1 | /* HeuristicLab
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2 | * Copyright (C) Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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3 | *
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4 | * This file is part of HeuristicLab.
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5 | *
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6 | * HeuristicLab is free software: you can redistribute it and/or modify
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7 | * it under the terms of the GNU General Public License as published by
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8 | * the Free Software Foundation, either version 3 of the License, or
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9 | * (at your option) any later version.
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10 | *
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11 | * HeuristicLab is distributed in the hope that it will be useful,
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | * GNU General Public License for more details.
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15 | *
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16 | * You should have received a copy of the GNU General Public License
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17 | * along with HeuristicLab. If not, see<http://www.gnu.org/licenses/> .
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18 | */
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19 |
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20 | using System;
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21 | using System.Collections.Generic;
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22 | using System.Linq;
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23 | using System.Windows;
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24 | using System.Windows.Controls;
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25 | using System.Windows.Input;
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26 | using System.Windows.Media;
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27 | using System.Windows.Media.Media3D;
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28 | using HeuristicLab.Problems.BinPacking3D;
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29 |
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30 | namespace HeuristicLab.Problems.BinPacking.Views {
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31 | public partial class Container3DView : UserControl {
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32 | private static readonly Color[] colors = new[] {
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33 | Color.FromRgb(0x40, 0x6A, 0xB7),
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34 | Color.FromRgb(0xB1, 0x6D, 0x01),
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35 | Color.FromRgb(0x4E, 0x8A, 0x06),
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36 | Color.FromRgb(0x75, 0x50, 0x7B),
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37 | Color.FromRgb(0x72, 0x9F, 0xCF),
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38 | Color.FromRgb(0xA4, 0x00, 0x00),
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39 | Color.FromRgb(0xAD, 0x7F, 0xA8),
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40 | Color.FromRgb(0x29, 0x50, 0xCF),
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41 | Color.FromRgb(0x90, 0xB0, 0x60),
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42 | Color.FromRgb(0xF5, 0x89, 0x30),
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43 | Color.FromRgb(0x55, 0x57, 0x53),
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44 | Color.FromRgb(0xEF, 0x59, 0x59),
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45 | Color.FromRgb(0xED, 0xD4, 0x30),
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46 | Color.FromRgb(0x63, 0xC2, 0x16),
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47 | };
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48 |
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49 | private static readonly Color hiddenColor = Color.FromArgb(0x1A, 0xAA, 0xAA, 0xAA);
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50 | private static readonly Color containerColor = Color.FromArgb(0x7F, 0xAA, 0xAA, 0xAA);
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51 |
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52 | private Point startPos;
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53 | private bool mouseDown = false;
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54 | private double startAngleX;
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55 | private double startAngleY;
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56 | private int selectedItemKey;
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57 |
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58 | private BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> packing;
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59 | public BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> Packing {
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60 | get { return packing; }
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61 | set {
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62 | if (packing != value) {
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63 | this.packing = value;
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64 | ClearSelection(); // also updates visualization
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65 | }
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66 | }
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67 | }
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68 |
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69 | private Dictionary<int, DiffuseMaterial> materials;
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70 |
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71 | public Container3DView() {
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72 | InitializeComponent();
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73 | camMain.Position = new Point3D(0.5, 3, 3); // for design time we use a different camera position
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74 | materials = new Dictionary<int, DiffuseMaterial>();
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75 | Clear();
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76 | }
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77 |
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78 |
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79 | protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) {
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80 | base.OnRenderSizeChanged(sizeInfo);
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81 | var s = Math.Min(sizeInfo.NewSize.Height, sizeInfo.NewSize.Width);
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82 | var mySize = new Size(s, s);
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83 | viewport3D1.RenderSize = mySize;
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84 | }
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85 |
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86 | public void SelectItem(int itemKey) {
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87 | // selection of an item should make all other items semi-transparent
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88 | selectedItemKey = itemKey;
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89 | UpdateVisualization();
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90 | }
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91 | public void ClearSelection() {
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92 | // remove all transparency
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93 | selectedItemKey = -1;
