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source: trunk/HeuristicLab.Problems.Instances.DataAnalysis/3.3/Regression/Feynman/FeynmanBonus1.cs @ 18242

Last change on this file since 18242 was 18032, checked in by chaider, 3 years ago

#3075 noise generation method to ValueGenerator; use same method for generating noise in friedman and feynman instances

File size: 3.5 KB
RevLine 
[17643]1using System;
2using System.Collections.Generic;
3using System.Linq;
[17649]4using HeuristicLab.Common;
[17643]5using HeuristicLab.Random;
6
7namespace HeuristicLab.Problems.Instances.DataAnalysis {
8  public class FeynmanBonus1 : FeynmanDescriptor {
9    private readonly int testSamples;
10    private readonly int trainingSamples;
11
[17649]12    public FeynmanBonus1() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { }
[17643]13
14    public FeynmanBonus1(int seed) {
15      Seed            = seed;
16      trainingSamples = 10000;
17      testSamples     = 10000;
[17649]18      noiseRatio      = null;
[17643]19    }
20
[17649]21    public FeynmanBonus1(int seed, int trainingSamples, int testSamples, double? noiseRatio) {
[17643]22      Seed                 = seed;
23      this.trainingSamples = trainingSamples;
24      this.testSamples     = testSamples;
[17649]25      this.noiseRatio      = noiseRatio;
[17643]26    }
27
28    public override string Name {
29      get {
30        return string.Format(
[17805]31          "Rutherford scattering: (Z_1*Z_2*alpha*hbar*c/(4*E_n*sin(theta/2)**2))**2 | {0}",
32          noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio));
[17643]33      }
34    }
35
[17649]36    protected override string TargetVariable { get { return noiseRatio == null ? "A" : "A_noise"; } }
[17643]37
38    protected override string[] VariableNames {
[17973]39      get { return noiseRatio == null ? new[] { "Z_1", "Z_2", "alpha", "hbar", "c", "E_n", "theta", "A" } : new[] { "Z_1", "Z_2", "alpha", "hbar", "c", "E_n", "theta", "A", "A_noise" }; }
[17643]40    }
41
42    protected override string[] AllowedInputVariables {
43      get { return new[] {"Z_1", "Z_2", "alpha", "hbar", "c", "E_n", "theta"}; }
44    }
45
46    public int Seed { get; private set; }
47
48    protected override int TrainingPartitionStart { get { return 0; } }
49    protected override int TrainingPartitionEnd { get { return trainingSamples; } }
50    protected override int TestPartitionStart { get { return trainingSamples; } }
51    protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } }
52
53    protected override List<List<double>> GenerateValues() {
54      var rand = new MersenneTwister((uint) Seed);
55
56      var data  = new List<List<double>>();
57      var Z_1   = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
58      var Z_2   = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
59      var alpha = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
60      var hbar  = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
61      var c     = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
62      var E_n   = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList();
63      var theta = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList();
64
65      var A = new List<double>();
66
67      data.Add(Z_1);
68      data.Add(Z_2);
69      data.Add(alpha);
70      data.Add(hbar);
71      data.Add(c);
72      data.Add(E_n);
73      data.Add(theta);
74      data.Add(A);
75
76      for (var i = 0; i < Z_1.Count; i++) {
[17649]77        var res = Math.Pow(
[17674]78          Z_1[i] * Z_2[i] * alpha[i] * hbar[i] * c[i] / (4 * E_n[i] * Math.Pow(Math.Sin(theta[i] / 2), 2)), 2);
[17643]79        A.Add(res);
80      }
81
[18032]82      var targetNoise = ValueGenerator.GenerateNoise(A, rand, noiseRatio);
[17973]83      if (targetNoise != null) data.Add(targetNoise);
[17649]84
[17643]85      return data;
86    }
87  }
88}
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