1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HEAL.Attic;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Common;
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28 |
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29 | namespace HeuristicLab.Problems.BinPacking2D {
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30 | [Item("BinPacking2D", "Represents a single-bin packing for a 2D bin-packing problem.")]
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31 | [StorableType("8B9C6AB0-ED65-4868-B1DF-09BD1F49309A")]
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32 | public class BinPacking2D : BinPacking.BinPacking<PackingPosition, PackingShape, PackingItem> {
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33 |
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34 | public BinPacking2D(PackingShape binShape)
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35 | : base(binShape) {
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36 | ExtremePoints.Add(binShape.Origin);
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37 | InitializeOccupationLayers();
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38 | }
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39 |
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40 | [StorableConstructor]
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41 | protected BinPacking2D(StorableConstructorFlag _) : base(_) { }
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42 | protected BinPacking2D(BinPacking2D original, Cloner cloner) : base(original, cloner) { }
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43 | public override IDeepCloneable Clone(Cloner cloner) {
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44 | return new BinPacking2D(this, cloner);
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45 | }
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46 |
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47 | protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) {
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48 |
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49 | int newWidth = position.Rotated ? newItem.Height : newItem.Width;
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50 | int newHeight = position.Rotated ? newItem.Width : newItem.Height;
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51 |
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52 | //Find ExtremePoints beginning from sourcepointX
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53 | var sourcePointX = new PackingPosition(0, position.X + newWidth, position.Y);
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54 | if (sourcePointX.X < BinShape.Width && sourcePointX.Y < BinShape.Height) {
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55 | //Traversing down the y-axis
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56 | var newPoint = new PackingPosition(0, sourcePointX.X, sourcePointX.Y - 1);
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57 | while (sourcePointX.Y > 0 && !IsPointOccupied(newPoint)) {
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58 | sourcePointX = newPoint;
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59 | newPoint = new PackingPosition(0, sourcePointX.X, sourcePointX.Y - 1);
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60 | }
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61 | ExtremePoints.Add(new PackingPosition(0, sourcePointX.X, sourcePointX.Y));
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62 | }
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63 |
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64 | //Find ExtremePoints beginning from sourcepointY
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65 | var sourcePointY = new PackingPosition(0, position.X, position.Y + newHeight);
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66 | if (sourcePointY.X < BinShape.Width && sourcePointY.Y < BinShape.Height) {
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67 | //Traversing down the x-axis
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68 | var newPoint = new PackingPosition(0, sourcePointY.X - 1, sourcePointY.Y);
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69 | while (sourcePointY.X > 0 && !IsPointOccupied(newPoint)) {
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70 | sourcePointY = newPoint;
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71 | newPoint = new PackingPosition(0, sourcePointY.X - 1, sourcePointY.Y);
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72 | }
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73 | ExtremePoints.Add(new PackingPosition(0, sourcePointY.X, sourcePointY.Y));
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74 | }
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75 | }
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76 |
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77 | public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) {
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78 | PackingItem rotatedItem = new PackingItem(
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79 | rotated ? item.Height : item.Width,
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80 | rotated ? item.Width : item.Height,
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81 | item.TargetBin) {
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82 | Material = item.Material,
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83 | Weight = item.Weight
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84 | };
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85 |
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86 | var ep = ExtremePoints.Where(x => IsPositionFeasible(rotatedItem, x, stackingConstraints)).FirstOrDefault();
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87 | if (ep != null) {
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88 | var result = new PackingPosition(ep.AssignedBin, ep.X, ep.Y, rotated);
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89 | return result;
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90 | }
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91 | return null;
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92 | }
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93 | public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated, bool stackingConstraints) {
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94 | PackingPosition currentPosition = new PackingPosition(0,
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95 | BinShape.Width - (rotated ? item.Height : item.Width),
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96 | BinShape.Height - (rotated ? item.Width : item.Height), rotated);
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97 | //Slide the item as far as possible to the left
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98 | while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)
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99 | || IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints)) {
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100 | //Slide the item as far as possible to the bottom
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101 | while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints)) {
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102 | currentPosition = PackingPosition.MoveDown(currentPosition);
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103 | }
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104 | if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints))
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105 | currentPosition = PackingPosition.MoveLeft(currentPosition);
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106 | }
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107 |
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108 | return IsPositionFeasible(item, currentPosition, stackingConstraints) ? currentPosition : null;
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109 | }
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110 |
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111 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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112 | var temp = new List<int>(sequence);
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113 | for (int i = 0; i < temp.Count; i++) {
