[18023] | 1 | #region License |
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| 2 | /* |
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| 3 | The MIT License (MIT) |
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| 4 | |
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| 5 | Copyright (c) 2013 Daniel "BlueRaja" Pflughoeft |
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| 6 | |
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| 7 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 8 | of this software and associated documentation files (the "Software"), to deal |
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| 9 | in the Software without restriction, including without limitation the rights |
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| 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 11 | copies of the Software, and to permit persons to whom the Software is |
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| 12 | furnished to do so, subject to the following conditions: |
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| 13 | |
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| 14 | The above copyright notice and this permission notice shall be included in |
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| 15 | all copies or substantial portions of the Software. |
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| 16 | |
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| 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 23 | THE SOFTWARE. |
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| 24 | */ |
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| 25 | #endregion |
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| 26 | |
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| 27 | using System; |
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| 28 | using System.Collections; |
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| 29 | using System.Collections.Generic; |
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| 30 | using System.Runtime.CompilerServices; |
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| 31 | |
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| 32 | namespace SimSharp { |
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| 33 | /// <summary> |
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| 34 | /// A copy of StablePriorityQueue which also has generic explicit priority-type |
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| 35 | /// </summary> |
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| 36 | /// <remarks> |
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| 37 | /// Original sources from https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp |
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| 38 | /// </remarks> |
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| 39 | /// <typeparam name="TItem">The values in the queue. Must extend the GenericPriorityQueue class</typeparam> |
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| 40 | /// <typeparam name="TPriority">The priority-type. Must extend IComparable<TPriority></typeparam> |
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| 41 | public sealed class GenericPriorityQueue<TItem, TPriority> : IEnumerable<TItem> |
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| 42 | where TItem : GenericPriorityQueueNode<TPriority> |
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| 43 | where TPriority : IComparable<TPriority> { |
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| 44 | private int _numNodes; |
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| 45 | private TItem[] _nodes; |
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| 46 | private long _numNodesEverEnqueued; |
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| 47 | private readonly Comparison<TPriority> _comparer; |
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| 48 | |
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| 49 | /// <summary> |
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| 50 | /// Instantiate a new Priority Queue |
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| 51 | /// </summary> |
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| 52 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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| 53 | public GenericPriorityQueue(int maxNodes) : this(maxNodes, Comparer<TPriority>.Default) { } |
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| 54 | |
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| 55 | /// <summary> |
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| 56 | /// Instantiate a new Priority Queue |
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| 57 | /// </summary> |
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| 58 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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| 59 | /// <param name="comparer">The comparer used to compare TPriority values.</param> |
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| 60 | public GenericPriorityQueue(int maxNodes, IComparer<TPriority> comparer) : this(maxNodes, comparer.Compare) { } |
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| 61 | |
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| 62 | /// <summary> |
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| 63 | /// Instantiate a new Priority Queue |
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| 64 | /// </summary> |
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| 65 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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| 66 | /// <param name="comparer">The comparison function to use to compare TPriority values</param> |
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| 67 | public GenericPriorityQueue(int maxNodes, Comparison<TPriority> comparer) { |
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| 68 | #if DEBUG |
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| 69 | if (maxNodes <= 0) { |
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| 70 | throw new InvalidOperationException("New queue size cannot be smaller than 1"); |
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| 71 | } |
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| 72 | #endif |
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| 73 | |
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| 74 | _numNodes = 0; |
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| 75 | _nodes = new TItem[maxNodes + 1]; |
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| 76 | _numNodesEverEnqueued = 0; |
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| 77 | _comparer = comparer; |
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| 78 | } |
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| 79 | |
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| 80 | /// <summary> |
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| 81 | /// Returns the number of nodes in the queue. |
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| 82 | /// O(1) |
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| 83 | /// </summary> |
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| 84 | public int Count { |
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| 85 | get { |
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| 86 | return _numNodes; |
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| 87 | } |
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| 88 | } |
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| 89 | |
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| 90 | /// <summary> |
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| 91 | /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize), |
