1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Windows.Forms;
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24 |
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25 | namespace HeuristicLab.MainForm.WindowsForms {
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26 | internal sealed partial class ProgressView : UserControl {
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27 | private const int defaultControlHeight = 88;
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28 | private const int collapsedControlHeight = 55;
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29 |
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30 | private readonly Control control;
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31 | public Control Control {
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32 | get { return control; }
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33 | }
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34 |
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35 | private readonly IProgress content;
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36 | public IProgress Content {
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37 | get { return content; }
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38 | }
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39 |
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40 | public ProgressView(Control control, IProgress content)
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41 | : base() {
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42 | if (control == null) throw new ArgumentNullException("control", "The control is null.");
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43 | if (content == null) throw new ArgumentNullException("content", "The passed progress is null.");
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44 | InitializeComponent();
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45 |
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46 | this.control = control;
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47 | this.content = content;
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48 | if (content.ProgressState == ProgressState.Started)
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49 | ShowProgress();
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50 | RegisterContentEvents();
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51 | }
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52 |
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53 | /// <summary>
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54 | /// Clean up any resources being used.
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55 | /// </summary>
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56 | /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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57 | protected override void Dispose(bool disposing) {
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58 | DeregisterContentEvents();
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59 | HideProgress();
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60 |
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61 | if (disposing && (components != null)) {
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62 | components.Dispose();
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63 | }
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64 | base.Dispose(disposing);
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65 | }
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66 |
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67 | private void RegisterContentEvents() {
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68 | content.StatusChanged += new EventHandler(progress_StatusChanged);
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69 | content.ProgressValueChanged += new EventHandler(progress_ProgressValueChanged);
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70 | content.ProgressStateChanged += new EventHandler(Content_ProgressStateChanged);
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71 | content.CanBeCanceledChanged += new EventHandler(Content_CanBeCanceledChanged);
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72 | }
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73 | private void DeregisterContentEvents() {
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74 | content.StatusChanged -= new EventHandler(progress_StatusChanged);
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75 | content.ProgressValueChanged -= new EventHandler(progress_ProgressValueChanged);
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76 | content.ProgressStateChanged -= new EventHandler(Content_ProgressStateChanged);
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77 | content.CanBeCanceledChanged -= new EventHandler(Content_CanBeCanceledChanged);
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78 | }
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79 |
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80 | private void ShowProgress() {
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81 | if (Control.InvokeRequired) {
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82 | Control.Invoke((Action)ShowProgress);
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83 | return;
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84 | }
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85 | int height = Content.CanBeCanceled ? Height : collapsedControlHeight;
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86 |
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87 | Left = (Control.ClientRectangle.Width / 2) - (Width / 2);
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88 | Top = (Control.ClientRectangle.Height / 2) - (height / 2);
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89 | Anchor = AnchorStyles.None;
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90 |
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91 | control.Enabled = false;
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92 | Parent = Control.Parent;
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93 | BringToFront();
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94 |
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95 | UpdateProgressValue();
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96 | UpdateProgressStatus();
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97 | UpdateCancelButton();
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98 | Visible = true;
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99 | }
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100 |
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101 | private void HideProgress() {
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102 | if (InvokeRequired) Invoke((Action)HideProgress);
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103 | else {
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104 | control.Enabled = true;
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105 | Parent = null;
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106 | Visible = false;
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107 | }
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108 | }
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109 |
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110 | private void progress_StatusChanged(object sender, EventArgs e) {
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111 | UpdateProgressStatus();
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112 | }
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113 |
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114 | private void progress_ProgressValueChanged(object sender, EventArgs e) {
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115 | UpdateProgressValue();
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116 | }
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117 |
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118 | private void Content_ProgressStateChanged(object sender, EventArgs e) {
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119 | switch (content.ProgressState) {
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120 | case ProgressState.Finished: HideProgress(); break;
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121 | case ProgressState.Canceled: HideProgress(); break;
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122 | case ProgressState.Started: ShowProgress(); break;
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123 | default: throw new NotSupportedException("The progress state " + content.ProgressState + " is not supported by the ProgressView.");
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124 | }
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125 | }
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126 |
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127 | private void Content_CanBeCanceledChanged(object sender, EventArgs e) {
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128 | UpdateCancelButton();
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129 | }
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130 |
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131 | private void UpdateCancelButton() {
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132 | cancelButton.Visible = content != null && content.CanBeCanceled;
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133 | cancelButton.Enabled = content != null && content.CanBeCanceled;
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134 |
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135 | if (content != null && content.CanBeCanceled) {
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136 | Height = defaultControlHeight;
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137 | } else if (content != null && !content.CanBeCanceled) {
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138 | Height = collapsedControlHeight;
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139 | }
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140 | }
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141 |
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142 | private void UpdateProgressValue() {
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143 | // prevent problems with object disposal and invoke as suggested by http://stackoverflow.com/a/18647091
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144 | if (!IsHandleCreated) return;
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145 | if (InvokeRequired) {
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146 | try {
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147 | Invoke((Action)UpdateProgressValue);
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148 | }
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149 | catch (InvalidOperationException) {
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150 | // swallow ObjectDisposedException
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151 | // which might occur if the invoke call is executed after or while the control is disposing
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152 | }
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153 | } else {
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154 | if (content != null) {
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155 | double progressValue = content.ProgressValue;
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156 | if (progressValue <= 0.0 || progressValue > 1.0) {
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157 | progressBar.Style = ProgressBarStyle.Marquee;
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158 | } else {
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159 | progressBar.Style = ProgressBarStyle.Blocks;
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160 | progressBar.Value =
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161 | (int)Math.Round(progressBar.Minimum + progressValue * (progressBar.Maximum - progressBar.Minimum));
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162 | }
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163 | }
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164 | }
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165 | }
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166 |
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167 | private void UpdateProgressStatus() {
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168 | if (InvokeRequired) Invoke((Action)UpdateProgressStatus);
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169 | else if (content != null)
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170 | statusLabel.Text = content.Status;
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171 | }
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172 |
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173 | private void cancelButton_Click(object sender, EventArgs e) {
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174 | content.Cancel();
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175 | }
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176 | }
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177 | }
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