[18023] | 1 | // MIT License |
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| 2 | // |
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| 3 | // Copyright (c) 2016 Bismur Studios Ltd. |
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| 4 | // Copyright (c) 2016 Ioannis Giagkiozis |
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| 5 | // |
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| 6 | // This file is part of PCGSharp. |
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| 7 | // |
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| 8 | // Permission is hereby granted, free of charge, to any person obtaining a copy of this software |
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| 9 | // and associated documentation files (the "Software"), to deal in the Software without restriction, |
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| 10 | // including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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| 11 | // and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, |
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| 12 | // subject to the following conditions: |
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| 13 | // |
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| 14 | // The above copyright notice and this permission notice shall be included in all copies or substantial |
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| 15 | // portions of the Software. |
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| 16 | // |
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| 17 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT |
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| 18 | // LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
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| 19 | // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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| 20 | // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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| 21 | // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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| 22 | // |
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| 23 | // This file is based on PCG, the original has the following license: |
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| 24 | /* |
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| 25 | * PCG Random Number Generation for C. |
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| 26 | * |
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| 27 | * Copyright 2014 Melissa O'Neill <oneill@pcg-random.org> |
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| 28 | * |
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| 29 | * Licensed under the Apache License, Version 2.0 (the "License"); |
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| 30 | * you may not use this file except in compliance with the License. |
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| 31 | * You may obtain a copy of the License at |
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| 32 | * |
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| 33 | * http://www.apache.org/licenses/LICENSE-2.0 |
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| 34 | * |
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| 35 | * Unless required by applicable law or agreed to in writing, software |
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| 36 | * distributed under the License is distributed on an "AS IS" BASIS, |
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| 37 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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| 38 | * See the License for the specific language governing permissions and |
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| 39 | * limitations under the License. |
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| 40 | * |
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| 41 | * For additional information about the PCG random number generation scheme, |
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| 42 | * including its license and other licensing options, visit |
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| 43 | * |
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| 44 | * http://www.pcg-random.org |
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| 45 | */ |
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| 46 | |
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| 47 | using System; |
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| 48 | |
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| 49 | // Note, you will see that API is duplicated in PCG and PCGExtended, this is not by accident or |
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| 50 | // neglect. It would be "cleaner" to have a base class and just implement the core of the generator |
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| 51 | // in derived classes, however, this has a performance cost which for random number generators, in my |
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| 52 | // view, is too high. That said, there is still some room for performance optimisation. |
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| 53 | |
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| 54 | namespace SimSharp { |
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| 55 | |
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| 56 | /// <summary> |
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| 57 | /// PCG (Permuted Congruential Generator) is a C# port from C the base PCG generator |
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| 58 | /// presented in "PCG: A Family of Simple Fast Space-Efficient Statistically Good |
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| 59 | /// Algorithms for Random Number Generation" by Melissa E. O'Neill. The code follows closely the one |
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| 60 | /// made available by O'Neill at her site: http://www.pcg-random.org/download.html |
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| 61 | /// To understand how exactly this generator works read this: |
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| 62 | /// http://www.pcg-random.org/pdf/toms-oneill-pcg-family-v1.02.pdf |
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| 63 | /// </summary> |
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| 64 | internal class Pcg { |
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| 65 | |
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| 66 | ulong _state; |
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| 67 | // This shifted to the left and or'ed with 1ul results in the default increment. |
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| 68 | const ulong ShiftedIncrement = 721347520444481703ul; |
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| 69 | ulong _increment = 1442695040888963407ul; |
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| 70 | const ulong Multiplier = 6364136223846793005ul; |
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| 71 | const double ToDouble01 = 1.0 / 4294967296.0; |
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| 72 | |
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| 73 | public int Next() { |
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| 74 | uint result = NextUInt(); |
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| 75 | return (int)(result >> 1); |
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| 76 | } |
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| 77 | |
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| 78 | public int Next(int maxExclusive) { |
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| 79 | if (maxExclusive <= 0) |
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| 80 | throw new ArgumentException("Max Exclusive must be positive"); |
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| 81 | |
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| 82 | uint uMaxExclusive = (uint)(maxExclusive); |
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| 83 | uint threshold = (uint)(-uMaxExclusive) % uMaxExclusive; |
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| 84 | |
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| 85 | while (true) { |
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| 86 | uint result = NextUInt(); |
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| 87 | if (result >= threshold) |
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| 88 | return (int)(result % uMaxExclusive); |
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| 89 | } |
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| 90 | } |
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| 91 | |
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| 92 | public int Next(int minInclusive, int maxExclusive) { |
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| 93 | if (maxExclusive <= minInclusive) |
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| 94 | throw new ArgumentException("MaxExclusive must be larger than MinInclusive"); |
