[14162] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17180] | 3 | * Copyright (C) Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[14162] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[15230] | 22 | using System;
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[14162] | 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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[16565] | 25 | using HEAL.Attic;
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[14162] | 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Common;
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| 28 | using HeuristicLab.Problems.BinPacking;
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| 29 |
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| 30 | namespace HeuristicLab.Problems.BinPacking3D {
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| 31 | [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")]
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[16565] | 32 | [StorableType("34D86A6D-F75F-4F62-9FB6-D7FEA738CECD")]
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[14162] | 33 | public class BinPacking3D : BinPacking<PackingPosition, PackingShape, PackingItem> {
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| 34 |
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[15241] | 35 | [Storable]
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| 36 | public Dictionary<PackingPosition, Tuple<int, int, int>> ResidualSpace { get; protected set; }
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| 37 |
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[14162] | 38 | public BinPacking3D(PackingShape binShape)
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| 39 | : base(binShape) {
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[15230] | 40 | ResidualSpace = new Dictionary<PackingPosition, Tuple<int,int,int>>();
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| 41 | AddExtremePoint(binShape.Origin);
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[14162] | 42 | InitializeOccupationLayers();
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| 43 | }
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| 44 | [StorableConstructor]
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[16565] | 45 | protected BinPacking3D(StorableConstructorFlag _) : base(_) { }
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[14162] | 46 | protected BinPacking3D(BinPacking3D original, Cloner cloner)
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| 47 | : base(original, cloner) {
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[15230] | 48 | this.ResidualSpace = new Dictionary<PackingPosition, Tuple<int, int, int>>();
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| 49 | foreach (var o in original.ResidualSpace)
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| 50 | this.ResidualSpace.Add(cloner.Clone(o.Key), Tuple.Create(o.Value.Item1, o.Value.Item2, o.Value.Item3));
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[14162] | 51 | }
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| 52 | public override IDeepCloneable Clone(Cloner cloner) {
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| 53 | return new BinPacking3D(this, cloner);
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| 54 | }
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| 55 |
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[15241] | 56 |
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| 57 | [StorableHook(HookType.AfterDeserialization)]
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| 58 | private void AfterDeserialization() {
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| 59 | // BackwardsCompatibility3.3
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| 60 | #region Backwards compatible code, remove with 3.4
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| 61 | if (ResidualSpace == null)
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| 62 | ResidualSpace = new Dictionary<PackingPosition, Tuple<int, int, int>>();
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| 63 | #endregion
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| 64 | }
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| 65 |
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[15388] | 66 | public override void PackItem(int itemID, PackingItem item, PackingPosition position) {
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[15325] | 67 | // base call is deliberately omitted, because UpdateResidualSpace needs to be fitted in before
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| 68 | Items[itemID] = item;
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| 69 | Positions[itemID] = position;
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| 70 | ExtremePoints.Remove(position);
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[15241] | 71 | ResidualSpace.Remove(position);
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[15325] | 72 | UpdateResidualSpace(item, position);
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| 73 | foreach (int id in Items.Select(x => x.Key))
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| 74 | GenerateNewExtremePointsForNewItem(Items[id], Positions[id]);
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| 75 |
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| 76 | AddNewItemToOccupationLayers(itemID, item, position);
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[15241] | 77 | }
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| 78 |
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[14162] | 79 | protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) {
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| 80 | int newWidth = position.Rotated ? newItem.Depth : newItem.Width;
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| 81 | int newDepth = position.Rotated ? newItem.Width : newItem.Depth;
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| 82 |
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| 83 | //Find ExtremePoints beginning from sourcepointX
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| 84 | var sourcePointX = new PackingPosition(0, position.X + newWidth, position.Y, position.Z);
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| 85 | if (sourcePointX.X < BinShape.Width && sourcePointX.Y < BinShape.Height && sourcePointX.Z < BinShape.Depth) {
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| 86 | //Traversing down the y-axis
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| 87 | PackingPosition current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z);
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| 88 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 89 | current = PackingPosition.MoveDown(current);
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| 90 | }
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[15230] | 91 | AddExtremePoint((PackingPosition)current.Clone());
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[14162] | 92 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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| 93 | current = PackingPosition.MoveLeft(current);
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| 94 | }
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[15230] | 95 | AddExtremePoint(current);
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[14162] | 96 |
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| 97 | //Traversing down the z-axis
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| 98 | current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z);
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| 99 | while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) {
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| 100 | current = PackingPosition.MoveBack(current);
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| 101 | }
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[15230] | 102 | AddExtremePoint((PackingPosition)current.Clone());
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[14162] | 103 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 104 | current = PackingPosition.MoveDown(current);
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| 105 | }
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[15230] | 106 | AddExtremePoint(current);
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[14162] | 107 | }
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| 108 |
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| 109 | //Find ExtremePoints beginning from sourcepointY
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| 110 | var sourcePointY = new PackingPosition(0, position.X, position.Y + newItem.Height, position.Z);