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| 92 | /// attempting to enqueue another item will cause undefined behavior. O(1) |
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| 93 | /// </summary> |
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| 94 | public int MaxSize { |
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| 95 | get { |
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| 96 | return _nodes.Length - 1; |
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| 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | /// <summary> |
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| 101 | /// Removes every node from the queue. |
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| 102 | /// O(n) (So, don't do this often!) |
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| 103 | /// </summary> |
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| 104 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 105 | public void Clear() { |
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| 106 | Array.Clear(_nodes, 1, _numNodes); |
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| 107 | _numNodes = 0; |
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| 108 | } |
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| 109 | |
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| 110 | /// <summary> |
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| 111 | /// Returns (in O(1)!) whether the given node is in the queue. O(1) |
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| 112 | /// </summary> |
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| 113 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 114 | public bool Contains(TItem node) { |
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| 115 | #if DEBUG |
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| 116 | if (node == null) { |
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| 117 | throw new ArgumentNullException("node"); |
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| 118 | } |
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| 119 | if (node.QueueIndex < 0 || node.QueueIndex >= _nodes.Length) { |
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| 120 | throw new InvalidOperationException("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?"); |
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| 121 | } |
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| 122 | #endif |
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| 123 | |
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| 124 | return (_nodes[node.QueueIndex] == node); |
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| 125 | } |
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| 126 | |
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| 127 | /// <summary> |
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| 128 | /// Enqueue a node to the priority queue. Lower values are placed in front. Ties are broken by first-in-first-out. |
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| 129 | /// If the queue is full, the result is undefined. |
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| 130 | /// If the node is already enqueued, the result is undefined. |
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| 131 | /// O(log n) |
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| 132 | /// </summary> |
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| 133 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 134 | public void Enqueue(TItem node, TPriority priority) { |
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| 135 | #if DEBUG |
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| 136 | if (node == null) { |
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| 137 | throw new ArgumentNullException("node"); |
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| 138 | } |
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| 139 | if (_numNodes >= _nodes.Length - 1) { |
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| 140 | throw new InvalidOperationException("Queue is full - node cannot be added: " + node); |
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| 141 | } |
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| 142 | if (Contains(node)) { |
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| 143 | throw new InvalidOperationException("Node is already enqueued: " + node); |
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| 144 | } |
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| 145 | #endif |
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| 146 | |
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| 147 | node.Priority = priority; |
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| 148 | _numNodes++; |
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| 149 | _nodes[_numNodes] = node; |
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| 150 | node.QueueIndex = _numNodes; |
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| 151 | node.InsertionIndex = _numNodesEverEnqueued++; |
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| 152 | CascadeUp(node); |
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| 153 | } |
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| 154 | |
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| 155 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 156 | private void CascadeUp(TItem node) { |
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| 157 | //aka Heapify-up |
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| 158 | int parent; |
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| 159 | if (node.QueueIndex > 1) { |
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| 160 | parent = node.QueueIndex >> 1; |
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| 161 | TItem parentNode = _nodes[parent]; |
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| 162 | if (HasHigherPriority(parentNode, node)) |
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| 163 | return; |
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| 164 | |
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| 165 | //Node has lower priority value, so move parent down the heap to make room |
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| 166 | _nodes[node.QueueIndex] = parentNode; |
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| 167 | parentNode.QueueIndex = node.QueueIndex; |
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| 168 | |
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| 169 | node.QueueIndex = parent; |
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| 170 | } else { |
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| 171 | return; |
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| 172 | } |
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| 173 | while (parent > 1) { |
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| 174 | parent >>= 1; |
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| 175 | TItem parentNode = _nodes[parent]; |
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| 176 | if (HasHigherPriority(parentNode, node)) |
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| 177 | break; |
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| 178 | |
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| 179 | //Node has lower priority value, so move parent down the heap to make room |
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| 180 | _nodes[node.QueueIndex] = parentNode; |
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| 181 | parentNode.QueueIndex = node.QueueIndex; |
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| 182 | |
