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source: trunk/HeuristicLab.Problems.DataAnalysis.Symbolic/3.4/Symbols/NumberTreeNode.cs @ 18242

Last change on this file since 18242 was 18148, checked in by chaider, 3 years ago

#3140 merged branch into trunk

File size: 2.8 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
25using HEAL.Attic;
26using HeuristicLab.Random;
27namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
28  [StorableType("247DBD04-18F2-4184-B6F5-6E283BF06FD0")]
29  public sealed class NumberTreeNode : SymbolicExpressionTreeTerminalNode, INumericTreeNode {
30    public new Number Symbol => (Number)base.Symbol;
31
32    [Storable]
33    public double Value { get; set; }
34
35    [StorableConstructor]
36    private NumberTreeNode(StorableConstructorFlag _) : base(_) { }
37
38    private NumberTreeNode(NumberTreeNode original, Cloner cloner)
39      : base(original, cloner) {
40      Value = original.Value;
41    }
42
43    private NumberTreeNode() : base() { }
44    public NumberTreeNode(Number numberSymbol) : base(numberSymbol) { }
45
46    public NumberTreeNode(double value) : this(new Number()) {
47      Value = value;
48    }
49
50    public override bool HasLocalParameters => true;
51
52    public override void ResetLocalParameters(IRandom random) {
53      base.ResetLocalParameters(random);
54      var range = Symbol.MaxValue - Symbol.MinValue;
55      Value = random.NextDouble() * range + Symbol.MinValue;
56    }
57
58    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
59      base.ShakeLocalParameters(random, shakingFactor);
60      // 50% additive & 50% multiplicative
61      if (random.NextDouble() < 0.5) {
62        var x = NormalDistributedRandom.NextDouble(random, Symbol.ManipulatorMu, Symbol.ManipulatorSigma);
63        Value = Value + x * shakingFactor;
64      } else {
65        var x = NormalDistributedRandom.NextDouble(random, 1.0, Symbol.MultiplicativeManipulatorSigma);
66        Value = Value * x;
67      }
68    }
69
70    public override IDeepCloneable Clone(Cloner cloner) {
71      return new NumberTreeNode(this, cloner);
72    }
73
74    public override string ToString() {
75      return $"{Value:E4}";
76    }
77  }
78}
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