1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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25 | using HEAL.Attic;
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26 |
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27 | namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
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28 | [StorableType("09AA644E-2092-4108-BAAB-4C0B85C56C07")]
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29 | [Item("Solution", "Robocode program and configuration.")]
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30 | public sealed class Solution : Item {
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31 | [Storable]
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32 | public ISymbolicExpressionTree Tree { get; set; }
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33 |
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34 | [Storable]
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35 | public string Path { get; set; }
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36 |
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37 | [Storable]
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38 | public int NrOfRounds { get; set; }
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39 |
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40 | [Storable]
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41 | public EnemyCollection Enemies { get; set; }
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42 |
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43 | [StorableConstructor]
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44 | private Solution(StorableConstructorFlag _) : base(_) { }
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45 | private Solution(Solution original, Cloner cloner)
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46 | : base(original, cloner) {
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47 | Tree = cloner.Clone(original.Tree);
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48 | Path = (string)original.Path.Clone();
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49 | NrOfRounds = original.NrOfRounds;
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50 | Enemies = cloner.Clone(original.Enemies);
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51 | }
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52 |
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53 | public Solution(ISymbolicExpressionTree tree, string path, int nrOfRounds, EnemyCollection enemies)
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54 | : base() {
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55 | this.Tree = tree;
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56 | this.Path = path;
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57 | this.NrOfRounds = nrOfRounds;
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58 | this.Enemies = enemies;
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59 | }
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60 |
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61 | public override IDeepCloneable Clone(Cloner cloner) {
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62 | return new Solution(this, cloner);
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63 | }
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64 | }
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65 | } |
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