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| 183 | node.QueueIndex = parent; |
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| 184 | } |
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| 185 | _nodes[node.QueueIndex] = node; |
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| 186 | } |
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| 187 | |
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| 188 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 189 | private void CascadeDown(TItem node) { |
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| 190 | //aka Heapify-down |
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| 191 | int finalQueueIndex = node.QueueIndex; |
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| 192 | int childLeftIndex = 2 * finalQueueIndex; |
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| 193 | |
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| 194 | // If leaf node, we're done |
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| 195 | if (childLeftIndex > _numNodes) { |
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| 196 | return; |
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| 197 | } |
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| 198 | |
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| 199 | // Check if the left-child is higher-priority than the current node |
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| 200 | int childRightIndex = childLeftIndex + 1; |
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| 201 | TItem childLeft = _nodes[childLeftIndex]; |
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| 202 | if (HasHigherPriority(childLeft, node)) { |
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| 203 | // Check if there is a right child. If not, swap and finish. |
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| 204 | if (childRightIndex > _numNodes) { |
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| 205 | node.QueueIndex = childLeftIndex; |
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| 206 | childLeft.QueueIndex = finalQueueIndex; |
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| 207 | _nodes[finalQueueIndex] = childLeft; |
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| 208 | _nodes[childLeftIndex] = node; |
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| 209 | return; |
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| 210 | } |
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| 211 | // Check if the left-child is higher-priority than the right-child |
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| 212 | TItem childRight = _nodes[childRightIndex]; |
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| 213 | if (HasHigherPriority(childLeft, childRight)) { |
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| 214 | // left is highest, move it up and continue |
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| 215 | childLeft.QueueIndex = finalQueueIndex; |
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| 216 | _nodes[finalQueueIndex] = childLeft; |
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| 217 | finalQueueIndex = childLeftIndex; |
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| 218 | } else { |
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| 219 | // right is even higher, move it up and continue |
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| 220 | childRight.QueueIndex = finalQueueIndex; |
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| 221 | _nodes[finalQueueIndex] = childRight; |
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| 222 | finalQueueIndex = childRightIndex; |
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| 223 | } |
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| 224 | } |
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| 225 | // Not swapping with left-child, does right-child exist? |
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| 226 | else if (childRightIndex > _numNodes) { |
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| 227 | return; |
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| 228 | } else { |
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| 229 | // Check if the right-child is higher-priority than the current node |
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| 230 | TItem childRight = _nodes[childRightIndex]; |
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| 231 | if (HasHigherPriority(childRight, node)) { |
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| 232 | childRight.QueueIndex = finalQueueIndex; |
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| 233 | _nodes[finalQueueIndex] = childRight; |
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| 234 | finalQueueIndex = childRightIndex; |
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| 235 | } |
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| 236 | // Neither child is higher-priority than current, so finish and stop. |
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| 237 | else { |
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| 238 | return; |
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| 239 | } |
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| 240 | } |
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| 241 | |
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| 242 | while (true) { |
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| 243 | childLeftIndex = 2 * finalQueueIndex; |
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| 244 | |
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| 245 | // If leaf node, we're done |
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| 246 | if (childLeftIndex > _numNodes) { |
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| 247 | node.QueueIndex = finalQueueIndex; |
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| 248 | _nodes[finalQueueIndex] = node; |
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| 249 | break; |
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| 250 | } |
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| 251 | |
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| 252 | // Check if the left-child is higher-priority than the current node |
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| 253 | childRightIndex = childLeftIndex + 1; |
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| 254 | childLeft = _nodes[childLeftIndex]; |
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| 255 | if (HasHigherPriority(childLeft, node)) { |
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| 256 | // Check if there is a right child. If not, swap and finish. |
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| 257 | if (childRightIndex > _numNodes) { |
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| 258 | node.QueueIndex = childLeftIndex; |
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| 259 | childLeft.QueueIndex = finalQueueIndex; |
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| 260 | _nodes[finalQueueIndex] = childLeft; |
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| 261 | _nodes[childLeftIndex] = node; |
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| 262 | break; |
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| 263 | } |
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| 264 | // Check if the left-child is higher-priority than the right-child |
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| 265 | TItem childRight = _nodes[childRightIndex]; |
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| 266 | if (HasHigherPriority(childLeft, childRight)) { |
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| 267 | // left is highest, move it up and continue |