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| 111 | if (sourcePointY.X < BinShape.Width && sourcePointY.Y < BinShape.Height && sourcePointY.Z < BinShape.Depth) {
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| 112 | //Traversing down the x-axis
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| 113 | PackingPosition current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z);
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| 114 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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| 115 | current = PackingPosition.MoveLeft(current);
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| 116 | }
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[15230] | 117 | AddExtremePoint((PackingPosition)current.Clone());
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[14162] | 118 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 119 | current = PackingPosition.MoveDown(current);
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| 120 | }
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[15230] | 121 | AddExtremePoint(current);
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[14162] | 122 |
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| 123 | //Traversing down the z-axis
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| 124 | current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z);
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| 125 | while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) {
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| 126 | current = PackingPosition.MoveBack(current);
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| 127 | }
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[15230] | 128 | AddExtremePoint((PackingPosition)current.Clone());
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[14162] | 129 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 130 | current = PackingPosition.MoveDown(current);
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| 131 | }
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[15230] | 132 | AddExtremePoint(current);
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[14162] | 133 | }
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| 134 |
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| 135 | //Find ExtremePoints beginning from sourcepointZ
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| 136 | var sourcePointZ = new PackingPosition(0, position.X, position.Y, position.Z + newDepth);
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| 137 | if (sourcePointZ.X < BinShape.Width && sourcePointZ.Y < BinShape.Height && sourcePointZ.Z < BinShape.Depth) {
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| 138 | //Traversing down the x-axis
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| 139 | PackingPosition current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z);
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| 140 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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| 141 | current = PackingPosition.MoveLeft(current);
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| 142 | }
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[15230] | 143 | AddExtremePoint((PackingPosition)current.Clone());
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[14162] | 144 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 145 | current = PackingPosition.MoveDown(current);
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| 146 | }
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[15230] | 147 | AddExtremePoint(current);
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[14162] | 148 |
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| 149 | //Traversing down the y-axis
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| 150 | current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z);
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| 151 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 152 | current = PackingPosition.MoveDown(current);
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| 153 | }
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[15230] | 154 | AddExtremePoint((PackingPosition)current.Clone());
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[14162] | 155 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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| 156 | current = PackingPosition.MoveLeft(current);
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| 157 | }
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[15230] | 158 | AddExtremePoint(current);
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[14162] | 159 | }
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| 160 | }
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| 161 |
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[15230] | 162 | private void AddExtremePoint(PackingPosition current) {
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| 163 | if (ExtremePoints.Add(current)) {
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| 164 | var tuple = Tuple.Create(BinShape.Width - current.X, BinShape.Height - current.Y, BinShape.Depth - current.Z);
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| 165 | ResidualSpace.Add(current, tuple);
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| 166 | }
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| 167 | }
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| 168 |
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[14162] | 169 | public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) {
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| 170 | PackingItem newItem = new PackingItem(
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| 171 | rotated ? item.Depth : item.Width,
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| 172 | item.Height,
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| 173 | rotated ? item.Width : item.Depth,
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[14916] | 174 | item.TargetBin, item.Weight, item.Material);
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[14162] | 175 |
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[15230] | 176 | var ep = ExtremePoints.Where(x => IsPositionFeasible(newItem, x, stackingConstraints)).FirstOrDefault();
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| 177 | if (ep != null) {
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| 178 | var result = new PackingPosition(ep.AssignedBin, ep.X, ep.Y, ep.Z, rotated);
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[14162] | 179 | return result;
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| 180 | }
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| 181 | return null;
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| 182 | }
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| 183 |
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[15230] | 184 | public override bool IsPositionFeasible(PackingItem item, PackingPosition position, bool stackingConstraints) {
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| 185 | var feasible = base.IsPositionFeasible(item, position, stackingConstraints);
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| 186 | return feasible
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| 187 | && IsSupportedByAtLeastOnePoint(item, position)
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| 188 | && (!stackingConstraints || (IsStaticStable(item, position) && IsWeightSupported(item, position)));
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| 189 | }
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| 190 |
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| 191 | public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated, bool stackingConstraints) {
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[14162] | 192 | //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height)
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| 193 | PackingPosition currentPosition = new PackingPosition(0,
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| 194 | BinShape.Width - (rotated ? item.Depth : item.Width),
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| 195 | BinShape.Height - item.Height,
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| 196 | BinShape.Depth - (rotated ? item.Width : item.Depth), rotated);
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| 197 | //Slide the item as far as possible to the bottom
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[15230] | 198 | while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints)