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94 | UpdateVisualization();
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95 | }
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96 |
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97 | private void UpdateVisualization() {
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98 | Clear();
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99 | if (packing == null) return; // nothing to display
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100 |
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101 | var modelGroup = (Model3DGroup)MyModel.Content;
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102 | var hiddenMaterial = new DiffuseMaterial(new SolidColorBrush(hiddenColor));
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103 |
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104 | if (selectedItemKey >= 0) {
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105 | var selectedItem = packing.Items.Single(x => selectedItemKey == x.Key);
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106 | var selectedPos = packing.Positions[selectedItem.Key];
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107 |
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108 | var colorIdx = selectedItem.Value.Material;
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109 | while (colorIdx < 0) colorIdx += colors.Length;
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110 | colorIdx = colorIdx % colors.Length;
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111 | var color = colors[colorIdx];
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112 | var material = new DiffuseMaterial { Brush = new SolidColorBrush(color) };
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113 | materials[selectedItem.Value.Material] = material;
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114 |
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115 | var selectedModel = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = material };
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116 | AddSolidCube((MeshGeometry3D)selectedModel.Geometry, selectedPos.X, selectedPos.Y, selectedPos.Z,
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117 | selectedPos.Rotated ? selectedItem.Value.Depth : selectedItem.Value.Width,
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118 | selectedItem.Value.Height,
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119 | selectedPos.Rotated ? selectedItem.Value.Width : selectedItem.Value.Depth);
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120 | modelGroup.Children.Add(selectedModel);
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121 |
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122 | foreach (var item in packing.Items.Where(x => selectedItemKey != x.Key)) {
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123 | var position = packing.Positions[item.Key];
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124 |
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125 | var w = position.Rotated ? item.Value.Depth : item.Value.Width;
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126 | var h = item.Value.Height;
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127 | var d = position.Rotated ? item.Value.Width : item.Value.Depth;
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128 |
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129 | var model = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = hiddenMaterial };
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130 | AddWireframeCube((MeshGeometry3D)model.Geometry, position.X, position.Y, position.Z, w, h, d, 1);
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131 | modelGroup.Children.Add(model);
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132 | }
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133 | } else {
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134 | foreach (var item in packing.Items) {
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135 | var position = packing.Positions[item.Key];
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136 |
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137 | var w = position.Rotated ? item.Value.Depth : item.Value.Width;
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138 | var h = item.Value.Height;
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139 | var d = position.Rotated ? item.Value.Width : item.Value.Depth;
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140 |
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141 | var model = new GeometryModel3D { Geometry = new MeshGeometry3D() };
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142 | DiffuseMaterial material;
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143 | if (!materials.TryGetValue(item.Value.Material, out material)) {
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144 | var colorIdx = item.Value.Material;
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145 | while (colorIdx < 0) colorIdx += colors.Length;
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146 | colorIdx = colorIdx % colors.Length;
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147 | var color = colors[colorIdx];
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148 | material = new DiffuseMaterial { Brush = new SolidColorBrush(color) };
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149 | materials[item.Value.Material] = material;
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150 | }
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151 | var selectedModel = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = material };
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152 | AddSolidCube((MeshGeometry3D)selectedModel.Geometry, position.X, position.Y, position.Z, w, h, d);
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153 | modelGroup.Children.Add(selectedModel);
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154 | }
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155 | }
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156 |
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157 | var container = packing.BinShape;
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158 | var containerModel = new GeometryModel3D(new MeshGeometry3D(), new DiffuseMaterial(new SolidColorBrush(containerColor)));
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159 | modelGroup.Children.Add(containerModel);
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160 | AddWireframeCube((MeshGeometry3D)containerModel.Geometry, container.Origin.X - .5, container.Origin.Y - .5, container.Origin.Z - .5, container.Width + 1, container.Height + 1, container.Depth + 1);
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161 |
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162 | var ratio = Math.Max(container.Width, Math.Max(container.Height, container.Depth));
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163 | scale.ScaleX = 1.0 / ratio;
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164 | scale.ScaleY = 1.0 / ratio;
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165 | scale.ScaleZ = 1.0 / ratio;
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166 |
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167 | scaleZoom.CenterX = rotateX.CenterX = rotateY.CenterX = container.Width / (2.0 * ratio);
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168 | scaleZoom.CenterY = rotateX.CenterY = rotateY.CenterY = container.Height / (2.0 * ratio);
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169 | scaleZoom.CenterZ = rotateX.CenterZ = rotateY.CenterZ = container.Depth / (2.0 * ratio);
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170 |
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171 | camMain.Position = new Point3D(
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172 | scaleZoom.CenterX,
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173 | 3,
