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source: trunk/HeuristicLab.ExtLibs/HeuristicLab.SimSharp/3.3.1/SimSharp-3.3.1/Core/Resources/FilterStore.cs @ 17487

Last change on this file since 17487 was 17487, checked in by abeham, 4 years ago

#3065: update Sim# to 3.3.1

File size: 7.6 KB
Line 
1#region License Information
2/*
3 * This file is part of SimSharp which is licensed under the MIT license.
4 * See the LICENSE file in the project root for more information.
5 */
6#endregion
7
8using System;
9using System.Collections.Generic;
10using System.Linq;
11
12namespace SimSharp {
13  /// <summary>
14  /// A filter store is similar to a <see cref="Store"/>.
15  /// However, in Get it is possible to specify the property of the item wished to retrieve.
16  ///
17  /// FilterStore holds a variable number of individual items.
18  /// Put are always performed in FIFO order.
19  /// Get are performed in FIFO order only when they match at least one item in the store.
20  /// </summary>
21  public class FilterStore {
22    protected static readonly Func<object, bool> TrueFunc = _ => true;
23
24    public int Capacity { get; protected set; }
25
26    public int Count { get { return Items.Count; } }
27
28    protected Simulation Environment { get; private set; }
29
30    protected Queue<StorePut> PutQueue { get; private set; }
31    protected LinkedList<FilterStoreGet> GetQueue { get; private set; }
32    protected List<StoreItem> Items { get; private set; }
33    protected List<Event> WhenNewQueue { get; private set; }
34    protected List<Event> WhenAnyQueue { get; private set; }
35    protected List<Event> WhenFullQueue { get; private set; }
36    protected List<Event> WhenEmptyQueue { get; private set; }
37    protected List<Event> WhenChangeQueue { get; private set; }
38
39    public ITimeSeriesMonitor Utilization { get; set; }
40    public ITimeSeriesMonitor WIP { get; set; }
41    public ISampleMonitor LeadTime { get; set; }
42    public ITimeSeriesMonitor PutQueueLength { get; set; }
43    public ISampleMonitor PutWaitingTime { get; set; }
44    public ITimeSeriesMonitor GetQueueLength { get; set; }
45    public ISampleMonitor GetWaitingTime { get; set; }
46
47    public FilterStore(Simulation environment, int capacity = int.MaxValue) {
48      if (capacity <= 0) throw new ArgumentException("Capacity must be > 0", "capacity");
49      Environment = environment;
50      Capacity = capacity;
51      PutQueue = new Queue<StorePut>();
52      GetQueue = new LinkedList<FilterStoreGet>();
53      Items = new List<StoreItem>();
54      WhenNewQueue = new List<Event>();
55      WhenAnyQueue = new List<Event>();
56      WhenFullQueue = new List<Event>();
57      WhenEmptyQueue = new List<Event>();
58      WhenChangeQueue = new List<Event>();
59    }
60    public FilterStore(Simulation environment, IEnumerable<object> items, int capacity = int.MaxValue) {
61      if (capacity <= 0) throw new ArgumentException("Capacity must be > 0", "capacity");
62      Environment = environment;
63      Capacity = capacity;
64      PutQueue = new Queue<StorePut>();
65      GetQueue = new LinkedList<FilterStoreGet>();
66      Items = new List<StoreItem>(items.Select(x => new StoreItem() { AdmissionDate = Environment.Now, Item = x }));
67      WhenNewQueue = new List<Event>();
68      WhenAnyQueue = new List<Event>();
69      WhenFullQueue = new List<Event>();
70      WhenEmptyQueue = new List<Event>();
71      WhenChangeQueue = new List<Event>();
72      if (capacity < Items.Count) throw new ArgumentException("There are more initial items than there is capacity.", "items");
73    }
74
75    public virtual bool IsAvailable(Func<object, bool> filter) {
76      return Items.Select(x => x.Item).Any(filter);
77    }
78
79    public virtual StorePut Put(object item) {
80      var put = new StorePut(Environment, TriggerGet, item);
81      PutQueue.Enqueue(put);
82      TriggerPut();
83      return put;
84    }
85
86    public virtual FilterStoreGet Get(Func<object, bool> filter = null) {
87      var get = new FilterStoreGet(Environment, TriggerPut, filter ?? TrueFunc);
88      GetQueue.AddLast(get);
89      TriggerGet();
90      return get;
91    }
92