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| 199 | || IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)
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| 200 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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[14162] | 201 | //Slide the item as far as possible to the left
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[15230] | 202 | while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)
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| 203 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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[14162] | 204 | //Slide the item as far as possible to the back
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[15230] | 205 | while (IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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[14162] | 206 | currentPosition = PackingPosition.MoveBack(currentPosition);
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| 207 | }
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[15230] | 208 | if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints))
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[14162] | 209 | currentPosition = PackingPosition.MoveLeft(currentPosition);
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| 210 | }
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[15230] | 211 | if (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints))
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[14162] | 212 | currentPosition = PackingPosition.MoveDown(currentPosition);
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| 213 | }
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| 214 |
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[15230] | 215 | return IsPositionFeasible(item, currentPosition, stackingConstraints) ? currentPosition : null;
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[14162] | 216 | }
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| 217 |
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[15230] | 218 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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[14162] | 219 | var temp = new List<int>(sequence);
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| 220 | for (int i = 0; i < temp.Count; i++) {
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| 221 | var item = items[temp[i]];
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[15230] | 222 | var position = FindPositionBySliding(item, false, stackingConstraints);
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[14162] | 223 | if (position != null) {
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| 224 | PackItem(temp[i], item, position);
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| 225 | sequence.Remove(temp[i]);
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| 226 | }
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| 227 | }
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| 228 | }
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[15230] | 229 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, Dictionary<int, bool> rotationArray, bool stackingConstraints) {
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[14162] | 230 | var temp = new List<int>(sequence);
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| 231 | for (int i = 0; i < temp.Count; i++) {
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| 232 | var item = items[temp[i]];
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[15230] | 233 | var position = FindPositionBySliding(item, rotationArray[i], stackingConstraints);
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[14162] | 234 | if (position != null) {
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| 235 | PackItem(temp[i], item, position);
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| 236 | sequence.Remove(temp[i]);
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| 237 | }
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| 238 | }
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| 239 | }
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| 240 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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| 241 | var temp = new List<int>(sequence);
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| 242 | foreach (int itemID in temp) {
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| 243 | var item = items[itemID];
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| 244 | var positionFound = FindExtremePointForItem(item, false, stackingConstraints);
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| 245 | if (positionFound != null) {
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| 246 | PackItem(itemID, item, positionFound);
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| 247 | sequence.Remove(itemID);
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| 248 | }
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| 249 | }
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| 250 | }
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| 251 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints, Dictionary<int, bool> rotationArray) {
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| 252 | var temp = new List<int>(sequence);
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| 253 | foreach (int itemID in temp) {
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| 254 | var item = items[itemID];
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| 255 | var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints);
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| 256 | if (positionFound != null) {
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| 257 | PackItem(itemID, item, positionFound);
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| 258 | sequence.Remove(itemID);
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| 259 | }
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| 260 | }
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| 261 | }
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| 262 | public override int ShortestPossibleSideFromPoint(PackingPosition position) {
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| 263 |
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| 264 | int shortestSide = int.MaxValue;
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| 265 | int width = BinShape.Width;
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| 266 | int height = BinShape.Height;
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| 267 | int depth = BinShape.Depth;
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| 268 |
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| 269 | if (position.X >= width || position.Y >= height || position.Z >= depth)
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| 270 | return shortestSide;
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| 271 |
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| 272 | PackingPosition current = new PackingPosition(0, position.X, position.Y, position.Z);
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| 273 | while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); }
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| 274 | if (current.X - position.X < shortestSide)
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| 275 | shortestSide = current.X - position.X;
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| 276 |
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| 277 |
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| 278 | current = new PackingPosition(0, position.X, position.Y, position.Z);
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| 279 | while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); }
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| 280 | if (current.Y - position.Y < shortestSide)
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| 281 | shortestSide = current.Y - position.Y;
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| 282 |
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| 283 |
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| 284 | current = new PackingPosition(0, position.X, position.Y, position.Z);
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| 285 | while (current.Z < depth && IsPointOccupied(current)) { current = PackingPosition.MoveFront(current); }
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| 286 | if (current.Z - position.Z < shortestSide)
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| 287 | shortestSide = current.Z - position.Z;
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| 288 |
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| 289 | return shortestSide;