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174 | 3);
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175 | camMain.LookDirection = new Vector3D(
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176 | 0,
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177 | scaleZoom.CenterY - camMain.Position.Y,
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178 | scaleZoom.CenterZ - camMain.Position.Z);
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179 | }
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180 |
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181 |
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182 | private void Clear() {
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183 | ((Model3DGroup)MyModel.Content).Children.Clear();
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184 | materials.Clear();
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185 |
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186 | mouseDown = false;
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187 | startAngleX = 0;
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188 | startAngleY = 0;
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189 | }
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190 |
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191 | private void Container3DView_MouseMove(object sender, MouseEventArgs e) {
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192 | if (!mouseDown) return;
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193 | var pos = e.GetPosition((IInputElement)this);
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194 |
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195 | ((AxisAngleRotation3D)rotateX.Rotation).Angle = startAngleX + (pos.X - startPos.X) / 4;
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196 | ((AxisAngleRotation3D)rotateY.Rotation).Angle = startAngleY + (pos.Y - startPos.Y) / 4;
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197 | }
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198 |
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199 | private void Container3DView_MouseDown(object sender, MouseButtonEventArgs e) {
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200 | startAngleX = ((AxisAngleRotation3D)rotateX.Rotation).Angle;
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201 | startAngleY = ((AxisAngleRotation3D)rotateY.Rotation).Angle;
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202 | this.startPos = e.GetPosition((IInputElement)this);
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203 | this.mouseDown = true;
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204 | }
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205 |
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206 | private void Container3DView_MouseUp(object sender, MouseButtonEventArgs e) {
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207 | mouseDown = false;
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208 | }
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209 |
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210 | private void Container3DView_OnMouseWheel(object sender, MouseWheelEventArgs e) {
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211 | if (e.Delta > 0) {
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212 | scaleZoom.ScaleX *= 1.1;
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213 | scaleZoom.ScaleY *= 1.1;
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214 | scaleZoom.ScaleZ *= 1.1;
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215 | } else if (e.Delta < 0) {
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216 | scaleZoom.ScaleX /= 1.1;
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217 | scaleZoom.ScaleY /= 1.1;
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218 | scaleZoom.ScaleZ /= 1.1;
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219 | }
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220 | }
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221 |
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222 | private void Container3DView_OnMouseEnter(object sender, MouseEventArgs e) {
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223 | Focus(); // for mouse wheel events
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224 | }
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225 |
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226 | #region helper for cubes
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227 | /// <summary>
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228 | /// Creates a solid cube by adding the respective points and triangles.
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229 | /// </summary>
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230 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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231 | /// <param name="x">The leftmost point</param>
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232 | /// <param name="y">The frontmost point</param>
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233 | /// <param name="z">The lowest point</param>
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234 | /// <param name="width">The extension to the right</param>
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235 | /// <param name="height">The extension to the back</param>
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236 | /// <param name="depth">The extension to the top</param>
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237 | private void AddSolidCube(MeshGeometry3D mesh, int x, int y, int z, int width, int height, int depth) {
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238 | // ground
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239 | mesh.Positions.Add(new Point3D(x, y, z));
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240 | mesh.Positions.Add(new Point3D(x + width, y, z));
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241 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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242 | mesh.Positions.Add(new Point3D(x, y + height, z));
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243 | // top
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244 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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245 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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246 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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247 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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248 |
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249 | // front
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250 | AddPlane(mesh, 0, 1, 5, 4);
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251 | // right side
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252 | AddPlane(mesh, 1, 2, 6, 5);
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253 | // back
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254 | AddPlane(mesh, 3, 7, 6, 2);
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255 | // left side
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256 | AddPlane(mesh, 0, 4, 7, 3);
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257 | // top
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258 | AddPlane(mesh, 4, 5, 6, 7);
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259 | // bottom
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260 | AddPlane(mesh, 0, 3, 2, 1);
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261 | }
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262 |
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263 | /// <summary>
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264 | /// Creates a wireframe cube by adding the respective points and triangles.
