1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Core;
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23 | using HEAL.Attic;
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24 | using HeuristicLab.Common;
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25 | using System.Collections.Generic;
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26 | using System.Linq;
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27 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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28 |
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29 | namespace HeuristicLab.Problems.BinPacking3D {
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30 | [StorableType("19C0AA6B-8FC5-4EA9-A441-5C4F5AD4C38E")]
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31 | public abstract class IntegerVectorDecoderBase : Item, IDecoder<IntegerVector> {
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32 |
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33 | [StorableConstructor]
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34 | protected IntegerVectorDecoderBase(StorableConstructorFlag _) : base(_) { }
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35 | protected IntegerVectorDecoderBase(IntegerVectorDecoderBase original, Cloner cloner)
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36 | : base(original, cloner) {
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37 | }
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38 | protected IntegerVectorDecoderBase() : base() { }
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39 |
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40 |
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41 | public virtual Solution Decode(IntegerVector intVec, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
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42 | var sequenceMatrix = IntegerVectorProblem.GenerateSequenceMatrix(intVec);
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43 | Solution result = CreateSolution(binShape, useStackingConstraints);
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44 |
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45 | //Fill bins according to grouping vector
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46 | IList<int> remainingIDs = new List<int>();
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47 | foreach (var sequence in sequenceMatrix) {
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48 | remainingIDs = remainingIDs.Concat(sequence).ToList();
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49 | result.Bins.Add(CreatePacking(result, ref remainingIDs, items, useStackingConstraints));
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50 | }
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51 | result.UpdateBinPackings();
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52 |
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53 | //Try to put remaining items in existing bins
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54 | var temp = new List<int>(remainingIDs);
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55 | foreach (int id in temp) {
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56 | foreach (BinPacking3D bp in result.Bins) {
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57 | var position = FindPositionForItem(bp, items[id], useStackingConstraints);
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58 | if (position != null) {
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59 | bp.PackItem(id, items[id], position);
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60 | remainingIDs.Remove(id);
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61 | break;
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62 | }
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63 | }
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64 | }
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65 |
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66 | //Put still remaining items in new bins
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67 | while (remainingIDs.Count > 0) {
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68 | result.Bins.Add(CreatePacking(result, ref remainingIDs, items, useStackingConstraints));
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69 | }
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70 | result.UpdateBinPackings();
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71 |
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72 | // gkronber: original implementation by Helm also updates the encoded solution (TODO)
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73 | // var newSolution = new int[intVec.Length];
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74 | // int binIndex = 0;
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75 | // foreach (var bp in result.BinPackings) {
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76 | // foreach (var entry in bp.ItemPositions)
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77 | // newSolution[entry.Key] = binIndex;
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78 | // binIndex++;
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79 | // }
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80 | // solution.GroupingVector = new IntegerVector(newSolution);
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81 |
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82 | return result;
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83 | }
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84 |
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85 | protected abstract Solution CreateSolution(PackingShape binShape, bool useStackingConstraints);
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86 | protected abstract PackingPosition FindPositionForItem(BinPacking3D bp, PackingItem item, bool useStackingConstraints);
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87 | protected abstract BinPacking3D CreatePacking(Solution partialSolution, ref IList<int> remainingIDs, IList<PackingItem> items, bool useStackingConstraints);
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88 | }
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89 | }
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