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source: trunk/HeuristicLab.Problems.NK/3.3/BinaryVectorComparers/LexicographicBinaryVectorComparer.cs @ 17387

Last change on this file since 17387 was 17180, checked in by swagner, 5 years ago

#2875: Removed years in copyrights

File size: 2.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.BinaryVectorEncoding;
26using HEAL.Attic;
27
28namespace HeuristicLab.Problems.NK {
29  [Item("Lexicographic Binary Vector Comparer", "Compares two binary vectors lexicographically")]
30  [StorableType("E107BAC1-B863-4704-9129-F258B0974285")]
31  public sealed class LexicographicBinaryVectorComparer : Item, IBinaryVectorComparer {
32    [StorableConstructor]
33    private LexicographicBinaryVectorComparer(StorableConstructorFlag _) : base(_) { }
34    private LexicographicBinaryVectorComparer(LexicographicBinaryVectorComparer original, Cloner cloner)
35      : base(original, cloner) { }
36    public LexicographicBinaryVectorComparer() { }
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new LexicographicBinaryVectorComparer(this, cloner);
39    }
40
41    public int Compare(BinaryVector x, BinaryVector y) {
42      for (int i = 0; i < Math.Min(x.Length, y.Length); i++) {
43        if (!x[i] && y[i])
44          return -1;
45        if (x[i] && !y[i])
46          return 1;
47      }
48      if (x.Length > y.Length)
49        return 1;
50      if (x.Length < y.Length)
51        return -1;
52      return 0;
53    }
54  }
55}
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