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| 95 | |
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| 96 | uint uMaxExclusive = unchecked((uint)(maxExclusive - minInclusive)); |
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| 97 | uint threshold = (uint)(-uMaxExclusive) % uMaxExclusive; |
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| 98 | |
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| 99 | while (true) { |
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| 100 | uint result = NextUInt(); |
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| 101 | if (result >= threshold) |
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| 102 | return (int)(unchecked((result % uMaxExclusive) + minInclusive)); |
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| 103 | } |
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| 104 | } |
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| 105 | |
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| 106 | public int[] NextInts(int count) { |
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| 107 | if (count <= 0) |
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| 108 | throw new ArgumentException("Zero count"); |
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| 109 | |
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| 110 | var resultA = new int[count]; |
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| 111 | for (var i = 0; i < count; i++) { |
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| 112 | resultA[i] = Next(); |
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| 113 | } |
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| 114 | return resultA; |
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| 115 | } |
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| 116 | |
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| 117 | public int[] NextInts(int count, int maxExclusive) { |
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| 118 | if (count <= 0) |
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| 119 | throw new ArgumentException("Zero count"); |
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| 120 | |
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| 121 | var resultA = new int[count]; |
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| 122 | for (int i = 0; i < count; i++) { |
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| 123 | resultA[i] = Next(maxExclusive); |
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| 124 | } |
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| 125 | return resultA; |
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| 126 | } |
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| 127 | |
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| 128 | public int[] NextInts(int count, int minInclusive, int maxExclusive) { |
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| 129 | if (count <= 0) |
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| 130 | throw new ArgumentException("Zero count"); |
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| 131 | |
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| 132 | var resultA = new int[count]; |
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| 133 | for (int i = 0; i < count; i++) { |
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| 134 | resultA[i] = Next(minInclusive, maxExclusive); |
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| 135 | } |
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| 136 | return resultA; |
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| 137 | } |
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| 138 | |
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| 139 | public uint NextUInt() { |
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| 140 | ulong oldState = _state; |
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| 141 | _state = unchecked(oldState * Multiplier + _increment); |
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| 142 | uint xorShifted = (uint)(((oldState >> 18) ^ oldState) >> 27); |
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| 143 | int rot = (int)(oldState >> 59); |
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| 144 | uint result = (xorShifted >> rot) | (xorShifted << ((-rot) & 31)); |
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| 145 | return result; |
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| 146 | } |
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| 147 | |
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| 148 | public uint NextUInt(uint maxExclusive) { |
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| 149 | uint threshold = (uint)(-maxExclusive) % maxExclusive; |
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| 150 | |
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| 151 | while (true) { |
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| 152 | uint result = NextUInt(); |
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| 153 | if (result >= threshold) |
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| 154 | return result % maxExclusive; |
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| 155 | } |
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| 156 | } |
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| 157 | |
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| 158 | public uint NextUInt(uint minInclusive, uint maxExclusive) { |
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| 159 | if (maxExclusive <= minInclusive) |
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| 160 | throw new ArgumentException(); |
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| 161 | |
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| 162 | uint diff = (maxExclusive - minInclusive); |
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| 163 | uint threshold = (uint)(-diff) % diff; |
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| 164 | |
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| 165 | while (true) { |
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| 166 | uint result = NextUInt(); |
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| 167 | if (result >= threshold) |
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| 168 | return (result % diff) + minInclusive; |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | public uint[] NextUInts(int count) { |
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| 173 | if (count <= 0) |
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| 174 | throw new ArgumentException("Zero count"); |
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| 175 | |
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| 176 | var resultA = new uint[count]; |
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| 177 | for (int i = 0; i < count; i++) { |
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| 178 | resultA[i] = NextUInt(); |
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| 179 | } |
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| 180 | return resultA; |
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| 181 | } |
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| 182 | |
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| 183 | public uint[] NextUInts(int count, uint maxExclusive) { |
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| 184 | if (count <= 0) |
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| 185 | throw new ArgumentException("Zero count"); |
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| 186 | |
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| 187 | var resultA = new uint[count]; |
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| 188 | for (int i = 0; i < count; i++) { |
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| 189 | resultA[i] = NextUInt(maxExclusive); |
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| 190 | } |
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| 191 | return resultA; |
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| 192 | } |
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| 193 | |
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| 194 | public uint[] NextUInts(int count, uint minInclusive, uint maxExclusive) { |
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| 195 | if (count <= 0) |
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| 196 | throw new ArgumentException("Zero count"); |
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| 197 | |
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| 198 | var resultA = new uint[count]; |
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| 199 | for (int i = 0; i < count; i++) { |
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| 200 | resultA[i] = NextUInt(minInclusive, maxExclusive); |
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| 201 | } |
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| 202 | return resultA; |
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| 203 | } |
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| 204 | |
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| 205 | public float NextFloat() { |
