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source: trunk/HeuristicLab.ExtLibs/HeuristicLab.NativeInterpreter/0.1/NativeInterpreter-0.1/lib/vdt/sincos.h @ 16451

Last change on this file since 16451 was 16269, checked in by bburlacu, 6 years ago

#2958: Add C++ source code

File size: 6.0 KB
RevLine 
[16269]1/*
2 * sincos_common.h
3 * The basic idea is to exploit Pade polynomials.
4 * A lot of ideas were inspired by the cephes math library (by Stephen L. Moshier
5 * moshier@na-net.ornl.gov) as well as actual code.
6 * The Cephes library can be found here:  http://www.netlib.org/cephes/
7 *
8 *  Created on: Jun 23, 2012
9 *      Author: Danilo Piparo, Thomas Hauth, Vincenzo Innocente
10 */
11
12/*
13 * VDT is free software: you can redistribute it and/or modify
14 * it under the terms of the GNU Lesser Public License as published by
15 * the Free Software Foundation, either version 3 of the License, or
16 * (at your option) any later version.
17 *
18 * This program is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
21 * GNU Lesser Public License for more details.
22 *
23 * You should have received a copy of the GNU Lesser Public License
24 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
25 */
26
27#include "vdtcore_common.h"
28#include <cmath>
29#include <limits>
30
31#ifndef SINCOS_COMMON_H_
32#define SINCOS_COMMON_H_
33
34namespace vdt{
35
36namespace details{
37
38// double precision constants
39
40const double DP1sc = 7.85398125648498535156E-1;
41const double DP2sc = 3.77489470793079817668E-8;
42const double DP3sc = 2.69515142907905952645E-15;
43
44const double C1sin = 1.58962301576546568060E-10;
45const double C2sin =-2.50507477628578072866E-8;
46const double C3sin = 2.75573136213857245213E-6;
47const double C4sin =-1.98412698295895385996E-4;
48const double C5sin = 8.33333333332211858878E-3;
49const double C6sin =-1.66666666666666307295E-1;
50
51const double C1cos =-1.13585365213876817300E-11;
52const double C2cos = 2.08757008419747316778E-9;
53const double C3cos =-2.75573141792967388112E-7;
54const double C4cos = 2.48015872888517045348E-5;
55const double C5cos =-1.38888888888730564116E-3;
56const double C6cos = 4.16666666666665929218E-2;
57
58const double DP1 = 7.853981554508209228515625E-1;
59const double DP2 = 7.94662735614792836714E-9;
60const double DP3 = 3.06161699786838294307E-17;
61
62// single precision constants
63
64const float DP1F = 0.78515625;
65const float DP2F = 2.4187564849853515625e-4;
66const float DP3F = 3.77489497744594108e-8;
67
68const float T24M1 = 16777215.;
69
70//------------------------------------------------------------------------------
71
72inline double get_sin_px(const double x){
73  double px=C1sin;
74  px *= x;
75  px += C2sin;
76  px *= x;
77  px += C3sin;
78  px *= x;
79  px += C4sin;
80  px *= x;
81  px += C5sin;
82  px *= x;
83  px += C6sin;
84  return px;
85}
86
87//------------------------------------------------------------------------------
88
89inline double get_cos_px(const double x){
90  double px=C1cos;
91  px *= x;
92  px += C2cos;
93  px *= x;
94  px += C3cos;
95  px *= x;
96  px += C4cos;
97  px *= x;
98  px += C5cos;
99  px *= x;
100  px += C6cos;
101  return px;
102}
103
104
105//------------------------------------------------------------------------------
106/// Reduce to 0 to 45
107inline double reduce2quadrant(double x, int32_t& quad) {
108
109    x = fabs(x);
110    quad = int (ONEOPIO4 * x); // always positive, so (int) == std::floor
111    quad = (quad+1) & (~1);   
112    const double y = double (quad);
113    // Extended precision modular arithmetic
114    return ((x - y * DP1) - y * DP2) - y * DP3;
115  }
116
117//------------------------------------------------------------------------------
118/// Sincos only for -45deg < x < 45deg
119inline void fast_sincos_m45_45( const double z, double & s, double &c ) {
120
121    double zz = z * z;   
122    s = z  +  z * zz * get_sin_px(zz);               
123    c = 1.0 - zz * .5 + zz * zz * get_cos_px(zz);
124  }
125
126
127//------------------------------------------------------------------------------
128
129} // End namespace details
130
131/// Double precision sincos
132inline void fast_sincos( const double xx, double & s, double &c ) {
133    // I have to use doubles to make it vectorise...
134
135    int j;
136    double x = details::reduce2quadrant(xx,j);
137    const double signS = (j&4);
138
139    j-=2;
140
141    const double signC = (j&4);
142    const double poly = j&2;
143
144    details::fast_sincos_m45_45(x,s,c);
145   
146    //swap
147    if( poly==0 ) {
148      const double tmp = c;
149      c=s;
150      s=tmp;
151    }
152
153    if(signC == 0.)
154      c = -c;
155    if(signS != 0.)
156      s = -s;
157    if (xx < 0.) 
158      s = -s;
159
160  }
161
162
163// Single precision functions
164
165namespace details {
166//------------------------------------------------------------------------------
167/// Reduce to 0 to 45
168inline float reduce2quadrant(float x, int & quad) {
169    /* make argument positive */
170    x = fabs(x);
171
172    quad = int (ONEOPIO4F * x); /* integer part of x/PIO4 */
173
174    quad = (quad+1) & (~1);
175    const float y = float(quad);
176    // quad &=4;
177    // Extended precision modular arithmetic
178    return ((x - y * DP1F) - y * DP2F) - y * DP3F;
179  }
180 
181 
182//------------------------------------------------------------------------------
183
184
185
186/// Sincos only for -45deg < x < 45deg
187inline void fast_sincosf_m45_45( const float x, float & s, float &c ) {
188
189    float z = x * x;
190
191    s = (((-1.9515295891E-4f * z
192       + 8.3321608736E-3f) * z
193      - 1.6666654611E-1f) * z * x)
194      + x;
195
196    c = ((  2.443315711809948E-005f * z
197        - 1.388731625493765E-003f) * z
198     + 4.166664568298827E-002f) * z * z
199      - 0.5f * z + 1.0f;
200  }
201
202//------------------------------------------------------------------------------
203
204} // end details namespace
205
206/// Single precision sincos
207inline void fast_sincosf( const float xx, float & s, float &c ) {
208 
209
210    int j;
211    const float x = details::reduce2quadrant(xx,j);
212    int signS = (j&4);
213
214    j-=2;
215
216    const int signC = (j&4);
217    const int poly = j&2;
218
219    float ls,lc;
220    details::fast_sincosf_m45_45(x,ls,lc);
221
222    //swap
223    if( poly==0 ) {
224      const float tmp = lc;
225      lc=ls; ls=tmp;
226    }
227
228    if(signC == 0) lc = -lc;
229    if(signS != 0) ls = -ls;
230    if (xx<0)  ls = -ls;
231    c=lc;
232    s=ls;
233  }
234
235
236} // end namespace vdt
237
238#endif
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