[16269] | 1 | /*
|
---|
| 2 | * tan.h
|
---|
| 3 | * The basic idea is to exploit Pade polynomials.
|
---|
| 4 | * A lot of ideas were inspired by the cephes math library (by Stephen L. Moshier
|
---|
| 5 | * moshier@na-net.ornl.gov) as well as actual code.
|
---|
| 6 | * The Cephes library can be found here: http://www.netlib.org/cephes/
|
---|
| 7 | *
|
---|
| 8 | * Created on: Jun 23, 2012
|
---|
| 9 | * Author: Danilo Piparo, Thomas Hauth, Vincenzo Innocente
|
---|
| 10 | */
|
---|
| 11 |
|
---|
| 12 | /*
|
---|
| 13 | * VDT is free software: you can redistribute it and/or modify
|
---|
| 14 | * it under the terms of the GNU Lesser Public License as published by
|
---|
| 15 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 16 | * (at your option) any later version.
|
---|
| 17 | *
|
---|
| 18 | * This program is distributed in the hope that it will be useful,
|
---|
| 19 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 20 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 21 | * GNU Lesser Public License for more details.
|
---|
| 22 | *
|
---|
| 23 | * You should have received a copy of the GNU Lesser Public License
|
---|
| 24 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 25 | */
|
---|
| 26 |
|
---|
| 27 | #ifndef TAN_H_
|
---|
| 28 | #define TAN_H_
|
---|
| 29 |
|
---|
| 30 | #include "vdtcore_common.h"
|
---|
| 31 | #include "sincos.h"
|
---|
| 32 |
|
---|
| 33 | namespace vdt{
|
---|
| 34 |
|
---|
| 35 |
|
---|
| 36 | namespace details{
|
---|
| 37 |
|
---|
| 38 | const double PX1tan=-1.30936939181383777646E4;
|
---|
| 39 | const double PX2tan=1.15351664838587416140E6;
|
---|
| 40 | const double PX3tan=-1.79565251976484877988E7;
|
---|
| 41 |
|
---|
| 42 | const double QX1tan = 1.36812963470692954678E4;
|
---|
| 43 | const double QX2tan = -1.32089234440210967447E6;
|
---|
| 44 | const double QX3tan = 2.50083801823357915839E7;
|
---|
| 45 | const double QX4tan = -5.38695755929454629881E7;
|
---|
| 46 |
|
---|
| 47 | const double DP1tan = 7.853981554508209228515625E-1;
|
---|
| 48 | const double DP2tan = 7.94662735614792836714E-9;
|
---|
| 49 | const double DP3tan = 3.06161699786838294307E-17;
|
---|
| 50 |
|
---|
| 51 | const float DP1Ftan = 0.78515625;
|
---|
| 52 | const float DP2Ftan = 2.4187564849853515625e-4;
|
---|
| 53 | const float DP3Ftan = 3.77489497744594108e-8;
|
---|
| 54 |
|
---|
| 55 |
|
---|
| 56 | //------------------------------------------------------------------------------
|
---|
| 57 | /// Reduce to -45 to 45
|
---|
| 58 | inline double reduce2quadranttan(double x, int32_t& quad) {
|
---|
| 59 |
|
---|
| 60 | x = fabs(x);
|
---|
| 61 | quad = int( ONEOPIO4 * x ); // always positive, so (int) == std::floor
|
---|
| 62 | quad = (quad+1) & (~1);
|
---|
| 63 | const double y = quad;
|
---|
| 64 | // Extended precision modular arithmetic
|
---|
| 65 | return ((x - y * DP1tan) - y * DP2tan) - y * DP3tan;
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 | //------------------------------------------------------------------------------
|
---|
| 69 | /// Reduce to -45 to 45
|
---|
| 70 | inline float reduce2quadranttan(float x, int32_t& quad) {
|
---|
| 71 |
|
---|
| 72 | x = fabs(x);
|
---|
| 73 | quad = int( ONEOPIO4F * x ); // always positive, so (int) == std::floor
|
---|
| 74 | quad = (quad+1) & (~1);
|
---|
| 75 | const float y = quad;
|
---|
| 76 | // Extended precision modular arithmetic
|
---|
| 77 | return ((x - y * DP1Ftan) - y * DP2Ftan) - y * DP3Ftan;