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| 206 | return (float)(NextUInt() * ToDouble01); |
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| 207 | } |
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| 208 | |
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| 209 | public float NextFloat(float maxInclusive) { |
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| 210 | if (maxInclusive <= 0) |
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| 211 | throw new ArgumentException("MaxInclusive must be larger than 0"); |
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| 212 | |
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| 213 | return (float)(NextUInt() * ToDouble01) * maxInclusive; |
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| 214 | } |
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| 215 | |
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| 216 | public float NextFloat(float minInclusive, float maxInclusive) { |
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| 217 | if (maxInclusive < minInclusive) |
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| 218 | throw new ArgumentException("Max must be larger than min"); |
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| 219 | |
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| 220 | return (float)(NextUInt() * ToDouble01) * (maxInclusive - minInclusive) + minInclusive; |
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| 221 | } |
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| 222 | |
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| 223 | public float[] NextFloats(int count) { |
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| 224 | if (count <= 0) |
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| 225 | throw new ArgumentException("Zero count"); |
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| 226 | |
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| 227 | var resultA = new float[count]; |
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| 228 | for (int i = 0; i < count; i++) { |
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| 229 | resultA[i] = NextFloat(); |
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| 230 | } |
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| 231 | return resultA; |
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| 232 | } |
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| 233 | |
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| 234 | public float[] NextFloats(int count, float maxInclusive) { |
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| 235 | if (count <= 0) |
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| 236 | throw new ArgumentException("Zero count"); |
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| 237 | |
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| 238 | var resultA = new float[count]; |
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| 239 | for (int i = 0; i < count; i++) { |
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| 240 | resultA[i] = NextFloat(maxInclusive); |
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| 241 | } |
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| 242 | return resultA; |
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| 243 | } |
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| 244 | |
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| 245 | public float[] NextFloats(int count, float minInclusive, float maxInclusive) { |
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| 246 | if (count <= 0) |
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| 247 | throw new ArgumentException("Zero count"); |
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| 248 | |
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| 249 | var resultA = new float[count]; |
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| 250 | for (int i = 0; i < count; i++) { |
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| 251 | resultA[i] = NextFloat(minInclusive, maxInclusive); |
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| 252 | } |
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| 253 | return resultA; |
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| 254 | } |
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| 255 | |
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| 256 | public double NextDouble() { |
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| 257 | return NextUInt() * ToDouble01; |
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| 258 | } |
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| 259 | |
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| 260 | public double NextDouble(double maxInclusive) { |
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| 261 | if (maxInclusive <= 0) |
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| 262 | throw new ArgumentException("Max must be larger than 0"); |
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| 263 | |
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| 264 | return NextUInt() * ToDouble01 * maxInclusive; |
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| 265 | } |
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| 266 | |
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| 267 | public double NextDouble(double minInclusive, double maxInclusive) { |
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| 268 | if (maxInclusive < minInclusive) |
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| 269 | throw new ArgumentException("Max must be larger than min"); |
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| 270 | |
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| 271 | return NextUInt() * ToDouble01 * (maxInclusive - minInclusive) + minInclusive; |
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| 272 | } |
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| 273 | |
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| 274 | public double[] NextDoubles(int count) { |
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| 275 | if (count <= 0) |
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| 276 | throw new ArgumentException("Zero count"); |
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| 277 | |
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| 278 | var resultA = new double[count]; |
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| 279 | for (int i = 0; i < count; i++) { |
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| 280 | resultA[i] = NextDouble(); |
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| 281 | } |
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| 282 | return resultA; |
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| 283 | } |
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| 284 | |
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| 285 | public double[] NextDoubles(int count, double maxInclusive) { |
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| 286 | if (count <= 0) |
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| 287 | throw new ArgumentException("Zero count"); |
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| 288 | |
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| 289 | var resultA = new double[count]; |
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| 290 | for (int i = 0; i < count; i++) { |
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| 291 | resultA[i] = NextDouble(maxInclusive); |
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| 292 | } |
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| 293 | return resultA; |
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| 294 | } |
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| 295 | |
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| 296 | public double[] NextDoubles(int count, double minInclusive, double maxInclusive) { |
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| 297 | if (count <= 0) |
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| 298 | throw new ArgumentException("Zero count"); |
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| 299 | |
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| 300 | var resultA = new double[count]; |
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| 301 | for (int i = 0; i < count; i++) { |
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| 302 | resultA[i] = NextDouble(minInclusive, maxInclusive); |
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| 303 | } |
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| 304 | return resultA; |
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| 305 | } |
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| 306 | |
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| 307 | public byte NextByte() { |
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| 308 | var result = NextUInt(); |
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| 309 | return (byte)(result % 256); |
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| 310 | } |
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| 311 | |
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| 312 | public byte[] NextBytes(int count) { |
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| 313 | if (count <= 0) |
