1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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25 | using HEAL.Attic;
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26 | using HeuristicLab.Random;
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27 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
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28 | [StorableType("247DBD04-18F2-4184-B6F5-6E283BF06FD0")]
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29 | public sealed class NumberTreeNode : SymbolicExpressionTreeTerminalNode, INumericTreeNode {
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30 | public new Number Symbol => (Number)base.Symbol;
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31 |
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32 | [Storable]
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33 | public double Value { get; set; }
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34 |
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35 | [StorableConstructor]
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36 | private NumberTreeNode(StorableConstructorFlag _) : base(_) { }
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37 |
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38 | private NumberTreeNode(NumberTreeNode original, Cloner cloner)
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39 | : base(original, cloner) {
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40 | Value = original.Value;
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41 | }
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42 |
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43 | private NumberTreeNode() : base() { }
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44 | public NumberTreeNode(Number numberSymbol) : base(numberSymbol) { }
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45 |
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46 | public NumberTreeNode(double value) : this(new Number()) {
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47 | Value = value;
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48 | }
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49 |
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50 | public override bool HasLocalParameters => true;
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51 |
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52 | public override void ResetLocalParameters(IRandom random) {
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53 | base.ResetLocalParameters(random);
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54 | var range = Symbol.MaxValue - Symbol.MinValue;
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55 | Value = random.NextDouble() * range + Symbol.MinValue;
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56 | }
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57 |
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58 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
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59 | base.ShakeLocalParameters(random, shakingFactor);
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60 | // 50% additive & 50% multiplicative
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61 | if (random.NextDouble() < 0.5) {
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62 | var x = NormalDistributedRandom.NextDouble(random, Symbol.ManipulatorMu, Symbol.ManipulatorSigma);
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63 | Value = Value + x * shakingFactor;
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64 | } else {
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65 | var x = NormalDistributedRandom.NextDouble(random, 1.0, Symbol.MultiplicativeManipulatorSigma);
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66 | Value = Value * x;
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67 | }
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68 | }
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69 |
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70 | public override IDeepCloneable Clone(Cloner cloner) {
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71 | return new NumberTreeNode(this, cloner);
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72 | }
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73 |
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74 | public override string ToString() {
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75 | return $"{Value:E4}";
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76 | }
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77 | }
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78 | }
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