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| 268 | childLeft.QueueIndex = finalQueueIndex; |
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| 269 | _nodes[finalQueueIndex] = childLeft; |
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| 270 | finalQueueIndex = childLeftIndex; |
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| 271 | } else { |
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| 272 | // right is even higher, move it up and continue |
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| 273 | childRight.QueueIndex = finalQueueIndex; |
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| 274 | _nodes[finalQueueIndex] = childRight; |
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| 275 | finalQueueIndex = childRightIndex; |
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| 276 | } |
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| 277 | } |
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| 278 | // Not swapping with left-child, does right-child exist? |
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| 279 | else if (childRightIndex > _numNodes) { |
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| 280 | node.QueueIndex = finalQueueIndex; |
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| 281 | _nodes[finalQueueIndex] = node; |
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| 282 | break; |
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| 283 | } else { |
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| 284 | // Check if the right-child is higher-priority than the current node |
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| 285 | TItem childRight = _nodes[childRightIndex]; |
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| 286 | if (HasHigherPriority(childRight, node)) { |
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| 287 | childRight.QueueIndex = finalQueueIndex; |
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| 288 | _nodes[finalQueueIndex] = childRight; |
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| 289 | finalQueueIndex = childRightIndex; |
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| 290 | } |
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| 291 | // Neither child is higher-priority than current, so finish and stop. |
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| 292 | else { |
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| 293 | node.QueueIndex = finalQueueIndex; |
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| 294 | _nodes[finalQueueIndex] = node; |
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| 295 | break; |
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| 296 | } |
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| 297 | } |
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| 298 | } |
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| 299 | } |
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| 300 | |
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| 301 | /// <summary> |
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| 302 | /// Returns true if 'higher' has higher priority than 'lower', false otherwise. |
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| 303 | /// Note that calling HasHigherPriority(node, node) (ie. both arguments the same node) will return false |
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| 304 | /// </summary> |
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| 305 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 306 | private bool HasHigherPriority(TItem higher, TItem lower) { |
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| 307 | var cmp = _comparer(higher.Priority, lower.Priority); |
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| 308 | return (cmp < 0 || (cmp == 0 && higher.InsertionIndex < lower.InsertionIndex)); |
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| 309 | } |
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| 310 | |
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| 311 | /// <summary> |
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| 312 | /// Removes the head of the queue (node with minimum priority; ties are broken by order of insertion), and returns it. |
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| 313 | /// If queue is empty, result is undefined |
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| 314 | /// O(log n) |
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| 315 | /// </summary> |
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| 316 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 317 | public TItem Dequeue() { |
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| 318 | #if DEBUG |
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| 319 | if (_numNodes <= 0) { |
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| 320 | throw new InvalidOperationException("Cannot call Dequeue() on an empty queue"); |
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| 321 | } |
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| 322 | |
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| 323 | if (!IsValidQueue()) { |
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| 324 | throw new InvalidOperationException("Queue has been corrupted (Did you update a node priority manually instead of calling UpdatePriority()?" + |
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| 325 | "Or add the same node to two different queues?)"); |
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| 326 | } |
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| 327 | #endif |
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| 328 | |
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| 329 | TItem returnMe = _nodes[1]; |
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| 330 | //If the node is already the last node, we can remove it immediately |
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| 331 | if (_numNodes == 1) { |
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| 332 | _nodes[1] = null; |
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| 333 | _numNodes = 0; |
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| 334 | return returnMe; |
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| 335 | } |
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| 336 | |
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| 337 | //Swap the node with the last node |
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| 338 | TItem formerLastNode = _nodes[_numNodes]; |
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| 339 | _nodes[1] = formerLastNode; |
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| 340 | formerLastNode.QueueIndex = 1; |
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| 341 | _nodes[_numNodes] = null; |
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| 342 | _numNodes--; |
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| 343 | |
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| 344 | //Now bubble formerLastNode (which is no longer the last node) down |
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| 345 | CascadeDown(formerLastNode); |
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| 346 | return returnMe; |
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| 347 | } |
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| 348 | |
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| 349 | /// <summary> |
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| 350 | /// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain. |
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| 351 | /// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior |
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| 352 | /// O(n) |
