist == 0 ? length : maxBitDist,
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[12569] | 70 | maxDistRatio.IsAlmost(0.0) ? length : (int)Math.Round(maxDistRatio * length));
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[7128] | 71 | if (maxBitDist * 2 < nInteractions)
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| 72 | maxBitDist = (int)Math.Ceiling(0.5 * nInteractions);
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| 73 | return maxBitDist;
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[12566] | 74 | }
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| 75 |
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[7128] | 76 | public BoolMatrix InitializeInterations(int length, int nComponents, int nInteractions, IRandom random) {
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| 77 | BoolMatrix m = new BoolMatrix(length, nComponents);
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| 78 | int maxBitDistance = MaximumDistance(length, nInteractions);
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[12566] | 79 | var minBounds = new Bounds(0, length - nInteractions);
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| 80 | var maxBounds = new Bounds(nInteractions, length - 1);
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| 81 | for (int c = 0; c < m.Columns; c++) {
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[12569] | 82 | int min = minBounds.Bounded(c - maxBitDistance);
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| 83 | int max = maxBounds.Bounded(c + maxBitDistance);
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[12566] | 84 | var indices = Enumerable.Range(min, max - min).ToList();
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[7128] | 85 | indices.Remove(c);
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[12566] | 86 | m[c, c] = true;
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[7128] | 87 | while (indices.Count > nInteractions) {
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| 88 | indices.RemoveAt(random.Next(indices.Count));
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| 89 | }
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| 90 | foreach (var i in indices) {
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| 91 | m[i, c] = true;
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| 92 | }
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| 93 | }
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[12566] | 94 | return m;
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[7128] | 95 | }
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| 96 | }
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| 97 | }
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