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265 | /// </summary>
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266 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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267 | /// <param name="x">The leftmost point</param>
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268 | /// <param name="y">The frontmost point</param>
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269 | /// <param name="z">The lowest point</param>
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270 | /// <param name="width">The extension to the right</param>
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271 | /// <param name="height">The extension to the back</param>
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272 | /// <param name="depth">The extension to the top</param>
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273 | /// <param name="thickness">The thickness of the frame</param>
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274 | private void AddWireframeCube(MeshGeometry3D mesh, double x, double y, double z, double width, double height, double depth, double thickness = double.NaN) {
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275 | // default thickness of the wireframe is 5% of smallest dimension
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276 | if (double.IsNaN(thickness))
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277 | thickness = Math.Min(width, Math.Min(height, depth)) * 0.05;
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278 |
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279 | // The cube contains of 8 corner, each corner has 4 points:
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280 | // 1. The corner point
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281 | // 2. A point on the edge to the right of the corner
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282 | // 3. A point on the edge atop or below the corner
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283 | // 4. A point on the edge to the left of the corner
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284 |
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285 | // Point 0, Front Left Bottom
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286 | mesh.Positions.Add(new Point3D(x, y, z));
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287 | mesh.Positions.Add(new Point3D(x + thickness, y, z));
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288 | mesh.Positions.Add(new Point3D(x, y, z + thickness));
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289 | mesh.Positions.Add(new Point3D(x, y + thickness, z));
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290 |
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291 | // Point 1, Front Right Bottom
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292 | mesh.Positions.Add(new Point3D(x + width, y, z));
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293 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z));
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294 | mesh.Positions.Add(new Point3D(x + width, y, z + thickness));
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295 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z));
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296 |
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297 | // Point 2, Back Right Bottom
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298 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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299 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z));
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300 | mesh.Positions.Add(new Point3D(x + width, y + height, z + thickness));
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301 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z));
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302 |
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303 | // Point 3, Back Left Bottom
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304 | mesh.Positions.Add(new Point3D(x, y + height, z));
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305 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z));
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306 | mesh.Positions.Add(new Point3D(x, y + height, z + thickness));
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307 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z));
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308 |
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309 | // Point 4, Front Left Top
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310 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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311 | mesh.Positions.Add(new Point3D(x + thickness, y, z + depth));
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312 | mesh.Positions.Add(new Point3D(x, y, z + depth - thickness));
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313 | mesh.Positions.Add(new Point3D(x, y + thickness, z + depth));
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314 |
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315 | // Point 5, Front Right Top
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316 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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317 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + depth));
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318 | mesh.Positions.Add(new Point3D(x + width, y, z + depth - thickness));
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319 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + depth));
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320 |
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321 | // Point 6, Back Right Top
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322 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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323 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + depth));
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324 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth - thickness));
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325 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + depth));
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326 |
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327 | // Point 7, Back Left Top
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328 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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329 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + depth));
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330 | mesh.Positions.Add(new Point3D(x, y + height, z + depth - thickness));
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331 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + depth));
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332 |
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333 | // Point 0, non-edge
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334 | mesh.Positions.Add(new Point3D(x + thickness, y, z + thickness));
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335 | mesh.Positions.Add(new Point3D(x, y + thickness, z + thickness));
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336 | mesh.Positions.Add(new Point3D(x + thickness, y + thickness, z));
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337 |
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338 | // Point 1, non-edge
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339 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + thickness));
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340 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + thickness));
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341 | mesh.Positions.Add(new Point3D(x + width - thickness, y + thickness, z));
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342 |
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343 | // Point 2, non-edge
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344 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + thickness));
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345 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + thickness));
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346 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height - thickness, z));
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347 |