|
---|
| 78 | }
|
---|
| 79 |
|
---|
| 80 | }
|
---|
| 81 |
|
---|
| 82 | //------------------------------------------------------------------------------
|
---|
| 83 | /// Double precision tangent implementation
|
---|
| 84 | inline double fast_tan(double x){
|
---|
| 85 |
|
---|
| 86 | const uint64_t sign_mask = details::getSignMask(x);
|
---|
| 87 |
|
---|
| 88 | int32_t quad =0;
|
---|
| 89 | const double z=details::reduce2quadranttan(x,quad);
|
---|
| 90 |
|
---|
| 91 | const double zz = z * z;
|
---|
| 92 |
|
---|
| 93 | double res=z;
|
---|
| 94 |
|
---|
| 95 | if( zz > 1.0e-14 ){
|
---|
| 96 | double px = details::PX1tan;
|
---|
| 97 | px *= zz;
|
---|
| 98 | px += details::PX2tan;
|
---|
| 99 | px *= zz;
|
---|
| 100 | px += details::PX3tan;
|
---|
| 101 |
|
---|
| 102 | double qx=zz;
|
---|
| 103 | qx += details::QX1tan;
|
---|
| 104 | qx *=zz;
|
---|
| 105 | qx += details::QX2tan;
|
---|
| 106 | qx *=zz;
|
---|
| 107 | qx += details::QX3tan;
|
---|
| 108 | qx *=zz;
|
---|
| 109 | qx += details::QX4tan;
|
---|
| 110 |
|
---|
| 111 | res = z + z * zz * px / qx;
|
---|
| 112 | }
|
---|
| 113 |
|
---|
| 114 | // A no branching way to say: if j&2 res = -1/res. You can!!!
|
---|
| 115 | quad &=2;
|
---|
| 116 | quad >>=1;
|
---|
| 117 | const int32_t alt = quad^1;
|
---|
| 118 | // Avoid fpe generated by 1/0 if res is 0
|
---|
| 119 | const double zeroIfXNonZero = (x==0.);
|
---|
| 120 | res += zeroIfXNonZero;
|
---|
| 121 | res = quad * (-1./res) + alt * res; // one coeff is one and one is 0!
|
---|
| 122 |
|
---|
| 123 | // Again, return 0 if res==0, the correct result otherwhise
|
---|
| 124 | return details::dpXORuint64(res,sign_mask) * (1.-zeroIfXNonZero);
|
---|
| 125 |
|
---|
| 126 | }
|
---|
| 127 |
|
---|
| 128 | // Single precision ------------------------------------------------------------
|
---|
| 129 |
|
---|
| 130 | inline float fast_tanf(float x){
|
---|
| 131 | const uint32_t sign_mask = details::getSignMask(x);
|
---|
| 132 |
|
---|
| 133 | int32_t quad =0;
|
---|
| 134 | const float z=details::reduce2quadranttan(x,quad);
|
---|
| 135 |
|
---|
| 136 | const float zz = z * z;
|
---|
| 137 |
|
---|
| 138 | float res=z;
|
---|
| 139 |
|
---|
| 140 | if( zz > 1.0e-14f ){
|
---|
| 141 | res =
|
---|
| 142 | ((((( 9.38540185543E-3f * zz
|
---|
| 143 | + 3.11992232697E-3f) * zz
|
---|
| 144 | + 2.44301354525E-2f) * zz
|
---|
| 145 | + 5.34112807005E-2f) * zz
|
---|
| 146 | + 1.33387994085E-1f) * zz
|
---|
| 147 | + 3.33331568548E-1f) * zz * z
|
---|
| 148 | + z;
|
---|
| 149 | }
|
---|
| 150 |
|
---|
| 151 | // A no branching way to say: if j&2 res = -1/res. You can!!!
|
---|
| 152 | quad &=2;
|
---|
| 153 | quad >>=1;
|
---|
| 154 | const int32_t alt = quad^1;
|
---|
| 155 | // Avoid fpe generated by 1/0 if res is 0
|
---|
| 156 | const float zeroIfXNonZero = (x==0.f);
|
---|
| 157 | res += zeroIfXNonZero;
|
---|
| 158 | res = quad * (-1.f/res) + alt * res; // one coeff is one and one is 0!
|
---|
| 159 |
|
---|
| 160 | return details::spXORuint32(res,sign_mask) * (1.f-zeroIfXNonZero);
|
---|
| 161 |
|
---|
| 162 | }
|
---|
| 163 |
|
---|
| 164 | //------------------------------------------------------------------------------
|
---|
| 165 |
|
---|
| 166 | //------------------------------------------------------------------------------
|
---|
| 167 |
|
---|
| 168 | } //vdt namespace
|
---|
| 169 |
|
---|
| 170 |
|
---|
| 171 | #endif /* TAN_H_ */
|
---|