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| 314 | throw new ArgumentException("Zero count"); |
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| 315 | |
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| 316 | var resultA = new byte[count]; |
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| 317 | for (var i = 0; i < count; i++) { |
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| 318 | resultA[i] = NextByte(); |
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| 319 | } |
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| 320 | return resultA; |
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| 321 | } |
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| 322 | |
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| 323 | public bool NextBool() { |
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| 324 | var result = NextUInt(); |
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| 325 | return result % 2 == 1; |
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| 326 | } |
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| 327 | |
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| 328 | public bool[] NextBools(int count) { |
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| 329 | if (count <= 0) |
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| 330 | throw new ArgumentException("Zero count"); |
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| 331 | |
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| 332 | var resultA = new bool[count]; |
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| 333 | for (var i = 0; i < count; i++) { |
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| 334 | resultA[i] = NextBool(); |
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| 335 | } |
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| 336 | return resultA; |
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| 337 | } |
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| 338 | |
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| 339 | public int PeriodPow2() { |
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| 340 | return 64; |
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| 341 | } |
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| 342 | |
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| 343 | public void SetStream(int sequence) { |
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| 344 | SetStream((ulong)sequence); |
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| 345 | } |
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| 346 | |
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| 347 | public void SetStream(ulong sequence) { |
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| 348 | _increment = (sequence << 1) | 1; |
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| 349 | } |
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| 350 | |
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| 351 | public ulong CurrentStream() { |
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| 352 | return _increment >> 1; |
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| 353 | } |
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| 354 | |
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| 355 | public Pcg() : this(PcgSeed.GuidBasedSeed()) { |
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| 356 | } |
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| 357 | |
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| 358 | public Pcg(int seed) : this((ulong)seed) { |
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| 359 | } |
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| 360 | |
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| 361 | public Pcg(int seed, int sequence) : this((ulong)seed, (ulong)sequence) { |
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| 362 | } |
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| 363 | |
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| 364 | public Pcg(ulong seed, ulong sequence = ShiftedIncrement) { |
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| 365 | Initialize(seed, sequence); |
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| 366 | } |
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| 367 | |
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| 368 | void Initialize(ulong seed, ulong initseq) { |
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| 369 | _state = 0ul; |
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| 370 | SetStream(initseq); |
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| 371 | NextUInt(); |
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| 372 | _state += seed; |
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| 373 | NextUInt(); |
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| 374 | } |
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| 375 | |
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| 376 | } |
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| 377 | |
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| 378 | // MIT License |
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| 379 | // |
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| 380 | // Copyright (c) 2016 Bismur Studios Ltd. |
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| 381 | // Copyright (c) 2016 Ioannis Giagkiozis |
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| 382 | // |
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| 383 | // This file is part of PCGSharp. |
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| 384 | // |
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| 385 | // Permission is hereby granted, free of charge, to any person obtaining a copy of this software |
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| 386 | // and associated documentation files (the "Software"), to deal in the Software without restriction, |
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| 387 | // including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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| 388 | // and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, |
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| 389 | // subject to the following conditions: |
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| 390 | // |
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| 391 | // The above copyright notice and this permission notice shall be included in all copies or substantial |
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| 392 | // portions of the Software. |
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| 393 | // |
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| 394 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT |
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| 395 | // LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
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| 396 | // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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| 397 | // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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| 398 | // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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| 399 | // |
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| 400 | |
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| 401 | internal static class PcgSeed { |
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| 402 | |
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| 403 | /// <summary> |
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| 404 | /// Provides a time-dependent seed value, matching the default behavior of System.Random. |
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| 405 | /// </summary> |
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| 406 | public static ulong TimeBasedSeed() { |
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| 407 | return (ulong)(System.Environment.TickCount); |
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| 408 | } |
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| 409 | |
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| 410 | /// <summary> |
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| 411 | /// Provides a seed based on time and unique GUIDs. |
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| 412 | /// </summary> |
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| 413 | public static ulong GuidBasedSeed() { |
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| 414 | ulong upper = (ulong)(System.Environment.TickCount ^ Guid.NewGuid().GetHashCode()) << 32; |
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| 415 | ulong lower = (ulong)(System.Environment.TickCount ^ Guid.NewGuid().GetHashCode()); |
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| 416 | return (upper | lower); |
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| 417 | } |
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| 418 | |
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| 419 | } |
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| 420 | } |
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