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348 | // Point 3, non-edge
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349 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + thickness));
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350 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + thickness));
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351 | mesh.Positions.Add(new Point3D(x + thickness, y + height - thickness, z));
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352 |
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353 | // Point 4, non-edge
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354 | mesh.Positions.Add(new Point3D(x + thickness, y, z + depth - thickness));
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355 | mesh.Positions.Add(new Point3D(x, y + thickness, z + depth - thickness));
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356 | mesh.Positions.Add(new Point3D(x + thickness, y + thickness, z + depth));
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357 |
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358 | // Point 5, non-edge
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359 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + depth - thickness));
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360 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + depth - thickness));
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361 | mesh.Positions.Add(new Point3D(x + width - thickness, y + thickness, z + depth));
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362 |
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363 | // Point 6, non-edge
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364 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + depth - thickness));
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365 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + depth - thickness));
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366 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height - thickness, z + depth));
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367 |
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368 | // Point 7, non-edge
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369 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + depth - thickness));
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370 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + depth - thickness));
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371 | mesh.Positions.Add(new Point3D(x + thickness, y + height - thickness, z + depth));
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372 |
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373 | // Draw the 24 corner plates
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374 | AddPlane(mesh, 0, 1, 32, 2);
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375 | AddPlane(mesh, 0, 2, 33, 3);
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376 | AddPlane(mesh, 0, 3, 34, 1);
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377 |
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378 | AddPlane(mesh, 4, 6, 36, 7);
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379 | AddPlane(mesh, 4, 5, 35, 6);
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380 | AddPlane(mesh, 4, 7, 37, 5);
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381 |
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382 | AddPlane(mesh, 8, 10, 39, 11);
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383 | AddPlane(mesh, 8, 9, 38, 10);
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384 | AddPlane(mesh, 8, 11, 40, 9);
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385 |
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386 | AddPlane(mesh, 12, 13, 41, 14);
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387 | AddPlane(mesh, 12, 14, 42, 15);
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388 | AddPlane(mesh, 12, 15, 43, 13);
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389 |
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390 | AddPlane(mesh, 16, 18, 44, 17);
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391 | AddPlane(mesh, 16, 19, 45, 18);
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392 | AddPlane(mesh, 16, 17, 46, 19);
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393 |
|
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394 | AddPlane(mesh, 20, 23, 48, 22);
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395 | AddPlane(mesh, 20, 22, 47, 21);
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396 | AddPlane(mesh, 20, 21, 49, 23);
|
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397 |
|
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398 | AddPlane(mesh, 24, 27, 51, 26);
|
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399 | AddPlane(mesh, 24, 26, 50, 25);
|
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400 | AddPlane(mesh, 24, 25, 52, 27);
|
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401 |
|
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402 | AddPlane(mesh, 28, 31, 54, 30);
|
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403 | AddPlane(mesh, 28, 30, 53, 29);
|
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404 | AddPlane(mesh, 28, 29, 55, 31);
|
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405 |
|
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406 | // Draw the connecting plates
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407 | // on the bottom
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408 | AddPlane(mesh, 1, 7, 36, 32);
|
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409 | AddPlane(mesh, 1, 34, 37, 7);
|
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410 |
|
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411 | AddPlane(mesh, 5, 11, 39, 35);
|
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412 | AddPlane(mesh, 5, 37, 40, 11);
|
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413 |
|
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414 | AddPlane(mesh, 9, 15, 42, 38);
|
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415 | AddPlane(mesh, 9, 40, 43, 15);
|
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416 |
|
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417 | AddPlane(mesh, 13, 3, 33, 41);
|
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418 | AddPlane(mesh, 13, 43, 34, 3);
|
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419 |
|
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420 | // between bottom and top
|
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421 | AddPlane(mesh, 2, 32, 44, 18);
|
---|
422 | AddPlane(mesh, 2, 18, 45, 33);
|
---|
423 |
|
---|
424 | AddPlane(mesh, 6, 22, 48, 36);
|
---|
425 | AddPlane(mesh, 6, 35, 47, 22);
|
---|
426 |
|
---|
427 | AddPlane(mesh, 10, 26, 51, 39);
|
---|
428 | AddPlane(mesh, 10, 38, 50, 26);
|
---|
429 |
|
---|
430 | AddPlane(mesh, 14, 30, 54, 42);
|
---|
431 | AddPlane(mesh, 14, 41, 53, 30);
|
---|
432 |
|
---|
433 | // on the top
|
---|
434 | AddPlane(mesh, 17, 44, 48, 23);
|
---|
435 | AddPlane(mesh, 17, 23, 49, 46);
|
---|
436 |
|
---|
437 | AddPlane(mesh, 21, 47, 51, 27);
|
---|
438 | AddPlane(mesh, 21, 27, 52, 49);
|
---|
439 |
|
---|
440 | AddPlane(mesh, 25, 50, 54, 31);
|
---|
441 | AddPlane(mesh, 25, 31, 55, 52);
|
---|
442 |
|
---|
443 | AddPlane(mesh, 29, 19, 46, 55);
|
---|
444 | AddPlane(mesh, 29, 53, 45, 19);
|
---|
445 | }
|
---|
446 |
|
---|
447 | /// <summary>
|
---|
448 | /// Adds a plane by two triangles. The indices of the points have to be given
|
---|
449 | /// in counter-clockwise sequence.
|
---|
450 | /// </summary>
|
---|
451 | /// <param name="mesh">The mesh to add the triangles to</param>
|
---|
452 | /// <param name="a">The index of the first point</param>
|
---|
453 | /// <param name="b">The index of the second point</param>
|
---|
454 | /// <param name="c">The index of the third point</param>
|
---|
455 | /// <param name="d">The index of the fourth point</param>
|
---|
456 | private void AddPlane(MeshGeometry3D mesh, int a, int b, int c, int d) {
|
---|
457 | // two triangles form a plane
|
---|
458 | mesh.TriangleIndices.Add(a);
|
---|
459 | mesh.TriangleIndices.Add(b);
|
---|
460 | mesh.TriangleIndices.Add(d);
|
---|
461 | mesh.TriangleIndices.Add(c);
|
---|
462 | mesh.TriangleIndices.Add(d);
|
---|
463 | mesh.TriangleIndices.Add(b);
|
---|
464 | }
|
---|
465 | #endregion
|
---|
466 |
|
---|
467 | }
|
---|
468 | }
|
---|