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source: trunk/HeuristicLab.Problems.Instances.DataAnalysis/3.3/Regression/Feynman/Feynman29.cs @ 18106

Last change on this file since 18106 was 18032, checked in by chaider, 3 years ago

#3075 noise generation method to ValueGenerator; use same method for generating noise in friedman and feynman instances

File size: 3.0 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using HeuristicLab.Common;
5using HeuristicLab.Random;
6
7namespace HeuristicLab.Problems.Instances.DataAnalysis {
8  public class Feynman29 : FeynmanDescriptor {
9    private readonly int testSamples;
10    private readonly int trainingSamples;
11
12    public Feynman29() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { }
13
14    public Feynman29(int seed) {
15      Seed            = seed;
16      trainingSamples = 10000;
17      testSamples     = 10000;
18      noiseRatio      = null;
19    }
20
21    public Feynman29(int seed, int trainingSamples, int testSamples, double? noiseRatio) {
22      Seed                 = seed;
23      this.trainingSamples = trainingSamples;
24      this.testSamples     = testSamples;
25      this.noiseRatio      = noiseRatio;
26    }
27
28    public override string Name {
29      get {
30        return string.Format("I.29.16 sqrt(x1**2+x2**2 - 2*x1*x2*cos(theta1 - theta2)) | {0}",
31          noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio));
32      }
33    }
34
35    protected override string TargetVariable { get { return noiseRatio == null ? "x" : "x_noise"; } }
36
37    protected override string[] VariableNames {
38      get { return noiseRatio == null ? new[] { "x1", "x2", "theta1", "theta2", "x" } : new[] { "x1", "x2", "theta1", "theta2", "x", "x_noise" }; }
39    }
40
41    protected override string[] AllowedInputVariables { get { return new[] {"x1", "x2", "theta1", "theta2"}; } }
42
43    public int Seed { get; private set; }
44
45    protected override int TrainingPartitionStart { get { return 0; } }
46    protected override int TrainingPartitionEnd { get { return trainingSamples; } }
47    protected override int TestPartitionStart { get { return trainingSamples; } }
48    protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } }
49
50    protected override List<List<double>> GenerateValues() {
51      var rand = new MersenneTwister((uint) Seed);
52
53      var data   = new List<List<double>>();
54      var x1     = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList();
55      var x2     = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList();
56      var theta1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList();
57      var theta2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList();
58
59      var x = new List<double>();
60
61      data.Add(x1);
62      data.Add(x2);
63      data.Add(theta1);
64      data.Add(theta2);
65      data.Add(x);
66
67      for (var i = 0; i < x1.Count; i++) {
68        var res = Math.Sqrt(Math.Pow(x1[i], 2) + Math.Pow(x2[i], 2) -
69                            2 * x1[i] * x2[i] * Math.Cos(theta1[i] - theta2[i]));
70        x.Add(res);
71      }
72
73      var targetNoise = ValueGenerator.GenerateNoise(x, rand, noiseRatio);
74      if (targetNoise != null) data.Add(targetNoise);
75
76      return data;
77    }
78  }
79}
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