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| 353 | /// </summary> |
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| 354 | public void Resize(int maxNodes) { |
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| 355 | #if DEBUG |
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| 356 | if (maxNodes <= 0) { |
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| 357 | throw new InvalidOperationException("Queue size cannot be smaller than 1"); |
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| 358 | } |
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| 359 | |
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| 360 | if (maxNodes < _numNodes) { |
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| 361 | throw new InvalidOperationException("Called Resize(" + maxNodes + "), but current queue contains " + _numNodes + " nodes"); |
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| 362 | } |
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| 363 | #endif |
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| 364 | |
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| 365 | TItem[] newArray = new TItem[maxNodes + 1]; |
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| 366 | int highestIndexToCopy = Math.Min(maxNodes, _numNodes); |
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| 367 | Array.Copy(_nodes, newArray, highestIndexToCopy + 1); |
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| 368 | _nodes = newArray; |
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| 369 | } |
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| 370 | |
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| 371 | /// <summary> |
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| 372 | /// Returns the head of the queue, without removing it (use Dequeue() for that). |
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| 373 | /// If the queue is empty, behavior is undefined. |
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| 374 | /// O(1) |
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| 375 | /// </summary> |
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| 376 | public TItem First { |
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| 377 | get { |
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| 378 | #if DEBUG |
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| 379 | if (_numNodes <= 0) { |
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| 380 | throw new InvalidOperationException("Cannot call .First on an empty queue"); |
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| 381 | } |
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| 382 | #endif |
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| 383 | |
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| 384 | return _nodes[1]; |
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| 385 | } |
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| 386 | } |
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| 387 | |
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| 388 | /// <summary> |
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| 389 | /// This method must be called on a node every time its priority changes while it is in the queue. |
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| 390 | /// <b>Forgetting to call this method will result in a corrupted queue!</b> |
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| 391 | /// Calling this method on a node not in the queue results in undefined behavior |
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| 392 | /// O(log n) |
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| 393 | /// </summary> |
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| 394 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 395 | public void UpdatePriority(TItem node, TPriority priority) { |
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| 396 | #if DEBUG |
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| 397 | if (node == null) { |
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| 398 | throw new ArgumentNullException("node"); |
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| 399 | } |
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| 400 | if (!Contains(node)) { |
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| 401 | throw new InvalidOperationException("Cannot call UpdatePriority() on a node which is not enqueued: " + node); |
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| 402 | } |
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| 403 | #endif |
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| 404 | |
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| 405 | node.Priority = priority; |
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| 406 | OnNodeUpdated(node); |
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| 407 | } |
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| 408 | |
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| 409 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 410 | private void OnNodeUpdated(TItem node) { |
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| 411 | //Bubble the updated node up or down as appropriate |
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| 412 | int parentIndex = node.QueueIndex >> 1; |
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| 413 | |
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| 414 | if (parentIndex > 0 && HasHigherPriority(node, _nodes[parentIndex])) { |
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| 415 | CascadeUp(node); |
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| 416 | } else { |
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| 417 | //Note that CascadeDown will be called if parentNode == node (that is, node is the root) |
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| 418 | CascadeDown(node); |
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| 419 | } |
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| 420 | } |
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| 421 | |
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| 422 | /// <summary> |
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| 423 | /// Removes a node from the queue. The node does not need to be the head of the queue. |
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| 424 | /// If the node is not in the queue, the result is undefined. If unsure, check Contains() first |
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| 425 | /// O(log n) |
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| 426 | /// </summary> |
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| 427 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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| 428 | public void Remove(TItem node) { |
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| 429 | #if DEBUG |
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| 430 | if (node == null) { |
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| 431 | throw new ArgumentNullException("node"); |
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| 432 | } |
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| 433 | if (!Contains(node)) { |
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| 434 | throw new InvalidOperationException("Cannot call Remove() on a node which is not enqueued: " + node); |
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| 435 | } |
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| 436 | #endif |
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| 437 | |
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| 438 | //If the node is already the last node, we can remove it immediately |
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| 439 | if (node.QueueIndex == _numNodes) { |
