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source: trunk/HeuristicLab.ExtLibs/HeuristicLab.Netron/3.0.2672.12446/Netron.Diagramming.Core-3.0.2672.12446/Layout/RandomLayout.cs

Last change on this file was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 3.2 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.ComponentModel;
4using System.Drawing;
5namespace Netron.Diagramming.Core {
6  /// <summary>
7  /// This layout places nodes inside the visible area at a random location. The animation generated by this layout
8  /// allows you to see how nodes move from one location to another. Although it seems this layout does not
9  /// generate a clean organization is does help to perceive information in different perspectives and can be at times
10  /// really useful.
11  /// </summary>
12  class RandomLayout : LayoutBase {
13    #region Fields
14
15    private const double speed = 0.1D;
16
17    private Random rnd;
18    double vectorx;
19    double vectory;
20
21    CollectionBase<IDiagramEntity> entities;
22    Dictionary<IDiagramEntity, SpeedVector> speeds;
23    int width;
24    int height;
25    int x, y;
26    int time;
27    BackgroundWorker worker;
28    #endregion
29
30    #region Constructor
31    ///<summary>
32    ///Default constructor
33    ///</summary>
34    public RandomLayout(IController controller)
35      : base("Random layout", controller) {
36    }
37    #endregion
38
39    #region Methods
40
41
42
43    /// <summary>
44    /// Runs this instance.
45    /// </summary>
46    public override void Run() {
47      width = this.Bounds.Width;
48      height = this.Bounds.Height;
49      Run(DefaultRunSpan);
50
51
52    }
53    /// <summary>
54    /// Stops this instance.
55    /// </summary>
56    public override void Stop() {
57      if (worker != null && worker.IsBusy)
58        worker.CancelAsync();
59    }
60    /// <summary>
61    /// Runs the layout for a specified time.
62    /// </summary>
63    /// <param name="time">The time.</param>
64    public override void Run(int time) {
65      rnd = new Random();
66      entities = this.Model.CurrentPage.DefaultLayer.Entities;
67      speeds = new Dictionary<IDiagramEntity, SpeedVector>();
68      foreach (IDiagramEntity entity in entities) {
69
70        if (entity is IShape) {
71          vectorx = -20 + 40 * rnd.NextDouble();
72          vectory = -20 + 40 * rnd.NextDouble();
73          speeds.Add(entity, new SpeedVector(vectorx, vectory));
74        }
75      }
76
77      this.time = time;
78      worker = new BackgroundWorker();
79      worker.DoWork += new DoWorkEventHandler(worker_DoWork);
80      worker.RunWorkerAsync(time);
81
82    }
83
84    void worker_DoWork(object sender, DoWorkEventArgs e) {
85      DateTime start = DateTime.Now;
86      while (DateTime.Now < start.AddMilliseconds((int)e.Argument)) {
87        RunStep();
88      }
89
90    }
91
92    /// <summary>
93    /// Runs a single step.
94    /// </summary>
95    private void RunStep() {
96      lock (entities)
97        lock (speeds) {
98          foreach (IDiagramEntity entity in entities) {
99
100            if (entity is IShape) {
101
102              x = Convert.ToInt32(speed * speeds[entity].X);
103              y = Convert.ToInt32(speed * speeds[entity].Y);
104              if (entity.Rectangle.X + x < width - entity.Rectangle.Width - 10 && entity.Rectangle.X + x > 10 && entity.Rectangle.Y + y < height - entity.Rectangle.Height - 10 && entity.Rectangle.Y + y > 10)
105                entity.MoveBy(new Point(x, y));
106            }
107          }
108        }
109    }
110
111
112
113    #endregion
114  }
115}
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