1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Core;
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23 | using HEAL.Attic;
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24 | using HeuristicLab.Common;
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25 | using System.Collections.Generic;
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26 | using HeuristicLab.Encodings.PermutationEncoding;
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27 |
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28 | namespace HeuristicLab.Problems.BinPacking3D {
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29 | [Item("Bottom-left Permutation Decoder (3d)", "Decodes the permutation and creates a packing solution candidate")]
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30 | [StorableType("120B6DE4-B1C2-4FCD-AE1F-051863DBE698")]
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31 | public class BottomLeftPermutationDecoder : Item, IDecoder<Permutation> {
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32 |
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33 | [StorableConstructor]
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34 | protected BottomLeftPermutationDecoder(StorableConstructorFlag _) : base(_) { }
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35 | protected BottomLeftPermutationDecoder(BottomLeftPermutationDecoder original, Cloner cloner)
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36 | : base(original, cloner) {
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37 | }
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38 | public BottomLeftPermutationDecoder() : base() { }
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39 | public override IDeepCloneable Clone(Cloner cloner) {
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40 | return new BottomLeftPermutationDecoder(this, cloner);
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41 | }
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42 |
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43 | public Solution Decode(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
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44 | Solution result = new Solution(binShape, useExtremePoints: false, stackingConstraints: useStackingConstraints);
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45 | IList<int> remainingIDs = new List<int>(permutation);
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46 | while (remainingIDs.Count > 0) {
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47 | var bp = new BinPacking3D(binShape);
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48 | bp.SlidingBasedPacking(ref remainingIDs, items, useStackingConstraints);
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49 | result.Bins.Add(bp);
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50 | }
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51 | result.UpdateBinPackings();
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52 | return result;
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53 | }
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54 | }
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55 | }
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