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| 440 | _nodes[_numNodes] = null; |
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| 441 | _numNodes--; |
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| 442 | return; |
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| 443 | } |
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| 444 | |
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| 445 | //Swap the node with the last node |
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| 446 | TItem formerLastNode = _nodes[_numNodes]; |
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| 447 | _nodes[node.QueueIndex] = formerLastNode; |
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| 448 | formerLastNode.QueueIndex = node.QueueIndex; |
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| 449 | _nodes[_numNodes] = null; |
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| 450 | _numNodes--; |
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| 451 | |
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| 452 | //Now bubble formerLastNode (which is no longer the last node) up or down as appropriate |
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| 453 | OnNodeUpdated(formerLastNode); |
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| 454 | } |
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| 455 | |
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| 456 | public IEnumerator<TItem> GetEnumerator() { |
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| 457 | IEnumerable<TItem> e = new ArraySegment<TItem>(_nodes, 1, _numNodes); |
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| 458 | return e.GetEnumerator(); |
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| 459 | } |
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| 460 | |
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| 461 | IEnumerator IEnumerable.GetEnumerator() { |
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| 462 | return GetEnumerator(); |
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| 463 | } |
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| 464 | |
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| 465 | /// <summary> |
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| 466 | /// <b>Should not be called in production code.</b> |
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| 467 | /// Checks to make sure the queue is still in a valid state. Used for testing/debugging the queue. |
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| 468 | /// </summary> |
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| 469 | public bool IsValidQueue() { |
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| 470 | for (int i = 1; i < _nodes.Length; i++) { |
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| 471 | if (_nodes[i] != null) { |
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| 472 | int childLeftIndex = 2 * i; |
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| 473 | if (childLeftIndex < _nodes.Length && _nodes[childLeftIndex] != null && HasHigherPriority(_nodes[childLeftIndex], _nodes[i])) |
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| 474 | return false; |
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| 475 | |
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| 476 | int childRightIndex = childLeftIndex + 1; |
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| 477 | if (childRightIndex < _nodes.Length && _nodes[childRightIndex] != null && HasHigherPriority(_nodes[childRightIndex], _nodes[i])) |
---|
| 478 | return false; |
---|
| 479 | } |
---|
| 480 | } |
---|
| 481 | return true; |
---|
| 482 | } |
---|
| 483 | } |
---|
| 484 | |
---|
| 485 | /// <summary> |
---|
| 486 | /// A copy of StablePriorityQueue where the items themselves contain an implicit priority. |
---|
| 487 | /// </summary> |
---|
| 488 | /// <remarks> |
---|
| 489 | /// Either <typeparamref name="TItem"/> implements IComparable<typeparamref name="TItem"/>> or |
---|
| 490 | /// a custom comparer must be provided. |
---|
| 491 | /// </remarks> |
---|
| 492 | /// <typeparam name="TItem">The values in the queue. Must extend the GenericPriorityQueueNode class</typeparam> |
---|
| 493 | public sealed class GenericPriorityQueue<TItem> : IEnumerable<TItem> |
---|
| 494 | where TItem : GenericPriorityQueueNode { |
---|
| 495 | private int _numNodes; |
---|
| 496 | private TItem[] _nodes; |
---|
| 497 | private long _numNodesEverEnqueued; |
---|
| 498 | private readonly Comparison<TItem> _comparer; |
---|
| 499 | |
---|
| 500 | /// <summary> |
---|
| 501 | /// Instantiate a new Priority Queue |
---|
| 502 | /// </summary> |
---|
| 503 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
---|
| 504 | public GenericPriorityQueue(int maxNodes) : this(maxNodes, Comparer<TItem>.Default) { } |
---|
| 505 | |
---|
| 506 | /// <summary> |
---|
| 507 | /// Instantiate a new Priority Queue |
---|
| 508 | /// </summary> |
---|
| 509 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
---|
| 510 | /// <param name="comparer">The comparer used to compare TPriority values.</param> |
---|
| 511 | public GenericPriorityQueue(int maxNodes, IComparer<TItem> comparer) : this(maxNodes, comparer.Compare) { } |
---|
| 512 | |
---|
| 513 | /// <summary> |
---|
| 514 | /// Instantiate a new Priority Queue |
---|
| 515 | /// </summary> |
---|
| 516 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
---|
| 517 | /// <param name="comparer">The comparison function to use to compare TPriority values</param> |
---|
| 518 | public GenericPriorityQueue(int maxNodes, Comparison<TItem> comparer) { |
---|
| 519 | #if DEBUG |
---|
| 520 | if (maxNodes <= 0) { |
---|
| 521 | throw new InvalidOperationException("New queue size cannot be smaller than 1"); |
---|
| 522 | } |
---|
| 523 | #endif |
---|
| 524 | |
---|
| 525 | _numNodes = 0; |
---|
| 526 | _nodes = new TItem[maxNodes + 1]; |
---|
| 527 | _numNodesEverEnqueued = 0; |
---|
| 528 | _comparer = comparer; |
---|
| 529 | } |
---|
| 530 | |
---|
| 531 | /// <summary> |
---|
| 532 | /// Returns the number of nodes in the queue. |
---|
| 533 | /// O(1) |
---|
| 534 | /// </summary> |
---|
| 535 | public int Count { |
---|
| 536 | get { |
---|
| 537 | return _numNodes; |
---|
| 538 | } |
---|
| 539 | } |
---|
| 540 | |
---|
| 541 | /// <summary> |
---|
| 542 | /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize), |
---|
| 543 | /// attempting to enqueue another item will cause undefined behavior. O(1) |
---|
| 544 | /// </summary> |
---|
| 545 | public int MaxSize { |
---|
| 546 | get { |
---|
| 547 | return _nodes.Length - 1; |
---|
| 548 | } |
---|
| 549 | } |
---|
| 550 | |
---|
| 551 | /// <summary> |
---|
| 552 | /// Removes every node from the queue. |
---|
| 553 | /// O(n) (So, don't do this often!) |
---|
| 554 | /// </summary> |
---|
| 555 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 556 | public void Clear() { |
---|
| 557 | Array.Clear(_nodes, 1, _numNodes); |
---|
| 558 | _numNodes = 0; |
---|
| 559 | } |
---|
| 560 | |
---|
| 561 | /// <summary> |
---|
| 562 | /// Returns (in O(1)!) whether the given node is in the queue. O(1) |
---|
| 563 | /// </summary> |
---|
| 564 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 565 | public bool Contains(TItem node) { |
---|
| 566 | #if DEBUG |
---|
| 567 | if (node == null) { |
---|
| 568 | throw new ArgumentNullException("node"); |
---|
| 569 | } |
---|
| 570 | if (node.QueueIndex < 0 || node.QueueIndex >= _nodes.Length) { |
---|
| 571 | throw new InvalidOperationException("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?"); |
---|
| 572 | } |
---|
| 573 | #endif |
---|
| 574 | |
---|
| 575 | return (_nodes[node.QueueIndex] == node); |
---|
