[17643] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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[17649] | 4 | using HeuristicLab.Common;
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[17643] | 5 | using HeuristicLab.Random;
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| 6 |
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| 7 | namespace HeuristicLab.Problems.Instances.DataAnalysis {
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| 8 | public class FeynmanBonus1 : FeynmanDescriptor {
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| 9 | private readonly int testSamples;
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| 10 | private readonly int trainingSamples;
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| 11 |
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[17649] | 12 | public FeynmanBonus1() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { }
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[17643] | 13 |
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| 14 | public FeynmanBonus1(int seed) {
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| 15 | Seed = seed;
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| 16 | trainingSamples = 10000;
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| 17 | testSamples = 10000;
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[17649] | 18 | noiseRatio = null;
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[17643] | 19 | }
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| 20 |
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[17649] | 21 | public FeynmanBonus1(int seed, int trainingSamples, int testSamples, double? noiseRatio) {
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[17643] | 22 | Seed = seed;
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| 23 | this.trainingSamples = trainingSamples;
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| 24 | this.testSamples = testSamples;
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[17649] | 25 | this.noiseRatio = noiseRatio;
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[17643] | 26 | }
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| 27 |
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| 28 | public override string Name {
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| 29 | get {
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| 30 | return string.Format(
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[17805] | 31 | "Rutherford scattering: (Z_1*Z_2*alpha*hbar*c/(4*E_n*sin(theta/2)**2))**2 | {0}",
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| 32 | noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio));
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[17643] | 33 | }
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| 34 | }
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| 35 |
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[17649] | 36 | protected override string TargetVariable { get { return noiseRatio == null ? "A" : "A_noise"; } }
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[17643] | 37 |
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| 38 | protected override string[] VariableNames {
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[17973] | 39 | get { return noiseRatio == null ? new[] { "Z_1", "Z_2", "alpha", "hbar", "c", "E_n", "theta", "A" } : new[] { "Z_1", "Z_2", "alpha", "hbar", "c", "E_n", "theta", "A", "A_noise" }; }
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[17643] | 40 | }
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| 41 |
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| 42 | protected override string[] AllowedInputVariables {
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| 43 | get { return new[] {"Z_1", "Z_2", "alpha", "hbar", "c", "E_n", "theta"}; }
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| 44 | }
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| 45 |
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| 46 | public int Seed { get; private set; }
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| 47 |
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| 48 | protected override int TrainingPartitionStart { get { return 0; } }
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| 49 | protected override int TrainingPartitionEnd { get { return trainingSamples; } }
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| 50 | protected override int TestPartitionStart { get { return trainingSamples; } }
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| 51 | protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } }
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| 52 |
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| 53 | protected override List<List<double>> GenerateValues() {
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| 54 | var rand = new MersenneTwister((uint) Seed);
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| 55 |
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| 56 | var data = new List<List<double>>();
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| 57 | var Z_1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
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| 58 | var Z_2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
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| 59 | var alpha = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
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| 60 | var hbar = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
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| 61 | var c = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
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| 62 | var E_n = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList();
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| 63 | var theta = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList();
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| 64 |
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| 65 | var A = new List<double>();
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| 66 |
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| 67 | data.Add(Z_1);
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| 68 | data.Add(Z_2);
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| 69 | data.Add(alpha);
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| 70 | data.Add(hbar);
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| 71 | data.Add(c);
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| 72 | data.Add(E_n);
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| 73 | data.Add(theta);
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| 74 | data.Add(A);
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| 75 |
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| 76 | for (var i = 0; i < Z_1.Count; i++) {
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[17649] | 77 | var res = Math.Pow(
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[17674] | 78 | Z_1[i] * Z_2[i] * alpha[i] * hbar[i] * c[i] / (4 * E_n[i] * Math.Pow(Math.Sin(theta[i] / 2), 2)), 2);
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[17643] | 79 | A.Add(res);
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| 80 | }
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| 81 |
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[18032] | 82 | var targetNoise = ValueGenerator.GenerateNoise(A, rand, noiseRatio);
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[17973] | 83 | if (targetNoise != null) data.Add(targetNoise);
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[17649] | 84 |
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[17643] | 85 | return data;
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| 86 | }
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| 87 | }
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| 88 | } |
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