[16269] | 1 | /*
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| 2 | * sqrt.h
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| 3 | * Implementations born on the Quake 3 fast inverse square root
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| 4 | * function.
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| 5 | * http://en.wikipedia.org/wiki/Fast_inverse_square_root
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| 6 | *
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| 7 | * Created on: Jun 24, 2012
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| 8 | * Author: Danilo Piparo, Thomas Hauth, Vincenzo Innocente
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| 9 | */
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| 10 |
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| 11 | /*
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| 12 | * VDT is free software: you can redistribute it and/or modify
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| 13 | * it under the terms of the GNU Lesser Public License as published by
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| 14 | * the Free Software Foundation, either version 3 of the License, or
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| 15 | * (at your option) any later version.
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| 16 | *
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| 17 | * This program is distributed in the hope that it will be useful,
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| 18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 20 | * GNU Lesser Public License for more details.
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| 21 | *
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| 22 | * You should have received a copy of the GNU Lesser Public License
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| 23 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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| 24 | */
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| 25 |
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| 26 | #ifndef SQRT_H_
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| 27 | #define SQRT_H_
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| 28 |
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| 29 | #include "vdtcore_common.h"
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| 30 |
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| 31 | namespace vdt{
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| 32 |
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| 33 | //------------------------------------------------------------------------------
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| 34 |
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| 35 |
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| 36 | /// Sqrt implmentation from Quake3
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| 37 | inline double fast_isqrt_general(double x, const uint32_t ISQRT_ITERATIONS) {
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| 38 |
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| 39 | const double threehalfs = 1.5;
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| 40 | const double x2 = x * 0.5;
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| 41 | double y = x;
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| 42 | uint64_t i = details::dp2uint64(y);
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| 43 | // Evil!
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| 44 | i = 0x5fe6eb50c7aa19f9ULL - ( i >> 1 );
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| 45 | y = details::uint642dp(i);
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| 46 | for (uint32_t j=0;j<ISQRT_ITERATIONS;++j)
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| 47 | y *= threehalfs - ( x2 * y * y ) ;
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| 48 |
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| 49 | return y;
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| 50 | }
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| 51 |
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| 52 | //------------------------------------------------------------------------------
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| 53 |
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| 54 | /// Four iterations
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| 55 | inline double fast_isqrt(double x) {return fast_isqrt_general(x,4);}
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| 56 |
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| 57 | /// Three iterations
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| 58 | inline double fast_approx_isqrt(double x) {return fast_isqrt_general(x,3);}
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| 59 |
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| 60 | //------------------------------------------------------------------------------
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| 61 |
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| 62 | /// For comparisons
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| 63 | inline double isqrt (double x) {return 1./std::sqrt(x);}
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| 64 |
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| 65 | //------------------------------------------------------------------------------
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| 66 |
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| 67 | /// Sqrt implmentation from Quake3
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| 68 | inline float fast_isqrtf_general(float x, const uint32_t ISQRT_ITERATIONS) {
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| 69 |
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| 70 | const float threehalfs = 1.5f;
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| 71 | const float x2 = x * 0.5f;
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| 72 | float y = x;
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| 73 | uint32_t i = details::sp2uint32(y);
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| 74 | i = 0x5f3759df - ( i >> 1 );
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| 75 | y = details::uint322sp(i);
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| 76 | for (uint32_t j=0;j<ISQRT_ITERATIONS;++j)
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| 77 | y *= ( threehalfs - ( x2 * y * y ) );
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| 78 |
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| 79 | return y;
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| 80 | }
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| 81 |
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| 82 | //------------------------------------------------------------------------------
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| 83 |
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| 84 | /// Two iterations
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| 85 | inline float fast_isqrtf(float x) {return fast_isqrtf_general(x,2);}
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| 86 |
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| 87 | /// One (!) iterations
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| 88 | inline float fast_approx_isqrtf(float x) {return fast_isqrtf_general(x,1);}
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| 89 |
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| 90 | //------------------------------------------------------------------------------
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| 91 |
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| 92 | /// For comparisons
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| 93 | inline float isqrtf (float x) {return 1.f/std::sqrt(x);}
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| 94 |
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| 95 | //------------------------------------------------------------------------------
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| 96 |
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| 97 | } // end namespace vdt
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| 98 |
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| 99 | #endif /* SQRT_H_ */
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