| 576 | } |
---|
| 577 | |
---|
| 578 | /// <summary> |
---|
| 579 | /// Enqueue a node to the priority queue. Lower values are placed in front. Ties are broken by first-in-first-out. |
---|
| 580 | /// If the queue is full, the result is undefined. |
---|
| 581 | /// If the node is already enqueued, the result is undefined. |
---|
| 582 | /// O(log n) |
---|
| 583 | /// </summary> |
---|
| 584 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 585 | public void Enqueue(TItem node) { |
---|
| 586 | #if DEBUG |
---|
| 587 | if (node == null) { |
---|
| 588 | throw new ArgumentNullException("node"); |
---|
| 589 | } |
---|
| 590 | if (_numNodes >= _nodes.Length - 1) { |
---|
| 591 | throw new InvalidOperationException("Queue is full - node cannot be added: " + node); |
---|
| 592 | } |
---|
| 593 | if (Contains(node)) { |
---|
| 594 | throw new InvalidOperationException("Node is already enqueued: " + node); |
---|
| 595 | } |
---|
| 596 | #endif |
---|
| 597 | |
---|
| 598 | _numNodes++; |
---|
| 599 | _nodes[_numNodes] = node; |
---|
| 600 | node.QueueIndex = _numNodes; |
---|
| 601 | node.InsertionIndex = _numNodesEverEnqueued++; |
---|
| 602 | CascadeUp(node); |
---|
| 603 | } |
---|
| 604 | |
---|
| 605 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 606 | private void CascadeUp(TItem node) { |
---|
| 607 | //aka Heapify-up |
---|
| 608 | int parent; |
---|
| 609 | if (node.QueueIndex > 1) { |
---|
| 610 | parent = node.QueueIndex >> 1; |
---|
| 611 | TItem parentNode = _nodes[parent]; |
---|
| 612 | if (HasHigherPriority(parentNode, node)) |
---|
| 613 | return; |
---|
| 614 | |
---|
| 615 | //Node has lower priority value, so move parent down the heap to make room |
---|
| 616 | _nodes[node.QueueIndex] = parentNode; |
---|
| 617 | parentNode.QueueIndex = node.QueueIndex; |
---|
| 618 | |
---|
| 619 | node.QueueIndex = parent; |
---|
| 620 | } else { |
---|
| 621 | return; |
---|
| 622 | } |
---|
| 623 | while (parent > 1) { |
---|
| 624 | parent >>= 1; |
---|
| 625 | TItem parentNode = _nodes[parent]; |
---|
| 626 | if (HasHigherPriority(parentNode, node)) |
---|
| 627 | break; |
---|
| 628 | |
---|
| 629 | //Node has lower priority value, so move parent down the heap to make room |
---|
| 630 | _nodes[node.QueueIndex] = parentNode; |
---|
| 631 | parentNode.QueueIndex = node.QueueIndex; |
---|
| 632 | |
---|
| 633 | node.QueueIndex = parent; |
---|
| 634 | } |
---|
| 635 | _nodes[node.QueueIndex] = node; |
---|
| 636 | } |
---|
| 637 | |
---|
| 638 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 639 | private void CascadeDown(TItem node) { |
---|
| 640 | //aka Heapify-down |
---|
| 641 | int finalQueueIndex = node.QueueIndex; |
---|
| 642 | int childLeftIndex = 2 * finalQueueIndex; |
---|
| 643 | |
---|
| 644 | // If leaf node, we're done |
---|
| 645 | if (childLeftIndex > _numNodes) { |
---|
| 646 | return; |
---|
| 647 | } |
---|
| 648 | |
---|
| 649 | // Check if the left-child is higher-priority than the current node |
---|
| 650 | int childRightIndex = childLeftIndex + 1; |
---|
| 651 | TItem childLeft = _nodes[childLeftIndex]; |
---|
| 652 | if (HasHigherPriority(childLeft, node)) { |
---|
| 653 | // Check if there is a right child. If not, swap and finish. |
---|
| 654 | if (childRightIndex > _numNodes) { |
---|
| 655 | node.QueueIndex = childLeftIndex; |
---|
| 656 | childLeft.QueueIndex = finalQueueIndex; |
---|
| 657 | _nodes[finalQueueIndex] = childLeft; |
---|
| 658 | _nodes[childLeftIndex] = node; |
---|
| 659 | return; |
---|
| 660 | } |
---|
| 661 | // Check if the left-child is higher-priority than the right-child |
---|
| 662 | TItem childRight = _nodes[childRightIndex]; |
---|
| 663 | if (HasHigherPriority(childLeft, childRight)) { |
---|
| 664 | // left is highest, move it up and continue |
---|
| 665 | childLeft.QueueIndex = finalQueueIndex; |
---|
| 666 | _nodes[finalQueueIndex] = childLeft; |
---|
| 667 | finalQueueIndex = childLeftIndex; |
---|
| 668 | } else { |
---|
| 669 | // right is even higher, move it up and continue |
---|
| 670 | childRight.QueueIndex = finalQueueIndex; |
---|
| 671 | _nodes[finalQueueIndex] = childRight; |
---|
| 672 | finalQueueIndex = childRightIndex; |
---|
| 673 | } |
---|
| 674 | } |
---|
| 675 | // Not swapping with left-child, does right-child exist? |
---|
| 676 | else if (childRightIndex > _numNodes) { |
---|
| 677 | return; |
---|
| 678 | } else { |
---|
| 679 | // Check if the right-child is higher-priority than the current node |
---|
| 680 | TItem childRight = _nodes[childRightIndex]; |
---|
| 681 | if (HasHigherPriority(childRight, node)) { |
---|
| 682 | childRight.QueueIndex = finalQueueIndex; |
---|
| 683 | _nodes[finalQueueIndex] = childRight; |
---|
| 684 | finalQueueIndex = childRightIndex; |
---|
| 685 | } |
---|
| 686 | // Neither child is higher-priority than current, so finish and stop. |
---|
| 687 | else { |
---|
| 688 | return; |
---|
| 689 | } |
---|
| 690 | } |
---|
| 691 | |
---|
| 692 | while (true) { |
---|
| 693 | childLeftIndex = 2 * finalQueueIndex; |
---|
| 694 | |
---|
| 695 | // If leaf node, we're done |
---|
| 696 | if (childLeftIndex > _numNodes) { |
---|
| 697 | node.QueueIndex = finalQueueIndex; |
---|
| 698 | _nodes[finalQueueIndex] = node; |
---|
| 699 | break; |
---|
| 700 | } |
---|
| 701 | |
---|
| 702 | // Check if the left-child is higher-priority than the current node |
---|
| 703 | childRightIndex = childLeftIndex + 1; |
---|
| 704 | childLeft = _nodes[childLeftIndex]; |
---|
| 705 | if (HasHigherPriority(childLeft, node)) { |
---|
| 706 | // Check if there is a right child. If not, swap and finish. |
---|
| 707 | if (childRightIndex > _numNodes) { |
---|
| 708 | node.QueueIndex = childLeftIndex; |
---|
| 709 | childLeft.QueueIndex = finalQueueIndex; |
---|
| 710 | _nodes[finalQueueIndex] = childLeft; |
---|
| 711 | _nodes[childLeftIndex] = node; |
---|
| 712 | break; |
---|
| 713 | } |
---|
| 714 | // Check if the left-child is higher-priority than the right-child |
---|
| 715 | TItem childRight = _nodes[childRightIndex]; |
---|
| 716 | if (HasHigherPriority(childLeft, childRight)) { |
---|
| 717 | // left is highest, move it up and continue |
---|
| 718 | childLeft.QueueIndex = finalQueueIndex; |
---|
| 719 | _nodes[finalQueueIndex] = childLeft; |
---|
| 720 | finalQueueIndex = childLeftIndex; |
---|
| 721 | } else { |
---|
| 722 | // right is even higher, move it up and continue |
---|
| 723 | childRight.QueueIndex = finalQueueIndex; |
---|
| 724 | _nodes[finalQueueIndex] = childRight; |
---|
| 725 | finalQueueIndex = childRightIndex; |
---|
| 726 | } |
---|
| 727 | } |
---|
| 728 | // Not swapping with left-child, does right-child exist? |
---|
| 729 | else if (childRightIndex > _numNodes) { |
---|
| 730 | node.QueueIndex = finalQueueIndex; |
---|
| 731 | _nodes[finalQueueIndex] = node; |
---|
| 732 | break; |
---|
| 733 | } else { |
---|
| 734 | // Check if the right-child is higher-priority than the current node |
---|
| 735 | TItem childRight = _nodes[childRightIndex]; |
---|
| 736 | if (HasHigherPriority(childRight, node)) { |
---|
| 737 | childRight.QueueIndex = finalQueueIndex; |
---|
| 738 | _nodes[finalQueueIndex] = childRight; |
---|
| 739 | finalQueueIndex = childRightIndex; |
---|
| 740 | } |
---|
| 741 | // Neither child is higher-priority than current, so finish and stop. |
---|
| 742 | else { |
---|
| 743 | node.QueueIndex = finalQueueIndex; |
---|
| 744 | _nodes[finalQueueIndex] = node; |
---|
| 745 | break; |
---|
| 746 | } |
---|
| 747 | } |
---|
| 748 | } |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | /// <summary> |
---|
| 752 | /// Returns true if 'higher' has higher priority than 'lower', false otherwise. |
---|
| 753 | /// Note that calling HasHigherPriority(node, node) (ie. both arguments the same node) will return false |
---|
