[15972] | 1 | using System;
|
---|
| 2 | using System.Collections;
|
---|
| 3 | using System.Collections.Generic;
|
---|
| 4 |
|
---|
| 5 | namespace SimSharp {
|
---|
| 6 | /// <summary>
|
---|
| 7 | /// An implementation of a min-Priority Queue using a heap. Has O(1) .Contains()!
|
---|
[16779] | 8 | /// See https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp/wiki/Getting-Started for more information
|
---|
[15972] | 9 | /// </summary>
|
---|
| 10 | /// <remarks>
|
---|
| 11 | /// There are modifications so that the type is not generic anymore and can only hold values of type EventQueueNode
|
---|
| 12 | /// </remarks>
|
---|
| 13 | public sealed class EventQueue : IEnumerable<EventQueueNode> {
|
---|
| 14 | private int _numNodes;
|
---|
| 15 | private readonly EventQueueNode[] _nodes;
|
---|
| 16 | private long _numNodesEverEnqueued;
|
---|
| 17 |
|
---|
| 18 | /// <summary>
|
---|
| 19 | /// Instantiate a new Priority Queue
|
---|
| 20 | /// </summary>
|
---|
| 21 | /// <param name="maxNodes">EventQueueNodehe max nodes ever allowed to be enqueued (going over this will cause an exception)</param>
|
---|
| 22 | public EventQueue(int maxNodes) {
|
---|
| 23 | _numNodes = 0;
|
---|
| 24 | _nodes = new EventQueueNode[maxNodes + 1];
|
---|
| 25 | _numNodesEverEnqueued = 0;
|
---|
| 26 | }
|
---|
| 27 |
|
---|
| 28 | /// <summary>
|
---|
| 29 | /// Returns the number of nodes in the queue. O(1)
|
---|
| 30 | /// </summary>
|
---|
| 31 | public int Count {
|
---|
| 32 | get {
|
---|
| 33 | return _numNodes;
|
---|
| 34 | }
|
---|
| 35 | }
|
---|
| 36 |
|
---|
| 37 | /// <summary>
|
---|
| 38 | /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize),
|
---|
| 39 | /// attempting to enqueue another item will throw an exception. O(1)
|
---|
| 40 | /// </summary>
|
---|
| 41 | public int MaxSize {
|
---|
| 42 | get {
|
---|
| 43 | return _nodes.Length - 1;
|
---|
| 44 | }
|
---|
| 45 | }
|
---|
| 46 |
|
---|
| 47 | /// <summary>
|
---|
| 48 | /// Removes every node from the queue. O(n) (So, don't do this often!)
|
---|
| 49 | /// </summary>
|
---|
[16779] | 50 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
---|
[15972] | 51 | public void Clear() {
|
---|
| 52 | Array.Clear(_nodes, 1, _numNodes);
|
---|
| 53 | _numNodes = 0;
|
---|
| 54 | }
|
---|
| 55 |
|
---|
| 56 | /// <summary>
|
---|
| 57 | /// Returns (in O(1)!) whether the given node is in the queue. O(1)
|
---|
| 58 | /// </summary>
|
---|
[16779] | 59 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
---|
[15972] | 60 | public bool Contains(EventQueueNode node) {
|
---|
| 61 | return (_nodes[node.QueueIndex] == node);
|
---|
| 62 | }
|
---|
| 63 |
|
---|
| 64 | /// <summary>
|
---|
| 65 | /// Enqueue a node - .Priority must be set beforehand! O(log n)
|
---|
| 66 | /// </summary>
|
---|
[16779] | 67 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
---|
[15972] | 68 | public EventQueueNode Enqueue(DateTime primaryPriority, Event @event, int secondaryPriority = 0) {
|
---|
| 69 | var node = new EventQueueNode {
|
---|
| 70 | PrimaryPriority = primaryPriority,
|
---|
| 71 | SecondaryPriority = secondaryPriority,
|
---|
| 72 | Event = @event,
|
---|
| 73 | QueueIndex = ++_numNodes,
|
---|
| 74 | InsertionIndex = _numNodesEverEnqueued++
|
---|
| 75 | };
|
---|
| 76 | _nodes[_numNodes] = node;
|
---|
| 77 | CascadeUp(_nodes[_numNodes]);
|
---|
| 78 | return node;
|
---|
| 79 | }
|
---|
[16779] | 80 |
|
---|
| 81 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
