1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HEAL.Attic;
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27 | using HeuristicLab.PluginInfrastructure;
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28 |
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29 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding {
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30 | [NonDiscoverableType]
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31 | [StorableType("ECE25817-D6B8-45CA-9B03-F8B2940FF622")]
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32 | [Item("GrowTreeCreator", "An operator that creates new symbolic expression trees using the 'Grow' method")]
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33 | public class GrowTreeCreator : SymbolicExpressionTreeCreator {
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34 | [StorableConstructor]
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35 | protected GrowTreeCreator(StorableConstructorFlag _) : base(_) { }
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36 | protected GrowTreeCreator(GrowTreeCreator original, Cloner cloner) : base(original, cloner) { }
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37 |
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38 | public GrowTreeCreator() : base() { }
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39 |
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40 | public override IDeepCloneable Clone(Cloner cloner) {
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41 | return new GrowTreeCreator(this, cloner);
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42 | }
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43 |
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44 | public override ISymbolicExpressionTree CreateTree(IRandom random, ISymbolicExpressionGrammar grammar, int maxTreeLength, int maxTreeDepth) {
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45 | return Create(random, grammar, maxTreeLength, maxTreeDepth);
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46 | }
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47 |
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48 | /// <summary>
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49 | /// Create a symbolic expression tree using the 'Grow' method.
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50 | /// All symbols are allowed for nodes, so the resulting trees can be of any shape and size.
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51 | /// </summary>
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52 | /// <param name="random">Random generator</param>
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53 | /// <param name="grammar">Available tree grammar</param>
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54 | /// <param name="maxTreeDepth">Maximum tree depth</param>
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55 | /// <param name="maxTreeLength">Maximum tree length. This parameter is not used.</param>
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56 | /// <returns></returns>
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57 | public static ISymbolicExpressionTree Create(IRandom random, ISymbolicExpressionGrammar grammar, int maxTreeLength, int maxTreeDepth) {
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58 | var tree = new SymbolicExpressionTree();
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59 | var rootNode = (SymbolicExpressionTreeTopLevelNode)grammar.ProgramRootSymbol.CreateTreeNode();
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60 | if (rootNode.HasLocalParameters) rootNode.ResetLocalParameters(random);
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61 | rootNode.SetGrammar(grammar.CreateExpressionTreeGrammar());
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62 |
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63 |
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64 | var startNode = (SymbolicExpressionTreeTopLevelNode)grammar.StartSymbol.CreateTreeNode();
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65 | if (startNode.HasLocalParameters) startNode.ResetLocalParameters(random);
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66 | startNode.SetGrammar(grammar.CreateExpressionTreeGrammar());
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67 |
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68 | rootNode.AddSubtree(startNode);
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69 |
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70 | Create(random, startNode, maxTreeDepth - 1);
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71 | tree.Root = rootNode;
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72 | return tree;
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73 | }
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74 |
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75 | public static void Create(IRandom random, ISymbolicExpressionTreeNode seedNode, int maxDepth) {
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76 | // make sure it is possible to create a trees smaller than maxDepth
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77 | if (seedNode.Grammar.GetMinimumExpressionDepth(seedNode.Symbol) > maxDepth)
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78 | throw new ArgumentException("Cannot create trees of depth " + maxDepth + " or smaller because of grammar constraints.", "maxDepth");
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79 |
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80 | var arity = SampleArity(random, seedNode);
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81 | // throw an exception if the seedNode happens to be a terminal, since in this case we cannot grow a tree
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82 | if (arity <= 0)
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83 | throw new ArgumentException("Cannot grow tree. Seed node shouldn't have arity zero.");
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84 |
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85 | var allowedSymbols = seedNode.Grammar.AllowedSymbols.Where(s => s.InitialFrequency > 0.0).ToList();
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86 |
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87 | for (var i = 0; i < arity; i++) {
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88 | var possibleSymbols = allowedSymbols.Where(s => seedNode.Grammar.IsAllowedChildSymbol(seedNode.Symbol, s, i)).ToList();
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89 | var weights = possibleSymbols.Select(s => s.InitialFrequency).ToList();
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90 |
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91 | #pragma warning disable 612, 618
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92 | var selectedSymbol = possibleSymbols.SelectRandom(weights, random);
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93 | #pragma warning restore 612, 618
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94 |
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95 | var tree = selectedSymbol.CreateTreeNode();
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96 | if (tree.HasLocalParameters) tree.ResetLocalParameters(random);
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97 | seedNode.AddSubtree(tree);
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98 | }
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99 |
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100 | // Only iterate over the non-terminal nodes (those which have arity > 0)
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101 | // Start from depth 2 since the first two levels are formed by the rootNode and the seedNode
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102 | foreach (var subTree in seedNode.Subtrees)
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103 | if (subTree.Grammar.GetMaximumSubtreeCount(subTree.Symbol) > 0)
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104 | RecursiveCreate(random, subTree, 2, maxDepth);
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105 | }
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106 |
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107 | private static void RecursiveCreate(IRandom random, ISymbolicExpressionTreeNode root, int currentDepth, int maxDepth) {
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108 | var arity = SampleArity(random, root);
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109 | if (arity == 0)
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110 | return;
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111 |
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112 | var allowedSymbols = root.Grammar.AllowedSymbols.Where(s => s.InitialFrequency > 0.0).ToList();
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113 |
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114 | for (var i = 0; i < arity; i++) {
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115 | var possibleSymbols = allowedSymbols.Where(s => root.Grammar.IsAllowedChildSymbol(root.Symbol, s, i) &&
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116 | root.Grammar.GetMinimumExpressionDepth(s) - 1 <= maxDepth - currentDepth).ToList();
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117 |
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118 | if (!possibleSymbols.Any())
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119 | throw new InvalidOperationException("No symbols are available for the tree.");
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120 |
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121 | var weights = possibleSymbols.Select(s => s.InitialFrequency).ToList();
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122 | #pragma warning disable 612, 618
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123 | var selectedSymbol = possibleSymbols.SelectRandom(weights, random);
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124 | #pragma warning restore 612, 618
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125 |
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126 | var tree = selectedSymbol.CreateTreeNode();
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127 | if (tree.HasLocalParameters) tree.ResetLocalParameters(random);
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128 | root.AddSubtree(tree);
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129 | }
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130 |
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131 | if (maxDepth > currentDepth)
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132 | foreach (var subTree in root.Subtrees)
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133 | if (subTree.Grammar.GetMaximumSubtreeCount(subTree.Symbol) != 0)
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134 | RecursiveCreate(random, subTree, currentDepth + 1, maxDepth);
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135 | }
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136 |
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137 | private static int SampleArity(IRandom random, ISymbolicExpressionTreeNode node) {
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138 | var minArity = node.Grammar.GetMinimumSubtreeCount(node.Symbol);
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139 | var maxArity = node.Grammar.GetMaximumSubtreeCount(node.Symbol);
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140 |
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141 | return random.Next(minArity, maxArity + 1);
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142 | }
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143 | }
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144 | }
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