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| 290 | }
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| 291 | public override bool IsStaticStable(PackingItem item, PackingPosition position) {
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| 292 | //Static stability is given, if item is placed on the ground
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| 293 | if (position.Y == 0)
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| 294 | return true;
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| 295 |
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| 296 | if (IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z))
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| 297 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z))
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| 298 | && IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z + item.Depth - 1))
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| 299 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1)))
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| 300 | return true;
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| 301 |
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| 302 | return false;
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| 303 | }
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| 304 |
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| 305 |
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| 306 | public bool IsSupportedByAtLeastOnePoint(PackingItem item, PackingPosition position) {
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| 307 | if (position.Y == 0)
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| 308 | return true;
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| 309 |
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| 310 | int y = position.Y - 1;
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| 311 | for (int x = position.X; x < position.X + item.Width; x++)
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| 312 | for (int z = position.Z; z < position.Z + item.Depth; z++)
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| 313 | if (IsPointOccupied(new PackingPosition(0, x, y, z)))
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| 314 | return true;
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| 315 |
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| 316 | return false;
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| 317 | }
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| 318 | public bool IsWeightSupported(PackingItem item, PackingPosition ep) {
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| 319 | if (ep.Y == 0)
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| 320 | return true;
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| 321 |
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| 322 | if (Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z))].SupportsStacking(item)
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| 323 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z))].SupportsStacking(item)
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| 324 | && Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item)
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| 325 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item))
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| 326 | return true;
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| 327 |
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| 328 | return false;
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| 329 | }
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| 330 |
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| 331 | protected override void InitializeOccupationLayers() {
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| 332 | for (int i = 0; i * 10 <= BinShape.Depth; i += 1) {
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| 333 | OccupationLayers[i] = new List<int>();
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| 334 | }
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| 335 | }
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| 336 | protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) {
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| 337 | int z1 = position.Z / 10;
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| 338 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
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| 339 |
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| 340 | for (int i = z1; i <= z2; i++)
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| 341 | OccupationLayers[i].Add(itemID);
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| 342 | }
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| 343 | protected override List<int> GetLayerItemIDs(PackingPosition position) {
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| 344 | return OccupationLayers[position.Z / 10];
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| 345 | }
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| 346 | protected override List<int> GetLayerItemIDs(PackingItem item, PackingPosition position) {
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| 347 | List<int> result = new List<int>();
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| 348 | int z1 = position.Z / 10;
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| 349 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
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| 350 |
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| 351 | for (int i = z1; i <= z2; i++)
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| 352 | result.AddRange(OccupationLayers[i]);
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| 353 | return result;
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| 354 | }
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[15230] | 355 |
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| 356 | public void UpdateResidualSpace(PackingItem item, PackingPosition pos) {
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| 357 | foreach (var ep in ExtremePoints) {
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[15325] | 358 | var rs = ResidualSpace[ep];
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| 359 | var depth = pos.Rotated ? item.Width : item.Depth;
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| 360 | var width = pos.Rotated ? item.Depth : item.Width;
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| 361 | if (ep.Z >= pos.Z && ep.Z < pos.Z + depth) {
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| 362 | if (ep.X <= pos.X && ep.Y >= pos.Y && ep.Y < pos.Y + item.Height) {
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[15230] | 363 | var diff = pos.X - ep.X;
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[15325] | 364 | var newRSX = Math.Min(rs.Item1, diff);
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| 365 | ResidualSpace[ep] = Tuple.Create(newRSX, rs.Item2, rs.Item3);
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[15230] | 366 | }
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[15325] | 367 | if (ep.Y <= pos.Y && ep.X >= pos.X && ep.X < pos.X + width) {
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[15230] | 368 | var diff = pos.Y - ep.Y;
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[15325] | 369 | var newRSY = Math.Min(rs.Item2, diff);
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| 370 | ResidualSpace[ep] = Tuple.Create(rs.Item1, newRSY, rs.Item3);
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[15230] | 371 | }
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| 372 | }
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[15325] | 373 | if (ep.Z <= pos.Z &&
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| 374 | ep.Y >= pos.Y && ep.Y < pos.Y + item.Height &&
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| 375 | ep.X >= pos.X && ep.X < pos.X + width) {
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| 376 | var diff = pos.Z - ep.Z;
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| 377 | var newRSZ = Math.Min(rs.Item3, diff);
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| 378 | ResidualSpace[ep] = Tuple.Create(rs.Item1, rs.Item2, newRSZ);
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[15230] | 379 | }
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| 380 | }
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| 381 | }
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[14162] | 382 | }
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[15230] | 383 | } |
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