---|
[15972] | 82 | private void Swap(EventQueueNode node1, EventQueueNode node2) {
|
---|
| 83 | //Swap the nodes
|
---|
| 84 | _nodes[node1.QueueIndex] = node2;
|
---|
| 85 | _nodes[node2.QueueIndex] = node1;
|
---|
| 86 |
|
---|
| 87 | //Swap their indicies
|
---|
| 88 | int temp = node1.QueueIndex;
|
---|
| 89 | node1.QueueIndex = node2.QueueIndex;
|
---|
| 90 | node2.QueueIndex = temp;
|
---|
| 91 | }
|
---|
| 92 |
|
---|
| 93 | //Performance appears to be slightly better when this is NOT inlined o_O
|
---|
| 94 | private void CascadeUp(EventQueueNode node) {
|
---|
| 95 | //aka Heapify-up
|
---|
| 96 | int parent = node.QueueIndex / 2;
|
---|
| 97 | while (parent >= 1) {
|
---|
| 98 | EventQueueNode parentNode = _nodes[parent];
|
---|
| 99 | if (HasHigherPriority(parentNode, node))
|
---|
| 100 | break;
|
---|
| 101 |
|
---|
| 102 | //Node has lower priority value, so move it up the heap
|
---|
| 103 | Swap(node, parentNode); //For some reason, this is faster with Swap() rather than (less..?) individual operations, like in CascadeDown()
|
---|
| 104 |
|
---|
| 105 | parent = node.QueueIndex / 2;
|
---|
| 106 | }
|
---|
| 107 | }
|
---|
| 108 |
|
---|
[16779] | 109 |
|
---|
| 110 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
---|
[15972] | 111 | private void CascadeDown(EventQueueNode node) {
|
---|
| 112 | //aka Heapify-down
|
---|
| 113 | EventQueueNode newParent;
|
---|
| 114 | int finalQueueIndex = node.QueueIndex;
|
---|
| 115 | while (true) {
|
---|
| 116 | newParent = node;
|
---|
| 117 | int childLeftIndex = 2 * finalQueueIndex;
|
---|
| 118 |
|
---|
| 119 | //Check if the left-child is higher-priority than the current node
|
---|
| 120 | if (childLeftIndex > _numNodes) {
|
---|
| 121 | //This could be placed outside the loop, but then we'd have to check newParent != node twice
|
---|
| 122 | node.QueueIndex = finalQueueIndex;
|
---|
| 123 | _nodes[finalQueueIndex] = node;
|
---|
| 124 | break;
|
---|
| 125 | }
|
---|
| 126 |
|
---|
| 127 | EventQueueNode childLeft = _nodes[childLeftIndex];
|
---|
| 128 | if (HasHigherPriority(childLeft, newParent)) {
|
---|
| 129 | newParent = childLeft;
|
---|
| 130 | }
|
---|
| 131 |
|
---|
| 132 | //Check if the right-child is higher-priority than either the current node or the left child
|
---|
| 133 | int childRightIndex = childLeftIndex + 1;
|
---|
| 134 | if (childRightIndex <= _numNodes) {
|
---|
| 135 | EventQueueNode childRight = _nodes[childRightIndex];
|
---|
| 136 | if (HasHigherPriority(childRight, newParent)) {
|
---|
| 137 | newParent = childRight;
|
---|
| 138 | }
|
---|
| 139 | }
|
---|
| 140 |
|
---|
| 141 | //If either of the children has higher (smaller) priority, swap and continue cascading
|
---|
| 142 | if (newParent != node) {
|
---|
| 143 | //Move new parent to its new index. node will be moved once, at the end
|
---|
| 144 | //Doing it this way is one less assignment operation than calling Swap()
|
---|
| 145 | _nodes[finalQueueIndex] = newParent;
|
---|
| 146 |
|
---|
| 147 | int temp = newParent.QueueIndex;
|
---|
| 148 | newParent.QueueIndex = finalQueueIndex;
|
---|
| 149 | finalQueueIndex = temp;
|
---|
| 150 | } else {
|
---|
| 151 | //See note above
|
---|
| 152 | node.QueueIndex = finalQueueIndex;
|
---|
| 153 | _nodes[finalQueueIndex] = node;
|
---|
| 154 | break;
|
---|
| 155 | }
|
---|
| 156 | }
|
---|
| 157 | }
|
---|
| 158 |
|
---|
| 159 | /// <summary>
|
---|
| 160 | /// Returns true if 'higher' has higher priority than 'lower', false otherwise.