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114 | var item = items[temp[i]];
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115 | var position = FindPositionBySliding(item, false, stackingConstraints);
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116 | if (position != null) {
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117 | PackItem(temp[i], item, position);
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118 | sequence.Remove(temp[i]);
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119 | }
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120 | }
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121 | }
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122 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, Dictionary<int, bool> rotationArray, bool stackingConstraints) {
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123 | var temp = new List<int>(sequence);
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124 | for (int i = 0; i < temp.Count; i++) {
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125 | var item = items[temp[i]];
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126 | var position = FindPositionBySliding(item, rotationArray[temp[i]], stackingConstraints);
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127 | if (position != null) {
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128 | PackItem(temp[i], item, position);
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129 | sequence.Remove(temp[i]);
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130 | }
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131 | }
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132 | }
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133 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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134 | var temp = new List<int>(sequence);
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135 | foreach (int itemID in temp) {
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136 | var item = items[itemID];
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137 | var positionFound = FindExtremePointForItem(item, false, false);
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138 | if (positionFound != null) {
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139 | PackItem(itemID, item, positionFound);
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140 | sequence.Remove(itemID);
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141 | }
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142 | }
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143 | }
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144 |
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145 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints, Dictionary<int, bool> rotationArray) {
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146 | var temp = new List<int>(sequence);
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147 | foreach (int itemID in temp) {
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148 | var item = items[itemID];
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149 | var positionFound = FindExtremePointForItem(item, rotationArray[itemID], false);
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150 | if (positionFound != null) {
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151 | PackItem(itemID, item, positionFound);
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152 | sequence.Remove(itemID);
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153 | }
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154 | }
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155 | }
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156 |
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157 | public override int ShortestPossibleSideFromPoint(PackingPosition position) {
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158 | int shortestSide = int.MaxValue;
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159 | int width = BinShape.Width;
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160 | int height = BinShape.Height;
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161 |
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162 | if (position.X >= width || position.Y >= height)
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163 | return shortestSide;
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164 |
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165 | PackingPosition current = new PackingPosition(0, position.X, position.Y);
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166 | while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); }
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167 | if (current.X - position.X < shortestSide)
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168 | shortestSide = current.X - position.X;
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169 |
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170 |
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171 | current = new PackingPosition(0, position.X, position.Y);
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172 | while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); }
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173 | if (current.Y - position.Y < shortestSide)
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174 | shortestSide = current.Y - position.Y;
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175 |
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176 | return shortestSide;
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177 | }
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178 | public override bool IsStaticStable(PackingItem item, PackingPosition position) {
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179 | throw new NotSupportedException();
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180 | }
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181 | protected override void InitializeOccupationLayers() {
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182 | for (int i = 0; i * 10 <= BinShape.Width; i += 1) {
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183 | OccupationLayers[i] = new List<int>();
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184 | }
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185 | }
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186 |
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187 | protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) {
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188 | int x1 = position.X / 10;
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189 | int x2 = (position.X + (position.Rotated ? item.Height : item.Width)) / 10;
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190 |
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191 | for (int i = x1; i <= x2; i++)
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192 | OccupationLayers[i].Add(itemID);
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193 | }
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194 | protected override List<int> GetLayerItemIDs(PackingPosition position) {
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195 | return OccupationLayers[position.X / 10];
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196 | }
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197 | protected override List<int> GetLayerItemIDs(PackingItem item, PackingPosition position) {
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198 | List<int> result = new List<int>();
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199 | int x1 = position.X / 10;
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200 | int x2 = (position.X + (position.Rotated ? item.Height : item.Width)) / 10;
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201 |
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202 | for (int i = x1; i <= x2; i++)
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203 | result.AddRange(OccupationLayers[i]);
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204 |
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205 | return result;
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206 | }
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207 | }
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208 | }
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