| 754 | /// </summary> |
---|
| 755 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 756 | private bool HasHigherPriority(TItem higher, TItem lower) { |
---|
| 757 | var cmp = _comparer(higher, lower); |
---|
| 758 | return (cmp < 0 || (cmp == 0 && higher.InsertionIndex < lower.InsertionIndex)); |
---|
| 759 | } |
---|
| 760 | |
---|
| 761 | /// <summary> |
---|
| 762 | /// Removes the head of the queue (node with minimum priority; ties are broken by order of insertion), and returns it. |
---|
| 763 | /// If queue is empty, result is undefined |
---|
| 764 | /// O(log n) |
---|
| 765 | /// </summary> |
---|
| 766 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 767 | public TItem Dequeue() { |
---|
| 768 | #if DEBUG |
---|
| 769 | if (_numNodes <= 0) { |
---|
| 770 | throw new InvalidOperationException("Cannot call Dequeue() on an empty queue"); |
---|
| 771 | } |
---|
| 772 | |
---|
| 773 | if (!IsValidQueue()) { |
---|
| 774 | throw new InvalidOperationException("Queue has been corrupted (Did you update a node priority manually instead of calling UpdatePriority()?" + |
---|
| 775 | "Or add the same node to two different queues?)"); |
---|
| 776 | } |
---|
| 777 | #endif |
---|
| 778 | |
---|
| 779 | TItem returnMe = _nodes[1]; |
---|
| 780 | //If the node is already the last node, we can remove it immediately |
---|
| 781 | if (_numNodes == 1) { |
---|
| 782 | _nodes[1] = null; |
---|
| 783 | _numNodes = 0; |
---|
| 784 | return returnMe; |
---|
| 785 | } |
---|
| 786 | |
---|
| 787 | //Swap the node with the last node |
---|
| 788 | TItem formerLastNode = _nodes[_numNodes]; |
---|
| 789 | _nodes[1] = formerLastNode; |
---|
| 790 | formerLastNode.QueueIndex = 1; |
---|
| 791 | _nodes[_numNodes] = null; |
---|
| 792 | _numNodes--; |
---|
| 793 | |
---|
| 794 | //Now bubble formerLastNode (which is no longer the last node) down |
---|
| 795 | CascadeDown(formerLastNode); |
---|
| 796 | return returnMe; |
---|
| 797 | } |
---|
| 798 | |
---|
| 799 | /// <summary> |
---|
| 800 | /// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain. |
---|
| 801 | /// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior |
---|
| 802 | /// O(n) |
---|
| 803 | /// </summary> |
---|
| 804 | public void Resize(int maxNodes) { |
---|
| 805 | #if DEBUG |
---|
| 806 | if (maxNodes <= 0) { |
---|
| 807 | throw new InvalidOperationException("Queue size cannot be smaller than 1"); |
---|
| 808 | } |
---|
| 809 | |
---|
| 810 | if (maxNodes < _numNodes) { |
---|
| 811 | throw new InvalidOperationException("Called Resize(" + maxNodes + "), but current queue contains " + _numNodes + " nodes"); |
---|
| 812 | } |
---|
| 813 | #endif |
---|
| 814 | |
---|
| 815 | TItem[] newArray = new TItem[maxNodes + 1]; |
---|
| 816 | int highestIndexToCopy = Math.Min(maxNodes, _numNodes); |
---|
| 817 | Array.Copy(_nodes, newArray, highestIndexToCopy + 1); |
---|
| 818 | _nodes = newArray; |
---|
| 819 | } |
---|
| 820 | |
---|
| 821 | /// <summary> |
---|
| 822 | /// Returns the head of the queue, without removing it (use Dequeue() for that). |
---|
| 823 | /// If the queue is empty, behavior is undefined. |
---|
| 824 | /// O(1) |
---|
| 825 | /// </summary> |
---|
| 826 | public TItem First { |
---|
| 827 | get { |
---|
| 828 | #if DEBUG |
---|
| 829 | if (_numNodes <= 0) { |
---|
| 830 | throw new InvalidOperationException("Cannot call .First on an empty queue"); |
---|
| 831 | } |
---|
| 832 | #endif |
---|
| 833 | |
---|
| 834 | return _nodes[1]; |
---|
| 835 | } |
---|
| 836 | } |
---|
| 837 | |
---|
| 838 | /// <summary> |
---|
| 839 | /// This method must be called on a node every time its priority changes while it is in the queue. |
---|
| 840 | /// <b>Forgetting to call this method will result in a corrupted queue!</b> |
---|
| 841 | /// Calling this method on a node not in the queue results in undefined behavior |
---|
| 842 | /// O(log n) |
---|
| 843 | /// </summary> |
---|
| 844 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 845 | public void UpdatePriority(TItem node) { |
---|
| 846 | #if DEBUG |
---|
| 847 | if (node == null) { |
---|
| 848 | throw new ArgumentNullException("node"); |
---|
| 849 | } |
---|
| 850 | if (!Contains(node)) { |
---|
| 851 | throw new InvalidOperationException("Cannot call UpdatePriority() on a node which is not enqueued: " + node); |
---|
| 852 | } |
---|
| 853 | #endif |
---|
| 854 | |
---|
| 855 | OnNodeUpdated(node); |
---|
| 856 | } |
---|
| 857 | |
---|
| 858 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 859 | private void OnNodeUpdated(TItem node) { |
---|
| 860 | //Bubble the updated node up or down as appropriate |
---|
| 861 | int parentIndex = node.QueueIndex >> 1; |
---|
| 862 | |
---|
| 863 | if (parentIndex > 0 && HasHigherPriority(node, _nodes[parentIndex])) { |
---|
| 864 | CascadeUp(node); |
---|
| 865 | } else { |
---|
| 866 | //Note that CascadeDown will be called if parentNode == node (that is, node is the root) |
---|
| 867 | CascadeDown(node); |
---|
| 868 | } |
---|
| 869 | } |
---|
| 870 | |
---|
| 871 | /// <summary> |
---|
| 872 | /// Removes a node from the queue. The node does not need to be the head of the queue. |
---|
| 873 | /// If the node is not in the queue, the result is undefined. If unsure, check Contains() first |
---|
| 874 | /// O(log n) |
---|
| 875 | /// </summary> |
---|
| 876 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
| 877 | public void Remove(TItem node) { |
---|
| 878 | #if DEBUG |
---|
| 879 | if (node == null) { |
---|
| 880 | throw new ArgumentNullException("node"); |
---|
| 881 | } |
---|
| 882 | if (!Contains(node)) { |
---|
| 883 | throw new InvalidOperationException("Cannot call Remove() on a node which is not enqueued: " + node); |
---|
| 884 | } |
---|
| 885 | #endif |
---|
| 886 | |
---|
| 887 | //If the node is already the last node, we can remove it immediately |
---|
| 888 | if (node.QueueIndex == _numNodes) { |
---|
| 889 | _nodes[_numNodes] = null; |
---|
| 890 | _numNodes--; |
---|
| 891 | return; |
---|
| 892 | } |
---|
| 893 | |
---|
| 894 | //Swap the node with the last node |
---|
| 895 | TItem formerLastNode = _nodes[_numNodes]; |
---|
| 896 | _nodes[node.QueueIndex] = formerLastNode; |
---|
| 897 | formerLastNode.QueueIndex = node.QueueIndex; |
---|
| 898 | _nodes[_numNodes] = null; |
---|
| 899 | _numNodes--; |
---|
| 900 | |
---|
| 901 | //Now bubble formerLastNode (which is no longer the last node) up or down as appropriate |
---|
| 902 | OnNodeUpdated(formerLastNode); |
---|
| 903 | } |
---|
| 904 | |
---|
| 905 | public IEnumerator<TItem> GetEnumerator() { |
---|
| 906 | IEnumerable<TItem> e = new ArraySegment<TItem>(_nodes, 1, _numNodes); |
---|
| 907 | return e.GetEnumerator(); |
---|
| 908 | } |
---|
| 909 | |
---|
| 910 | IEnumerator IEnumerable.GetEnumerator() { |
---|
| 911 | return GetEnumerator(); |
---|
| 912 | } |
---|
| 913 | |
---|
| 914 | /// <summary> |
---|
| 915 | /// <b>Should not be called in production code.</b> |
---|
| 916 | /// Checks to make sure the queue is still in a valid state. Used for testing/debugging the queue. |
---|
| 917 | /// </summary> |
---|
| 918 | public bool IsValidQueue() { |
---|
| 919 | for (int i = 1; i < _nodes.Length; i++) { |
---|
| 920 | if (_nodes[i] != null) { |
---|
| 921 | int childLeftIndex = 2 * i; |
---|
| 922 | if (childLeftIndex < _nodes.Length && _nodes[childLeftIndex] != null && HasHigherPriority(_nodes[childLeftIndex], _nodes[i])) |
---|
| 923 | return false; |
---|
| 924 | |
---|
| 925 | int childRightIndex = childLeftIndex + 1; |
---|
| 926 | if (childRightIndex < _nodes.Length && _nodes[childRightIndex] != null && HasHigherPriority(_nodes[childRightIndex], _nodes[i])) |
---|
| 927 | return false; |
---|
| 928 | } |
---|
| 929 | } |
---|
| 930 | return true; |
---|
| 931 | } |
---|
| 932 | } |
---|
| 933 | } |
---|