|
---|
| 161 | /// Note that calling HasHigherPriority(node, node) (ie. both arguments the same node) will return false
|
---|
| 162 | /// </summary>
|
---|
[16779] | 163 |
|
---|
| 164 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
---|
[15972] | 165 | private bool HasHigherPriority(EventQueueNode higher, EventQueueNode lower) {
|
---|
| 166 | return (higher.PrimaryPriority < lower.PrimaryPriority ||
|
---|
| 167 | (higher.PrimaryPriority == lower.PrimaryPriority
|
---|
| 168 | && (higher.SecondaryPriority < lower.SecondaryPriority ||
|
---|
| 169 | (higher.SecondaryPriority == lower.SecondaryPriority
|
---|
| 170 | && higher.InsertionIndex < lower.InsertionIndex))));
|
---|
| 171 | }
|
---|
| 172 |
|
---|
| 173 | /// <summary>
|
---|
| 174 | /// Removes the head of the queue (node with highest priority; ties are broken by order of insertion), and returns it. O(log n)
|
---|
| 175 | /// </summary>
|
---|
| 176 | public EventQueueNode Dequeue() {
|
---|
| 177 | EventQueueNode returnMe = _nodes[1];
|
---|
| 178 | Remove(returnMe);
|
---|
| 179 | return returnMe;
|
---|
| 180 | }
|
---|
| 181 |
|
---|
| 182 | /// <summary>
|
---|
| 183 | /// Returns the head of the queue, without removing it (use Dequeue() for that). O(1)
|
---|
| 184 | /// </summary>
|
---|
| 185 | public EventQueueNode First {
|
---|
| 186 | get {
|
---|
| 187 | return _nodes[1];
|
---|
| 188 | }
|
---|
| 189 | }
|
---|
| 190 |
|
---|
| 191 | /// <summary>
|
---|
| 192 | /// This method must be called on a node every time its priority changes while it is in the queue.
