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source: trunk/HeuristicLab.Problems.Instances.DataAnalysis/3.3/Regression/Feynman/Feynman20.cs

Last change on this file was 18032, checked in by chaider, 3 years ago

#3075 noise generation method to ValueGenerator; use same method for generating noise in friedman and feynman instances

File size: 2.7 KB
RevLine 
[17647]1using System;
2using System.Collections.Generic;
3using System.Linq;
4using HeuristicLab.Common;
5using HeuristicLab.Random;
6
7namespace HeuristicLab.Problems.Instances.DataAnalysis {
8  public class Feynman20 : FeynmanDescriptor {
9    private readonly int testSamples;
10    private readonly int trainingSamples;
11
12    public Feynman20() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { }
13
14    public Feynman20(int seed) {
15      Seed            = seed;
16      trainingSamples = 10000;
17      testSamples     = 10000;
18      noiseRatio      = null;
19    }
20
21    public Feynman20(int seed, int trainingSamples, int testSamples, double? noiseRatio) {
22      Seed                 = seed;
23      this.trainingSamples = trainingSamples;
24      this.testSamples     = testSamples;
25      this.noiseRatio      = noiseRatio;
26    }
27
28    public override string Name {
29      get {
[17805]30        return string.Format("I.16.6 (u+v)/(1+u*v/c**2) | {0}",
[17678]31          noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio));
[17647]32      }
33    }
34
35    protected override string TargetVariable { get { return noiseRatio == null ? "v1" : "v1_noise"; } }
36
37    protected override string[] VariableNames {
[17973]38      get { return noiseRatio == null ? new[] { "c", "v", "u", "v1" } : new[] { "c", "v", "u", "v1", "v1_noise" }; }
[17647]39    }
40
41    protected override string[] AllowedInputVariables { get { return new[] {"c", "v", "u"}; } }
42
43    public int Seed { get; private set; }
44
45    protected override int TrainingPartitionStart { get { return 0; } }
46    protected override int TrainingPartitionEnd { get { return trainingSamples; } }
47    protected override int TestPartitionStart { get { return trainingSamples; } }
48    protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } }
49
50    protected override List<List<double>> GenerateValues() {
51      var rand = new MersenneTwister((uint) Seed);
52
53      var data = new List<List<double>>();
54      var c    = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList();
55      var v    = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList();
56      var u    = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList();
57
58      var v1 = new List<double>();
59
60      data.Add(c);
61      data.Add(v);
62      data.Add(u);
63      data.Add(v1);
64
65      for (var i = 0; i < c.Count; i++) {
66        var res = (u[i] + v[i]) / (1 + u[i] * v[i] / Math.Pow(c[i], 2));
67        v1.Add(res);
68      }
69
[18032]70      var targetNoise = ValueGenerator.GenerateNoise(v1, rand, noiseRatio);
[17973]71      if (targetNoise != null) data.Add(targetNoise);
[17647]72
73      return data;
74    }
75  }
76}
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