[3742] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17180] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3742] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[2940] | 22 | using System.Drawing;
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[4068] | 23 | using System.Drawing.Imaging;
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[2940] | 24 | using System.IO;
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| 25 | using HeuristicLab.Persistence.Default.Xml.Compact;
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| 26 |
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| 27 | namespace HeuristicLab.Persistence.Default.Xml.Primitive {
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[3036] | 28 | internal sealed class Bitmap2XmlSerializer : PrimitiveXmlSerializerBase<Bitmap> {
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[2940] | 29 |
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[6446] | 30 | public override XmlString Format(Bitmap o) {
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[2940] | 31 | MemoryStream stream = new MemoryStream();
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[6446] | 32 | lock (o)
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| 33 | o.Save(stream, ImageFormat.Png);
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[2940] | 34 | byte[] array = stream.ToArray();
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| 35 | Byte1DArray2XmlSerializer serializer = new Byte1DArray2XmlSerializer();
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| 36 | return serializer.Format(array);
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| 37 | }
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| 38 |
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| 39 | public override Bitmap Parse(XmlString t) {
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| 40 | Byte1DArray2XmlSerializer serializer = new Byte1DArray2XmlSerializer();
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| 41 | byte[] array = serializer.Parse(t);
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| 42 |
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| 43 | MemoryStream stream = new MemoryStream();
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| 44 | stream.Write(array, 0, array.Length);
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| 45 | stream.Seek(0, SeekOrigin.Begin);
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| 46 |
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[2965] | 47 | Bitmap bitmap = new Bitmap(stream);
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[2940] | 48 | return bitmap;
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[3004] | 49 | }
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[2940] | 50 | }
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| 51 | }
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