|
---|
| 193 | /// <b>Forgetting to call this method will result in a corrupted queue!</b>
|
---|
| 194 | /// O(log n)
|
---|
| 195 | /// </summary>
|
---|
[16779] | 196 |
|
---|
| 197 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
---|
[15972] | 198 | public void UpdatePriority(EventQueueNode node, DateTime primaryPriority, int secondaryPriority) {
|
---|
| 199 | node.PrimaryPriority = primaryPriority;
|
---|
| 200 | node.SecondaryPriority = secondaryPriority;
|
---|
| 201 | OnNodeUpdated(node);
|
---|
| 202 | }
|
---|
| 203 |
|
---|
| 204 | internal void OnNodeUpdated(EventQueueNode node) {
|
---|
| 205 | //Bubble the updated node up or down as appropriate
|
---|
| 206 | int parentIndex = node.QueueIndex / 2;
|
---|
| 207 | EventQueueNode parentNode = _nodes[parentIndex];
|
---|
| 208 |
|
---|
| 209 | if (parentIndex > 0 && HasHigherPriority(node, parentNode)) {
|
---|
| 210 | CascadeUp(node);
|
---|
| 211 | } else {
|
---|
| 212 | //Note that CascadeDown will be called if parentNode == node (that is, node is the root)
|
---|
| 213 | CascadeDown(node);
|
---|
| 214 | }
|
---|
| 215 | }
|
---|
| 216 |
|
---|
| 217 | /// <summary>
|
---|
| 218 | /// Removes a node from the queue. Note that the node does not need to be the head of the queue. O(log n)
|
---|
| 219 | /// </summary>
|
---|
| 220 | public void Remove(EventQueueNode node) {
|
---|
| 221 | if (!Contains(node)) {
|
---|
| 222 | return;
|
---|
| 223 | }
|
---|
| 224 | if (_numNodes <= 1) {
|
---|
| 225 | _nodes[1] = null;
|
---|
| 226 | _numNodes = 0;
|
---|
| 227 | return;
|
---|
| 228 | }
|
---|
| 229 |
|
---|
| 230 | //Make sure the node is the last node in the queue
|
---|
| 231 | bool wasSwapped = false;
|
---|
| 232 | EventQueueNode formerLastNode = _nodes[_numNodes];
|
---|
| 233 | if (node.QueueIndex != _numNodes) {
|
---|
| 234 | //Swap the node with the last node
|
---|
| 235 | Swap(node, formerLastNode);
|
---|
| 236 | wasSwapped = true;
|
---|
| 237 | }
|
---|
| 238 |
|
---|
| 239 | _numNodes--;
|
---|
| 240 | _nodes[node.QueueIndex] = null;
|
---|
| 241 |
|
---|
| 242 | if (wasSwapped) {
|
---|
| 243 | //Now bubble formerLastNode (which is no longer the last node) up or down as appropriate
|
---|
| 244 | OnNodeUpdated(formerLastNode);
|
---|
| 245 | }
|
---|
| 246 | }
|
---|
| 247 |
|
---|
| 248 | public IEnumerator<EventQueueNode> GetEnumerator() {
|
---|
| 249 | for (int i = 1; i <= _numNodes; i++)
|
---|
| 250 | yield return _nodes[i];
|
---|
| 251 | }
|
---|
| 252 |
|
---|
| 253 | IEnumerator IEnumerable.GetEnumerator() {
|
---|
| 254 | return GetEnumerator();
|
---|
| 255 | }
|
---|
| 256 |
|
---|
| 257 | /// <summary>
|
---|
| 258 | /// <b>Should not be called in production code.</b>
|
---|
| 259 | /// Checks to make sure the queue is still in a valid state. Used for testing/debugging the queue.
|
---|
| 260 | /// </summary>
|
---|
| 261 | public bool IsValidQueue() {
|
---|
| 262 | for (int i = 1; i < _nodes.Length; i++) {
|
---|
| 263 | if (_nodes[i] != null) {
|
---|
| 264 | int childLeftIndex = 2 * i;
|
---|
| 265 | if (childLeftIndex < _nodes.Length && _nodes[childLeftIndex] != null && HasHigherPriority(_nodes[childLeftIndex], _nodes[i]))
|
---|
| 266 | return false;
|
---|
| 267 |
|
---|
| 268 | int childRightIndex = childLeftIndex + 1;
|
---|
| 269 | if (childRightIndex < _nodes.Length && _nodes[childRightIndex] != null && HasHigherPriority(_nodes[childRightIndex], _nodes[i]))
|
---|
| 270 | return false;
|
---|
| 271 | }
|
---|
| 272 | }
|
---|
| 273 | return true;
|
---|
| 274 | }
|
---|
| 275 | }
|
---|
| 276 | }
|
---|