93    public virtual Event WhenNew() {
94      var whenNew = new Event(Environment);
95      WhenNewQueue.Add(whenNew);
96      return whenNew;
97    }
98
99    public virtual Event WhenAny() {
100      var whenAny = new Event(Environment);
101      WhenAnyQueue.Add(whenAny);
102      TriggerWhenAny();
103      return whenAny;
104    }
105
106    public virtual Event WhenFull() {
107      var whenFull = new Event(Environment);
108      WhenFullQueue.Add(whenFull);
109      TriggerWhenFull();
110      return whenFull;
111    }
112
113    public virtual Event WhenEmpty() {
114      var whenEmpty = new Event(Environment);
115      WhenEmptyQueue.Add(whenEmpty);
116      TriggerWhenEmpty();
117      return whenEmpty;
118    }
119
120    public virtual Event WhenChange() {
121      var whenChange = new Event(Environment);
122      WhenChangeQueue.Add(whenChange);
123      return whenChange;
124    }
125
126    protected virtual void DoPut(StorePut put) {
127      if (Items.Count < Capacity) {
128        PutWaitingTime?.Add(Environment.ToDouble(Environment.Now - put.Time));
129        Items.Add(new StoreItem() { AdmissionDate = Environment.Now, Item = put.Value });
130        put.Succeed();
131      }
132    }
133
134    protected virtual void DoGet(FilterStoreGet get) {
135      for (int i = 0; i < Items.Count; i++) {
136        var item = Items[i];
137        if (!get.Filter(item.Item)) continue;
138        GetWaitingTime?.Add(Environment.ToDouble(Environment.Now - get.Time));
139        LeadTime?.Add(Environment.ToDouble(Environment.Now - item.AdmissionDate));
140        Items.RemoveAt(i);
141        get.Succeed(item.Item);
142        return;
143      }
144    }
145
146    protected virtual void TriggerPut(Event @event = null) {
147      while (PutQueue.Count > 0) {
148        var put = PutQueue.Peek();
149        DoPut(put);
150        if (put.IsTriggered) {
151          PutQueue.Dequeue();
152          TriggerWhenNew();
153          TriggerWhenAny();
154          TriggerWhenFull();
155          TriggerWhenChange();
156        } else break;
157      }
158      Utilization?.UpdateTo(Count / (double)Capacity);
159      WIP?.UpdateTo(Count + PutQueue.Count + GetQueue.Count);
160      PutQueueLength?.UpdateTo(PutQueue.Count);
161    }
162
163    protected virtual void TriggerGet(Event @event = null) {
164      var current = GetQueue.First;
165      while (current != null) {
166        var get = current.Value;
167        DoGet(get);
168        if (get.IsTriggered) {
169          var next = current.Next;
170          GetQueue.Remove(current);
171          current = next;
172          TriggerWhenEmpty();
173          TriggerWhenChange();
174        } else current = current.Next;
175        if (Items.Count == 0) break;
176      }
177      Utilization?.UpdateTo(Count / (double)Capacity);
178      WIP?.UpdateTo(Count + PutQueue.Count + GetQueue.Count);
179      GetQueueLength?.UpdateTo(GetQueue.Count);
180    }
181
182    protected virtual void TriggerWhenNew() {
183      if (WhenNewQueue.Count == 0) return;
184      foreach (var evt in WhenNewQueue)
185        evt.Succeed();
186      WhenNewQueue.Clear();
187    }
188
189    protected virtual void TriggerWhenAny() {
190      if (Items.Count > 0) {
191        if (WhenAnyQueue.Count == 0) return;
192        foreach (var evt in WhenAnyQueue)
193          evt.Succeed();
194        WhenAnyQueue.Clear();
195      }
196    }
197
198    protected virtual void TriggerWhenFull() {
199      if (Count == Capacity) {
200        if (WhenFullQueue.Count == 0) return;
201        foreach (var evt in WhenFullQueue)
202          evt.Succeed();
203        WhenFullQueue.Clear();
204      }
205    }
206
207    protected virtual void TriggerWhenEmpty() {
208      if (Count == 0) {
209        if (WhenEmptyQueue.Count == 0) return;
210        foreach (var evt in WhenEmptyQueue)
211          evt.Succeed();
212        WhenEmptyQueue.Clear();
213      }
214    }
215
216    protected virtual void TriggerWhenChange() {
217      if (WhenChangeQueue.Count == 0) return;
218      foreach (var evt in WhenChangeQueue)
219        evt.Succeed();
220      WhenChangeQueue.Clear();
221    }
222  }
223}
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