1 | // Copyright (c) 2011-2013 AlphaSierraPapa for the SharpDevelop Team |
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2 | // |
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3 | // Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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4 | // software and associated documentation files (the "Software"), to deal in the Software |
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5 | // without restriction, including without limitation the rights to use, copy, modify, merge, |
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6 | // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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7 | // to whom the Software is furnished to do so, subject to the following conditions: |
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8 | // |
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9 | // The above copyright notice and this permission notice shall be included in all copies or |
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10 | // substantial portions of the Software. |
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11 | // |
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12 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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13 | // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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14 | // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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15 | // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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16 | // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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17 | // DEALINGS IN THE SOFTWARE. |
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18 | |
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19 | using System; |
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20 | using System.Collections.Generic; |
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21 | using System.Diagnostics; |
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22 | using System.IO; |
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23 | |
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24 | namespace ICSharpCode.NRefactory.PatternMatching |
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25 | { |
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26 | /// <summary> |
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27 | /// Base class for all patterns. |
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28 | /// </summary> |
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29 | public abstract class Pattern : INode |
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30 | { |
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31 | /// <summary> |
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32 | /// Gets the string that matches any string. |
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33 | /// </summary> |
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34 | public static readonly string AnyString = "$any$"; |
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35 | |
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36 | public static bool MatchString(string pattern, string text) |
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37 | { |
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38 | return pattern == AnyString || pattern == text; |
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39 | } |
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40 | |
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41 | internal struct PossibleMatch |
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42 | { |
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43 | public readonly INode NextOther; // next node after the last matched node |
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44 | public readonly int Checkpoint; // checkpoint |
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45 | |
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46 | public PossibleMatch(INode nextOther, int checkpoint) |
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47 | { |
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48 | this.NextOther = nextOther; |
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49 | this.Checkpoint = checkpoint; |
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50 | } |
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51 | } |
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52 | |
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53 | bool INode.IsNull { |
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54 | get { return false; } |
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55 | } |
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56 | |
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57 | Role INode.Role { |
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58 | get { return null; } |
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59 | } |
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60 | |
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61 | INode INode.NextSibling { |
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62 | get { return null; } |
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63 | } |
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64 | |
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65 | INode INode.FirstChild { |
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66 | get { return null; } |
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67 | } |
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68 | |
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69 | public abstract bool DoMatch(INode other, Match match); |
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70 | |
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71 | public virtual bool DoMatchCollection(Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo) |
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72 | { |
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73 | return DoMatch (pos, match); |
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74 | } |
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75 | |
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76 | public static bool DoMatchCollection(Role role, INode firstPatternChild, INode firstOtherChild, Match match) |
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77 | { |
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78 | BacktrackingInfo backtrackingInfo = new BacktrackingInfo(); |
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79 | Stack<INode> patternStack = new Stack<INode>(); |
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80 | Stack<PossibleMatch> stack = backtrackingInfo.backtrackingStack; |
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81 | patternStack.Push(firstPatternChild); |
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82 | stack.Push(new PossibleMatch(firstOtherChild, match.CheckPoint())); |
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83 | while (stack.Count > 0) { |
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84 | INode cur1 = patternStack.Pop(); |
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85 | INode cur2 = stack.Peek().NextOther; |
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86 | match.RestoreCheckPoint(stack.Pop().Checkpoint); |
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87 | bool success = true; |
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88 | while (cur1 != null && success) { |
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89 | while (cur1 != null && cur1.Role != role) |
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90 | cur1 = cur1.NextSibling; |
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91 | while (cur2 != null && cur2.Role != role) |
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92 | cur2 = cur2.NextSibling; |
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93 | if (cur1 == null) |
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94 | break; |
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95 | |
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96 | Debug.Assert(stack.Count == patternStack.Count); |
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97 | success = cur1.DoMatchCollection(role, cur2, match, backtrackingInfo); |
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98 | Debug.Assert(stack.Count >= patternStack.Count); |
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99 | while (stack.Count > patternStack.Count) |
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100 | patternStack.Push(cur1.NextSibling); |
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101 | |
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102 | cur1 = cur1.NextSibling; |
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103 | if (cur2 != null) |
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104 | cur2 = cur2.NextSibling; |
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105 | } |
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106 | while (cur2 != null && cur2.Role != role) |
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107 | cur2 = cur2.NextSibling; |
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108 | if (success && cur2 == null) |
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109 | return true; |
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110 | } |
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111 | return false; |
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112 | } |
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113 | } |
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114 | } |
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